Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
See exact wording: "certain kind of realism." Realism in terms of Minecraft. If sunlight doesn't work properly, if I can fall into unloaded chunks, if the gameplay is in any way different, I'm not going to support it. However, I know that people are thinking about it. If they can find solutions to the problems this suggestion has, then I will support it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
You can definitely count me as a supporter.
CUBIC CHUNKS ISN'T PERFECT SO THEREFORE WE CAN'T HAVE IT, EVEN THOUGH THERE ARE 229 PAGES ON THIS THREAD ALONE WHICH QUITE CONCLUSIVELY PROVE THAT THE VANILLA SYSTEM IS FAR MORE SERIOUSLY FLAWED.
This statement has been made several times, and I said it using big letters, so it must be logically sound.
Seriously though: the point of this thread is to evaluate the two systems. We long ago concluded that Cubic Chunks was better. Mojang is just being lazy (my guess is that they are saving themselves work by waiting for a modder to make the code; this allows them to completely skip all of the internal drafting process).
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Oh yeah, because it's not like being the #1 most popular Minecraft suggestion of all time (and hence one of the most popular video game suggestions of all time) is a significant achievement or anything.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Evidently not significant enough.
Yes, but overall the feel of it is more or less maintained. Changes are not supposed to detract from realism in terms of Minecraft; they are supposed to support it.
Let me put it into more direct terms, since you're trying to attack my wording instead of my meaning. I thought I did that already, but you outright ignored it.
What I'm saying is that for me to support it, all of the basic Minecraft physics must be maintained. Light and gravity are the two biggest ones that have problems right now. These are two things that make up "Minecraft realism" that I would not give up for any reason at all.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYeah! That would be awesome! =D
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumSum them up in less than one page, please. I don't have the time or patience to sit through 229 pages of points, especially in thread form.
I can see the benefits of switching to cubic chunks as outlined on the first page. Are there any more? I can see the detriments of keeping linear chunks as outlined on the first page. Are there any more?
Because as outlined on the first page, for me, the problems outweigh the benefits.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
The OP evolved and grew as discussion occurred in the thread; it pretty much is the "one page or less" summary that you are looking for.
By reading the pages you will find some more specific technical details and so on, but you probably won't find any significant discussion that is not summarized in the OP.
In other words, there are probably more advantages and disadvantages to both systems, but if it is important; you will find it in the OP.
@ problems outweighing benefits...
It really comes down to one simple thing; the issues that arise with Cubic Chunks are non-issues within the scope of the vanilla game. You want to jump off of a 1000 block tall building, but disagree with the only way you're going to get the opportunity to do this? Logical contradiction = invalid argument. You don't want to jump off of a 1000 block tall building in the first place? False logic = you have no argument. As for lighting; it only raises itself as an issue in the most extreme of situations, none of which are likely to ever occur within the scope of the vanilla game.
Long story short - the down sides that you have mentioned really only occur in situations which fall outside of the scope of this suggestion. Cubic Chunks suggestion does not involve changes to terrain generation or anything like that. It simply improves the performance of the game, and opens up opportunities for the game to improve in ways that are simply not possible under the linear chunk system.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
If Calacbolg copy pasted "Mojang Plz" 1500 times into the OP, then it would be pretty close
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Because swimming up waterfalls is very realistic...