Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
When I'm not playing minecraft I'm playing darksouls, anyone else?
I am mildly annoyed by your post. The ENTIRE point of this is to bring it to vanilla. Becoming a mod does not fulfill it's purpose.
All I was saying was that once this is released, I want to get a custom terrain generator so I can make huge mountains that exceed 10,000 blocks in height. I'm just really excited. I'm happy with it whether it comes to vanilla or becomes a mod. Either way, it's going to be great
The mod will feature a compatibility mode for connecting to servers that do not have Cubic Chunks installed, and may have a compatibility mode for mods that do not natively support it(The second one is less likely).
Yay!
On an unrelated note, I would like to (officially) offer my services with MCEdit to anyone on this forum thread.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
I don't think it is a good idea for general players and server owners , since load a chunk from disk is far faster then from regenerate it.
This way may reduce disk space usage , but may cause cpu usage to increase seriously.
Currently, I haven't hear anyone complain about mc use too many disk space but a lot complain about it is too lag.
But it may still a good idea for those owns a really big server and backup many times every day.
Erm. I don't know on that. I see you in the logs. Anyone should be able to place and break. I see you didn't try relog? Maybe my brother did something?
Whenever I try to place or break a block it says I am not permitted to do that.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
I am trapped in an infinite loop through nether portals. Every time I walk out of the portal I get sent through again.
EDIT: I managed to break free, I suggest not putting a wall next to portals. And possibly adjusting plugins a bit.
Also, I have no permissions to use items/break blocks.
Also: Why not a survival world? Might as well have some fun on this thing. . .
I would imagine that when playing on a server, the player's settings would be ignored and the server settings would be used instead. If the server sets the height limit to 1000, the player's height limit would automatically set to 1000. Problem solved.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
not only this problem
There are some server side mod modified the terrain generator without break the compatibility with unmodified client.
And some mods modified both the client and server.
If really want to make this.
It may be very complex to sync the client world and server world in every condition.
And will have to write a new api for sync modified client and server world.
It could break a lot of things.
This is Pretty much my point, reducing the servers need to send out information about the world. the chunks currently in the players view distance would be rendered, and the client would simply tell the server to generate those chunks ready for the player to reach them, the minimum render distance the chunks should be created at is normal though, giving the server more time to generate the chunks on laggier servers. For single player, commonly rendered chunks could be saved by default, but for those who may find re-rendering faster for some reason, they could toggle this.
This is also a good point, but i did not consider this, thanks for contributing to my idea as this would work perfectly with my idea
true, but would the extra coding be better for the ease of those who don't want to, or even those who can't? It would just add to a better experience...
I would also like it as a mod, for the time while it's not in vanilla MC. But could you make it for 1.5.2, or is that not possible?
I blame essentials. Gonna look into the config.yml under anti-build and protect.
EDIT: Fixed!
Im having the same problem.