Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Better late than never. (^^)
Eeyup. Looking forward to the mod coming out.. been playing the 1.7.3 version for three days meow :u
Progress report: Over one kilometer into the earth's crust.
*Drools*
You know.. has anyone thought of an eliptical render distance? Like, a separate render distance length and height? You could set render distance to -far- (or further, with optifine-like settings) for length and -normal- or -tiny- for height. Would that not reduce render lag for far distance to at least the same, if not lower, than currently?
Of note, the 'Empty chunk' optimization probably reduces lag by a lot, even on Far Render.
Not to say it was discontinued as a mod but this was the start... http://www.minecraftforum.net/topic/310298-100robintons-mods/
It dates back to 2011 yes but I figured with this thread it would still be alive.. was hoping to use it and see what the fuss was all about.
An updated version should be available in a week. Look at the past couple pages of this topic to see some teaser images.
I wondered who got that.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Please get him to fix the debug screen first. It is important we have the proper information for debugging, testing, and providing hard facts.
EDIT: 404 posts! Maybe I should play the 404 challenge with CC installed?
Debug screen is already fixed - New variable present on the debug screen: MultiplayerCubeCache. 'Cube' is the name Bartosz has given to Cubic chunks.
Right now Bartosz is trying to eliminate three different crashes that happen completely randomly and he has no idea why they're happpening.
-ArrayIndexOutOfBoundsException: Biome ID generator randomly generates -1 as biome ID for some reason, and Bartosz hasn't even touched biome generation code.
-ConcurrentModificationException: Randomly happens when ticking entity tiles.
-NullPointerException: Happens randomly when logging out.
It's only an estimate.
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Curse PremiumArrayIndexOutOfBoundsException: If the Chunk is just initialized and not yet populated, its biomeArray is filled with -1.
ConcurrentModificationException: Use eclipses "Open Call Hirarchy" Function to find all references, then work from there.
NullPointerException: use Eclipses debugging system-view to find the reference that is null, then look why it is null.
I just want to help!
- Longor1996
Actually, ID 255 is reserved for that. -1 should never happen, and it never does, except with Cubic Chunks code.
Bartosz made a temporary hacky fix, where biome ID == -1, return plains biome, and you get random single blocks of plains in desert biomes and stuff. Biome generation uses a fractal mapping system, and the -1 is like white noise.
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Curse PremiumWell thats one way to solve that problem.
I hope Bartosz manages to fix the other two crash-bugs.
- Longor1996
Maybe set it so that the cube set to a -1 biome is determined by 1 of the cubes adjacent to it. So that it blends smoothly instead of having random chunks of plains...
Just a thought