Spawners can spawn blocks, and now even tile entities, by treating them like falling sand but with a different ID. While this is good and useful, there are a number of things that could be added to make it far better. The following could apply either to blocks being spawned, or NBT edited block in the world.
- No gravity: The block will not fall, thus we can spawn a block in a specific place without needing a block under it.
- Expire: Similar to item drops, it would be nice if a block could expire, meaning that temporary walls could be spawned, or loot chests could be removed/replaced over time.
- Replace: Force a new block to spawn at a filled location, destroying the block that is there.
- Randomized inventory: A spawner can have a variety of item potentials, which it spawns at random, this would allow for the addition of such potentials to chests that are spawned, so that the inventories can be randomized. Combine with expiration and you get nice little random loot chests.
- On fire: The block will be on fire.
- Unbreakable: For glass and similar blocks that can be broken in adventure mode.
- Breakable: Allows it to be broken in adventure mode, even without the proper tool.
Great stuff. It would be even better if NBT tags could be edited in-game either via command block or via a spawner UI.
Ya, I have a feeling it wont happen though, not MC style. There is a forge mod for it though, not that it helps me building in the snapshots! At the risk of sounding like @Dinnerbone: "Plugin API".
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- No gravity: The block will not fall, thus we can spawn a block in a specific place without needing a block under it.
- Expire: Similar to item drops, it would be nice if a block could expire, meaning that temporary walls could be spawned, or loot chests could be removed/replaced over time.
- Replace: Force a new block to spawn at a filled location, destroying the block that is there.
- Randomized inventory: A spawner can have a variety of item potentials, which it spawns at random, this would allow for the addition of such potentials to chests that are spawned, so that the inventories can be randomized. Combine with expiration and you get nice little random loot chests.
- On fire: The block will be on fire.
- Unbreakable: For glass and similar blocks that can be broken in adventure mode.
- Breakable: Allows it to be broken in adventure mode, even without the proper tool.
Yes, it's annoying that adventure players can break glass, as this disallows its use as a transparent barrier.
Ya, I have a feeling it wont happen though, not MC style. There is a forge mod for it though, not that it helps me building in the snapshots! At the risk of sounding like @Dinnerbone: "Plugin API".