Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Corrupt the world? The only thing you'd do by getting to y=-30,000k is falling for 2 million blocks, and then at y=-32,000k you'd corrupt your player file and become inable to join the server until an admin fixed it for you. Oh, btw, if you still get hurt from the void at y=-30,000k then you'd die before that happens. You also could not reach the side far lands, you'd fall first. And you couldn't reach the sky farlands unless you had Creative/Fly mode and flew above the build limit. So, no worlds will be getting corrupted, ok?
...What the hell happened to my post? Seriously!
Not just you...
Edit: Fixed.
Yes, truly infinite is impossible. CC wouldn't do anything funny unless the 'infinite' maximum value was increased by adding more bits, but this'll also make things lag more do to the addition of a bit, so it's best to leave how it is.
About the terminal velocity death: Just no, would take a lot of calculations, and it'd be best to implement something like this to make is so you are required to land in deeper water.
All right! I can support it now!
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Anyway! The first concern that popped into my head was wondering how this would affect Buildcraft Quarries, or other mod-based automatic-mining machines. This makes me think that there should be some drastic change at some point as you go deeper (Like, way deeper than bedrock is currently), like a transition from the crust to the mantle where there's more lava than anything else, but rich rewards to accompany the danger. Also, maybe have there be Magma down there, which would be like lava but can't be turned solid just by pouring water onto it. And make giant Geodes in among the magma, like in that movie The Core, where you can find lots of rarer things like diamonds and quartz. And maybe dungeons too, with more of the real valuable goodies. =3 And the transition from Crust to Mantle shouldn't be flat, it should have contours and terrain, like the surface.
There's my raw brain vomit to add to the mix of ideas as you please.
With Buildcraft this could become unbalanced. Quarries, I imagine, would be kinda OP unless it was coded to not work in lava, it'd be really easy to dig up and completely harvest an entire geode. Pumps would also be a very easy way of sucking lava and exposing all of the geodes. Without mods however, very balanced and 100% support for adding it into the game.
The Quarries-mining-geodes thing is precisely why I suggested the addition of MAGMA, which cannot be turned to obsidian or stone by pouring water over it, and canot be pumped out, but rather can only be removed with buckets or by filling in with cobble or something else solid. Perhaps you need to make an obsidian bucket to hold it, or else an iron bucket would melt?
Digging limit for quarries is definitely a good idea, but someone could always plant the quarry way down near the transition layer and dig through it that way. Quarries cannot dig through lava or bedrock, and since magma cant't be dealt with just by having a quarry full of water, you'd have to work your way through it manually, making it more balanced.
What do you mean by this? The only usable version of Cubic Chunks is through an unstable, buggy, unfinished mod whose last version was for 1.0.0. This suggestion is a proposal to bring the system to Vanilla Minecraft in a finished, optimized form.
You crash like you would if you went past X 30000000 or Z 30000000. The point of this suggestion is to make the Y axis just like the X and Z axis, thereby making its span unlimited.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2244263-the-sawmill
Thanks!
Actually, "Efficacy" is different word than "Efficiency". They have similar meanings, but I decided that efficacy was a better word.
Minecraft is written in Java for a few major reasons:
- Minecraft was written in Java from the start, and changing it to a different code base would require literally over a year of boring, pointless work.
- Notch knew Java when he started Minecraft.
- It wouldn't be easily cross-platform without Java
- Mods would be very difficult to make, and the community would be smaller without mods
- Nobody gives anything if you want Minecraft to run with 5% more FPS and utilize your graphics card more, despite all the reasons above.