Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Most evidence (not derived from limitations of software) suggests that the Minecraft developers envisaged a planetary world. While solar/lunar orbits, presence of atmosphere, stars, etc, can all be given as examples, they were most likely added so that we could have things like day/night cycles and so on.
"Nether" means lower, or below (from old English "nithera" lit. 'further down/under') . In Minecraft, the Nether is also known as Hell (see biome name), which in the vast majority of religious symbolism; is depicted as a fiery place below the ground. It has a layer of bedrock at the top of the dimension, which also supports the argument that it is linked to the bottom of the Overworld. Additionally, the coordinates in the nether line up with the coordinates in the Overworld. That is, 0,0 in the nether is 0,0 in the Overworld etc (although this may just be because of feasibility and convenience).
This leads into the distance multiplication, which doesn't really need much more explanation. I also think that it is highly unlikely that a development team actually thought to scale the distance between the two dimensions for any other reason.
Conclusion: The Minecraft Overworld was conceived as the surface of a planet, and the Nether conceived as a space beneath the surface of the same planet.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
If you and I are both thinking of the same thing; I thought that they meant something more like "we don't want the nether and overworld to be joined up in such a way that you could go into creative mode, bust a hole in the bedrock, and then be in the nether" rather than "The Overworld and Nether are in totally separate planes of reality". The problem, of course, being that linear chunks and vertical complexity don't really go together very well.
Of course I could be totally wrong; I've just always found it less illogical to think that the Nether is directly below the Overworld.
Anyway, I think it really just boils down to the fact that making the nether spawn at the center of planets would be really easy given that all of the hard work would have gone into actually making the planets in the first place (and given that planets are a little bit outside of the scope of this suggestion, I think we're getting off topic).
EDIT: I forgot to mention the achievement, "WE HAVE TO GO DEEPER".
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
For something like this to work, the shape of the world would have to be spherical. Minecraft's chunk loading system right now can only handle planar worlds, so there's basically no way to do this without building a completely new engine.
It has nothing to do with the quantity of the problems. The linear system works acceptably and has a certain kind of realism. If the cubic system does not have the same kind of realism, I will not support it, even if my FPS increases 1000%.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Cube shaped planets should be more than feasible with M3L [+ Tall Worlds with some adjustments].
To make the planet work, one would just need to change a couple of classes here and there, rotating the camera, change gravity directions according to where the player is on the planet. As far as I can tell, the major requirements are;
- Generate cube of stone+ores+caves, then paste Minecraft terrain onto faces
- Change gravity direction according to where player is on cube
- Rotate camera and player to account for gravity
Various other requirements;
- Replace fluids with rewritten variants which can deal with changes in gravity direction
- Rewrite parts of rewritten lighting system (light always comes top-down relative to face etc)
- Adjust mob path-finding to accommodate for edges of planet-cube
- Some various minor tweaks (redstone, grass & plants, etc)
Anyway, if M3L lets you make all of the changes that you're making in Tall Worlds, it should theoretically let another modder make all of the changes required to make a cube shaped planet.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
A simple example of this is to go to the world border in the Overworld and build a portal. When you enter the Nether, it would be possible to continue travelling in the direction of the Overworld's border for quite some time. (eight times as long as it would take to return to the center of the Nether from where you would spawn at) Were you to then create a portal at the Nether's border, you would appear either at the previous portal in the Overworld to prevent Farland generation, or would be trapped in the "Invisible bedrock" of the world's edge.
Sounds like a good idea for a mod! Someone should give it a shot. Sky lighting might be tricky though.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
See exact wording: "certain kind of realism." Realism in terms of Minecraft. If sunlight doesn't work properly, if I can fall into unloaded chunks, if the gameplay is in any way different, I'm not going to support it. However, I know that people are thinking about it. If they can find solutions to the problems this suggestion has, then I will support it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
You can definitely count me as a supporter.
CUBIC CHUNKS ISN'T PERFECT SO THEREFORE WE CAN'T HAVE IT, EVEN THOUGH THERE ARE 229 PAGES ON THIS THREAD ALONE WHICH QUITE CONCLUSIVELY PROVE THAT THE VANILLA SYSTEM IS FAR MORE SERIOUSLY FLAWED.
This statement has been made several times, and I said it using big letters, so it must be logically sound.
Seriously though: the point of this thread is to evaluate the two systems. We long ago concluded that Cubic Chunks was better. Mojang is just being lazy (my guess is that they are saving themselves work by waiting for a modder to make the code; this allows them to completely skip all of the internal drafting process).
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Oh yeah, because it's not like being the #1 most popular Minecraft suggestion of all time (and hence one of the most popular video game suggestions of all time) is a significant achievement or anything.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Evidently not significant enough.