Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o
1.2.5
Beginning;
Now, to save data the top gold bars that have gold bars under them are no longer "the sky" to reduce lag (if that is an issue with my design)
Now, lets say a player comes along and breaks a stone block;
The sky block with nothing under it causes another sky block to appear below it, destroying itself in the process.
Now, if that player were to place a block, the sky block below it disappears because of a block above it, and the block above that had previously been a sky block recalculates and becomes a sky block again.
The sky block below the new block does not count as has been the sky block, because it will reappear if the light would dynamically reach it. This is my idea to cope with light, however it is very complicated.
To sum it up:
The bottom-most empty block that has no blocks above it would count as a sky block and provide sunlight.
Sorry if that was too complicated.
Let's do some math.
1/3 = 0.333...
1/3 * 3 = 1
0.333... * 3 = 0.999...
1 = 0.999...
1 - 0.999... = 0.999... - 0.999...
0.0...1 = 0
0.0...1 * 10... = 0 * 10...
1 = 0
There is no sunlight problem.
Cuchaz solved that issue in his Tall Worlds mod a while ago. Sunlight stopped posing problems when he rewrote how it worked to fit his mod. There's no need for hare-brained schemes to fix a nonexistant issue with lighting anymore.
Sorry, I didn't know that. I thought it was still an issue. The main post needs not to include that problem.
Thank you for notifying me.
Please read THIS before making a suggestion

And support the ability to add paintings and records!
The OP isn't updated very often, so it's necessary to read through recent posts to find out what's being discussed. Also, it wasn't directed solely towards you. You just so happen to be the third person in two days to post a solution to the sunlight problem, even though Cuchaz came up with an elegant and RAM-friendly solution some time ago.
Creepers are my worst enemy in Minecraft? No, that's Skeletons.
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Curse PremiumAll code is delicate. Plus all mods, pretty much by definition, require you to change the Minecraft source code.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
What if the chunks detect if Falling non-player entities and fluids are in them? and then "tell" the chunk below or besides to load or something?
isEmpty: "Empty chunks will never Load" Wait a Second... Let's Read this... "Falling non-player entities and fluids will be forced to pause their fall if they reach Unloaded Chunks" Sooo... Do you get it? Drop water to a "isEmpty=1" Chunk and it won't even fall a whole chunk? My Idea of chunks detecting the water sounds pretty logic to me. It might create a lot of random laggy chunk updates... But well, I want to know about that...
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
When I read this, Again. Seriously xD. Just Tell me what you think and if you think it's possible and whatever.
Let's say a player is 5,000,000 blocks above the original ground. The player creates a large 50 by 50 platform, which would have to create a shadow below it. This should cause lag, but what if each block only cast a shadow, say, 500 blocks beneath it? This large platform would create a shadow that would resemble an upside down pyramid, but it would never reach the ground. This would reopen the possibility of infinite height, and improvements could be made to this idea. I'm sure some large areas of the current system would need to be changed for this to happen.
One example of this is a solar eclipse. The moon gets in the way of the sun, but the full shadow of the moon isn't cast on Earth. Because of the size of the Sun, the moons shadow is only a small number of miles across. Here is a visual:
Solar Eclipse
Picture the moon as the platform and Earth as the ground. If the moon were further away from Earth, the shadow wouldn't even reach the Earth. In Minecraft, this means that the shadow being cast wouldn't cause lag and close the idea of infinite height.
Feel free to add to this idea
Edit: I apologize for posting a solution to the nonexistent problem of sunlight, but I would like to leave this here for Cuchaz to read later in the case that he wants to use it. Others can expand on this and assess whether or not it is a better solution than Cuchaz's.
Apparently they ended May 15th. They need to be recreated.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Calacbolg dismissed this idea because it's possible to have too many chunk loaders on the map. If mobs loaded chunks, random segments of the underground would load, and so would updating water in caves, and the effect could exponentially increase. If you were on a skyblock map, placing water falling down would cause updates to go on infinitely long as the water falls.