ive been toying around with the idea for a while now, so here it is. ropes! ropes would be a craftable item in minecraft. it would require 3 peices of string, set across the crafting grid like this.
=4 rope
of course you could use the other two rows alternatively. this would make four rope.
rope would be used to climb up and down places with ease, particularly caves. it would be suspended from a trip wire hook, much like string. to make using rope easier, tripwire hooks can now be placed vertically. this allows the rope to be suspended from a flat ceiling.
so how do i use this?
if placed without a block underneath, rope will immediately bust, the rope item falling to the ground. it must be placed next to a tripwire hook, under another rope, or sitting on the ground. when a rope chain is set, the player can right click it to grab on to it. while on the rope, the player can move up using the space bar, and down holding shift. to get off, the player can right click the rope again. the player can move from rope to rope by right clicking another rope.
how else can i use it?
ropes can also be placed sideways. this can be done by making a bridge, putting hooks at both ends, then laying the rope over the bridge. ounce the hooks are connected, the bridge can be broken. the player can right click the rope and hold on. the player can change direction by simply looking the way he/she wants to go. so if you feel the need to turn back, just turn the other way, just like walking.
why should i use ropes?
ropes can be used to traverse caves, make transport easier, and also for aesthetics. you could use the rope for a chandelier, or a clothes line, or even pipes. yes, fences already do this, but they have that nasty tendency to stretch out to other blocks. plus, they cant go sideways.
anything else?
another idea i have is pulleys. a player could craft a pulley like this.
= a pulley
these could be attached to the end of vertical ropes, or be pushed along horizantal ones. these would be like minecarts, and the ropes being the track.
what about horizantal ropes?
for horizantal lines, the pulleys could be pushed by a player. however, the better way is with powered ropes.
yes, it sounds dumb, but hear me out. it would be crafted just like a regular rope, but with redstone dust in any of the other spaces (heres a picture for those who are too lazy to read.)
= 2 powered rope
when the pulley hits the rope, it gets pushed along, just like a powered rail. these would be basically useless for horizantal lines. the pulleys could be climbed in like a minecart, or, also like a minecart, have a chest inside. i dont think we need tnt or furnace pulleys.
pulleys can work with horizantal ropes, too. it will be complicated, involving a new block called the gear box. it would be crafted like so
= a gear box
whats the gear box?
the gear box would work like this. when activated by a redstone source, the gear box would pull in on the rope, taking in a block of rope every second. this would shorten the rope line and pull the pulley in. when de-activated, the gear box would stop. when activated again, it would go DOWN until theres no more rope left. when de-activated again, it would stop. the next time it would go up. it alternates. so it this system could bring up things from deeper elevations to higher ones. hopefully this whole gear box thing wont be too hard to code or laggy, i have a feeling it will. it could be used in mines, or elevators. i also sense some traps coming...
some other things about the rope:
can be broken by arrows. watch out for those skeletons!
can be cut by swords or shears.
players can shoot arrows and swing weapons while on a rope.
rope is flammable.
mobs can utilize ropes
ropes, powered ropes, pulleys, chest pulleys, and gear boxes will all be located under "transportation" in the creative mode inventory.
while an entity is on a rope, the hook emits redstone signal, much like a tripwire hook.
deactivated powered ropes act as brakes for pulleys, like the powered rails.
ropes should be added!
re-cap
the rope is used to get around easier. it can be placed vertically or horizantally. the rope must have proper connection to a tripwire hook. it can be climbed up and, left and right.
= 4 rope
= 2 powered rope
= a pulley
= a chest pulley (the minecart is a regular pulley.)
= a gear box
where else can i find ropes?
ropes can also be found in two places.
first, in abandoned mineshafts. in the center rooms with the wood pillars. if they have a second story, they will have a vertical rope hanging down to allow players to go up and down.
the second is witch huts. a rope will be hanging from the side of the deck, allowing the witch to climb back in the hut if it/she falls out.
is this un-balanced?
no, because rope takes three peices of string, a somewhat rare item, to make just four. this means that for a long distance system, you will need a butt-load of string. this also allows veteran players to put a use to all their un-used string to use. also, when spelunking, you have two inventory slots taken up, meaning a litlle less room for loot. plus, mobs can chase you up through ropes, and if you happen to meet a skeleton while on a rope, you take the risk of taking some serious fall damage.
well, thats my idea. i wish i could show pictures, but when i try to add them, it trashes my work on the topic. if you like, please support. if you dont like it, dont be mean about it. if your in the middle, thats fine. share your thoughts and ideas, and have a wonderfull day!
I had a rope post that I haven't used in a month. But yours is much better. I like all the new mechanisms! I do have something that can help you.
Crafting recipe creator:http://minecraftrecipedesigner.com/
It has it's inconveniences, but it works.
Anyways, I support your idea.
There is a Ropes+ mod, I sugest reffuring to it....
Sugestions backed by mods are good. That way you have an exsample of how it would work.
Rollback Post to RevisionRollBack
I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
This is totally different. That one was changing string into an entity, and also adding a rope entity, and pullies to drop down ropes. This is pretty darn different if you read it. Just because they have the same name and theme does not mean they are the same, if the contents are different enough.
I had a rope post that I haven't used in a month. But yours is much better. I like all the new mechanisms! I do have something that can help you.
Crafting recipe creator:http://minecraftrecipedesigner.com/
It has it's inconveniences, but it works.
Anyways, I support your idea.
how exactly do i use it? i got to making and naming it, i dont know how to get it on the post. im bad with computers...
thanks for all the positive feedback, and thank you so much unitedsquadron3 for the present!
how exactly do i use it? i got to making and naming it, i dont know how to get it on the post. im bad with computers...
