Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Thanks! We really appreciate it!
And, more important, (possibly) it's logical!
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
I do not see what the big deal about this problem is that you are all describing. If you just disallow water to flow into chunks not currently loaded, then the problem is solved. That is not initial water flow, that is all water flow ie: water does not move.
And yes, I am still the Master of Disaster.
A chunk being of mostly one block is a bad idea considering a surface chunk in a normal forest would have, Air, dirt, grass, tallgrass, flowers, oak and birch wood, oak and birch leaves, The stone beneath the dirt, and if on a beach it would also have sand and water, Possibly sugar cane as well. The concept of making a chunk "Mostly out of one block" MAY work on flatgrass, But it would not work well in the normal overworld. Also I may be wrong, But didn't the topic say that "By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks"
Also I fail to see the point of there only being two view distances and the "far" distance rendering farther away chunks as if they were made from one type of block. While "Classic" essentially stays the same as the current way far terrain is viewed, Why should there not be a slider to how many chunks away you can see like now? The view distance suggestion you made sounds rather pointless in my own opinion.
I could get behind that, but one step at a time ne?
Logic >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Awesomeness
Well, that and that and remembering that horizontally no one complains that a massive build (many chunks massive) can't bee seen in its entirety from one fixed position, they accept that people will need to move around to see the entire thing. I do like the idea of separate vertical and horizontal sliders though. Might end up being impractical, but I like it.
One you are far enough away, you won't be able to see any difference between blocks that are textured normally and blocks that are a single solid color; the game can even render them differently (i.e. not as cubes/polygons, maybe even draw them onto a bitmap and display it as a single texture, perhaps also updated less often than fully-rendered chunks; moving entities, etc, aren't a problem since the game currently doesn't even render them to the render distance).
Also, for the problem discussed a few posts back about water flowing into unloaded chunks and causing them to be loaded, even from y=30000000 that wouldn't be a problem since only the leading/trailing end of a water stream is made up of blocks that are updating; the rest are static, so only the chunk that the water is flowing into has to be loaded, unloading the chunk afterwards (you can delete the top half of a waterfall in MCEdit and the lower half won't drain until a block update occurs; the game uses two different water blocks, stationary and flowing, not related to the visual appearance of being stationary/flowing).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
how about when a chunk loads or updates, it also saves a 2x2 "chuck" for long range rendering and calculation or something, each block in that 2x2 chunk would be based on the dominant material in that part of the chunk, so mostly air or glass would=air block, mostly stone=grey block, and light going down would depend on an opening in that 2x2 chunk, wouldn't mean much immersion problem since a small window high up would still illuminate an area on the warehouse floor larger then the window..
it's an unfinished thought but maybe someone can make somehting out of it, unless it's already been thought about before.
My CTM Maps
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2406326-ctm-collection-thelegominers-ctm-maps
(I'm a miner, deal with it.)
also you should check out Tall Worlds
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This topic, my sir, is probably made by the guys who are building the stairway to f*cking heaven.
But... Infinite depth.... This could have some large ramifications.
It would mean the death of bedrock, forever.
The amount of caves and mine shafts that would be generated would just be ludicrous. Imagine getting lost in that!
Pvp and hunger games servers could technically never end, because players could just tunnel down infinitely and be safe forever.
It would also mean the end of the void.
So, I support infinite height, but I'm worried about infinite depth.
That's why hungergames doesn't let you break blocks that can edit the landscape. Do you even hungergames?
Yes I do play hunger games, and there are, contrary to your apparent belief, many hunger games servers out there, not just your own little sandbox world.
Many hunger games servers actually just random generate a survival world and you just survive, maybe with a few class buffs thrown in.
It's just like survival, and you can break any block you so desire. I'm going to ask you-- do you even hunger games? Your conception of hunger games is really sad, if you play on a server where you can't break the blocks.
I hate to say this but if the project is dead. you should release the code thats been worked on.
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started on beta 1.2, many years later i almost left minecraft since 1.8 prevents me from making server to have fun with friends, sad to see this game bleed out due to greedy companies