Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
no kidding? well then im sure to have a good try at it then.
but if all works out you would load like only 1/3~1/4 the number of blocks as before
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
A third thing I though would be cool would just be to have the nether and end not be other dimensions. Sure you could no longer use it as a shortcut, but if you where having trubble making or finding the portal you could all ways just dig down deep enough or build up high enough.
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
BTW, this is a reply to someone on the last page saying something about this idea not gaining any traction over a few years. My tablet screwed the reply tag up.
My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o
•Terrain generates up to Y= 30000, this is to keep the same look of Nocte's Engine (In which if the same aspects are kept, shouldn't lag the game. It would just take a little bit longer for a new world to generate.) I figured if we have a massive build height, why not fill just a fraction of it with natural land instead of starting with that massive build height with nothing filling it. If you haven't thought of it yourself, no one is going to have the time or dedication to build a structure from Y=65 to Y=30,000,000.
•Ore Generation is tweaked to fit the system above. Here is the ore levels I want to suggest:
-Coal Ore generates from Y=2560 down to Bedrock Level
-Iron Ore generates from Y=1280 down to Bedrock Level
-Gold Ore generates from Y=640 down to Bedrock Level
-Diamond Ore generates from Y=160 to Bedrock Level, same for Redstone, Emerald and Lapis Ore.
The proposed system is open to adjustments
Oh, and I also want to make a suggestion for terrain generation. Here it goes:
•Terrain generates up to Y= 30000, this is to keep the same look of Nocte's Engine (In which if the same aspects are kept, shouldn't lag the game. It would just take a little bit longer for a new world to generate.) I figured if we have a massive build height, why not fill just a fraction of it with natural land instead of starting with that massive build height with nothing filling it. If you haven't thought of it yourself, no one is going to have the time or dedication to build a structure from Y=65 to Y=30,000,000.
•Ore Generation is tweaked to fit the system above. Here is the ore levels I want to suggest:
-Coal Ore generates from Y=2560 down to Bedrock Level
-Iron Ore generates from Y=1280 down to Bedrock Level
-Gold Ore generates from Y=640 down to Bedrock Level
-Diamond Ore generates from Y=160 to Bedrock Level, same for Redstone, Emerald and Lapis Ore.
The proposed system is open to adjustments
My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o
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Curse PremiumThere is no link. It is only your mind that downloads.
And how would region-blocks generate first if you have no data to generate them except seed? What you are trying to suggest is a MASSIVE waste of resources (you'll get literally 0 fps if you try to analyze 2,62144E+14 blocks to build up region blocks that way, run out of memory, crash and burn). They must be generated in completely different way that is way less resource intense, based on a very approximate terrain generation, saved and updated one-by-one whiting the loaded block radius that you are actually changing at the time.
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Curse PremiumThe mod is currently a work in progress. Someday, you will be able to download it for Minecraft 1.8+, but today is not that day.
FYI, compatibility with other mods is going to be abysmal at first.
Minecraft is not medieval-themed!!! As a matter of fact, it doesn't have a set time. And when and WHY did putting reponses in the quote, especially long ones, become a trend in the Suggestions? It's rather inconvenient, mainly since the OP has to gather your quote up manually. Avatar made by Endergirl!
But what if I'll use mods or incredible amount of time? To terramorph or just blow up a nuke and create a mountain or a crater several kilometers in size? Or just a simple sky scraper replica. Then it won't be seen until it gets into block range because it's not in the seed which is stupid and broken!
Hm, what's the problem then? You know, there were an option to do the same for the regular world in the game - don't save unmodified chunks - and it wasn't done. Why? Two reasons, first is "lag" - generating takes way more calculations then loading. And second - different game versions, because what was generated as a mountain in the version you have created your world in may very well be an ocean in the next one with the same seed. So you'll end up with saved chunks floating in space or dug deep beneath the surface. So no, it must all be saved regardless.
From what we've seen so far, a very long time. It doesn't help that we have only one sole modder making this with no help, when this is practically re-designing the entire chunk engine and a good portion of the lighting engine.
I've wanted to learn programming so that I could make something like this, but I gave up and grew impatient since making anything more complicated than a text-based program is a nightmare.
a surprisingly short amount of time
If you are referring to the idea of having separate view distances, you probably should consider that when it comes to region blocks one single block will take up like four pixels on your monitor because of the distance in which they are starting to render, so your "insanely big wall" would have been less then a pixel anyway.
Edit:
Well, maybe a little bunch of pixels, but that's not the point, region blocks should be used only to form horizon and extremely big objects like mountains in the real scale.
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Curse PremiumI believe in the Tall Worlds Mod thread they discussed a solution to this for a while, you should check it out.
sorry, I wasn't talking about the actual project, I was talking about PanJouda's idea of having the region blocks generate from the seed every time. I'm a massive supporter of the Cubic Chunks idea