To insert it you copy the thingy in the Forums section it has, and paste it here. I think. TIME TO TEST. This recipe isn't actually for anything, just a tech demo. And, as you can't paste into the editer with right click, just use Ctrl+V.
I call it the Bricky-Goldey-Sticky-Dusty-Shiny Melony-Chestplatey-Record-Cart.
To insert it you copy the thingy in the Forums section it has, and paste it here. I think. TIME TO TEST. This recipe isn't actually for anything, just a tech demo. And, as you can't paste into the editer with right click, just use Ctrl+V.
I call it the Bricky-Goldey-Sticky-Dusty-Shiny Melony-Chestplatey-Record-Cart.
No problem. Hmm... I better remember to use the Bricky-Goldey-Sticky=Dust-Shiny Melony-Chestplatey-Record-Card as my example for next time someone wants to know how.
ive been toying around with the idea for a while now, so here it is. ropes! ropes would be a craftable item in minecraft. it would require 3 peices of string, set across the crafting grid like this.
of course you could use the other two rows alternatively. this would make four rope.
rope would be used to climb up and down places with ease, particularly caves. it would be suspended from a trip wire hook, much like string. to make using rope easier, tripwire hooks can now be placed vertically. this allows the rope to be suspended from a flat ceiling.
so how do i use this?
if placed without a block underneath, rope will immediately bust, the rope item falling to the ground. it must be placed next to a tripwire hook, under another rope, or sitting on the ground. when a rope chain is set, the player can right click it to grab on to it. while on the rope, the player can move up using the space bar, and down holding shift. to get off, the player can right click the rope again. the player can move from rope to rope by right clicking another rope.
how else can i use it?
ropes can also be placed sideways. this can be done by making a bridge, putting hooks at both ends, then laying the rope over the bridge. ounce the hooks are connected, the bridge can be broken. the player can right click the rope and hold on. the player can change direction by simply looking the way he/she wants to go. so if you feel the need to turn back, just turn the other way, just like walking.
why should i use ropes?
ropes can be used to traverse caves, make transport easier, and also for aesthetics. you could use the rope for a chandelier, or a clothes line, or even pipes. yes, fences already do this, but they have that nasty tendency to stretch out to other blocks. plus, they cant go sideways.
anything else?
another idea i have is pulleys. a player could craft a pulley like this.
these could be attached to the end of vertical ropes, or be pushed along horizantal ones. these would be like minecarts, and the ropes being the track.
what about horizantal ropes?
for horizantal lines, the pulleys could be pushed by a player. however, the better way is with powered ropes.
yes, it sounds dumb, but hear me out. it would be crafted just like a regular rope, but with redstone dust in any of the other spaces (heres a picture for those who are too lazy to read.)
when the pulley hits the rope, it gets pushed along, just like a powered rail. these would be basically useless for horizantal lines. the pulleys could be climbed in like a minecart, or, also like a minecart, have a chest inside. i dont think we need tnt or furnace pulleys.
pulleys can work with horizantal ropes, too. it will be complicated, involving a new block called the gear box. it would be crafted like so
whats the gear box?
the gear box would work like this. when activated by a redstone source, the gear box would pull in on the rope, taking in a block of rope every second. this would shorten the rope line and pull the pulley in. when de-activated, the gear box would stop. when activated again, it would go DOWN until theres no more rope left. when de-activated again, it would stop. the next time it would go up. it alternates. so it this system could bring up things from deeper elevations to higher ones. hopefully this whole gear box thing wont be too hard to code or laggy, i have a feeling it will. it could be used in mines, or elevators. i also sense some traps coming...
some other things about the rope:
- can be broken by arrows. watch out for those skeletons!
- can be cut by swords or shears.
- players can shoot arrows and swing weapons while on a rope.
- rope is flammable.
- mobs can utilize ropes
- ropes, powered ropes, pulleys, chest pulleys, and gear boxes will all be located under "transportation" in the creative mode inventory.
- while an entity is on a rope, the hook emits redstone signal, much like a tripwire hook.
- deactivated powered ropes act as brakes for pulleys, like the powered rails.
- ropes should be added!
re-capthe rope is used to get around easier. it can be placed vertically or horizantally. the rope must have proper connection to a tripwire hook. it can be climbed up and, left and right.
where else can i find ropes?
ropes can also be found in two places.
first, in abandoned mineshafts. in the center rooms with the wood pillars. if they have a second story, they will have a vertical rope hanging down to allow players to go up and down.
the second is witch huts. a rope will be hanging from the side of the deck, allowing the witch to climb back in the hut if it/she falls out.
is this un-balanced?
no, because rope takes three peices of string, a somewhat rare item, to make just four. this means that for a long distance system, you will need a butt-load of string. this also allows veteran players to put a use to all their un-used string to use. also, when spelunking, you have two inventory slots taken up, meaning a litlle less room for loot. plus, mobs can chase you up through ropes, and if you happen to meet a skeleton while on a rope, you take the risk of taking some serious fall damage.
well, thats my idea. i wish i could show pictures, but when i try to add them, it trashes my work on the topic. if you like, please support. if you dont like it, dont be mean about it. if your in the middle, thats fine. share your thoughts and ideas, and have a wonderfull day!
Crafting recipe creator:http://minecraftrecipedesigner.com/
It has it's inconveniences, but it works.
Anyways, I support your idea.
Sugestions backed by mods are good. That way you have an exsample of how it would work.
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
I call it the Bricky-Goldey-Sticky-Dusty-Shiny Melony-Chestplatey-Record-Cart.