Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Wow, This is a great idea! I'll use this banner, for sure!
I support this!
a.) Crash whenever someone updated the lightmap
b.) Improperly read lightmap update delay, and become unable to respond properly to a server that is no longer responding to input.
This is, at least, how I've come to understand it. If someone with a better understanding of how Minecraft's internals handle this type of thing would like to explain better, then please do.
https://pbs.twimg.com/media/BmhmiUFCMAAaDTj.jpg:large
Edit: Link to pic.
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Curse PremiumMinecraft already breaks up the existing chunk system into 16x16x16 cubes to render.
The F3 menu tells you which one you're in now
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Curse PremiumThat's doubtful. Minecraft has used 16x16x16 chunks for rendering for a long time.
I think we're likely to see a working cubic chunk system happen in mods before Mojang decides to implement it.
The pseudo-CC system (aka Anvil format) was added in 1.2, and it was Mojang implementing a small portion of this idea (from the original suggestion). The way it works is that the game can recognize mini-chunks that are entirely air, and it doesn't perform any calculations on those air chunks, which saves the game from calculating updates for blocks that only exist as filler. If you go into a external editing program (like MCEdit) and replace all the blocks in a chunk with air, you can see that the game/ program recognizes that chunk as an "air chunk", and ignores it for calculations. The Anvil format is the same idea, but on 1/16 the scale. The difference between that and true CC is that Anvil can't unload each individual mini-chunk.
Hope that explanation helps clear things up for those who were confused.
Also could even do a space layer. Obviously wouldn't be in vanilla I'm sure but a mod could more easily add a "Orbit" and "Deep Space" with later spawning random asteriods and both airless (I suppose they could be donw for vanilla, build up to it. Would have to do air cabins or the sign trick trick like is done for underwater). Outside those two I would think you would need to do some vehicle/portal thing to travel to any "worlds" such as the moon given the nature of it all.
Connecting them would also break the 1:8 distance ratio system thing (I don't really know what to call it) that currently exists.
also you should check out Tall Worlds
On galacticraft, you must reach layer 1200 to "get off the atmosphere", but how would this work with cubic chunks?
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You can set the height limit. Galacticraft could probably make it automatically choose that same height as the maximum.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Just mentioning, this idea improves performance, so of course it's not an issue.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
also you should check out Tall Worlds
The same way. The game still stores your overall Y value, just as it does for X and Z.
The only way you could make a perfect sphere out of cubes is to make the sphere infinitely big, but that would give it zero curvature, thus ruining that idea.
also you should check out Tall Worlds