Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
SupportThe poll doesn't work for some reason.
1.8 will already do that, as they are removing ID's completely. 1.7 saw a switch from ID's to names, but they left in basic ID functionality. It's for the mod API, as tweeted by dinnerbone multiple times to different people
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Curse Premiumi hate what they did there, they should of kept both, for example, /give (name) command_block gives you a command block, but also /give (name) 137 does too. Its taking me a lot to figure out the right name of a item.. (i tried command.block , command block , minecraft.command, minecraft.command block , minecraft.command.block, ect, ect) and its very hard. i cant find the name list anywhere too..
They did it because the old system wouldn't work with the API. The names are typically what is listen when you hover over the item in your inventory.
When are they gonna add this?
or should I ask: hows the mod coming along?
BA
Also, you can use the old 1.0.0 version of the cubic chunks mod made by robinton.
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As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
On the other hand, if diamonds were much deeper down it would be harder to get down that far, although once you are down there you can load up on diamonds.
Also, here is what the ore distribution looks like for a mod I made that triples the normal ground level to y=192, with the code and an analysis for MCEdit (the first number in the code is the number of veins and the last is the maximum height; actual max is one less because random() returns 0 to one less; the negative minimum for gold is to make the range a multiple of 16, with "if (y >= 0)" added to genStandardOre(1/2) to avoid veins generating out of the world, a similar situation occurs with lapis, which has a range of +/-47 centered around 16, so there's actually less than 5 and 3 veins per chunk):
Note that while I made iron generate to sea level as usual I only increased the number of veins by 2.5x, meaning 83% the density, same with coal (though a few minutes in a cave will still net you full iron armor; never mind making diamonds too easy to get, many people complain that iron is too easy to get). Note: I also lowered the lava level in caves from 10 to 5 (bedrock to one layer), meaning that you can find more diamond once you are that deep, although for the way I play, exploring entire cave systems, I've actually gotten less diamond compared to coal and iron than a normal world (plus I have a mod ore that generates below y=10 and is much preferred over diamond because it makes better tools and armor).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
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Curse PremiumThat can be done now with Custom Ore Generation.
http://www.minecraftforum.net/topic/1935710-164forge-custom-ore-generation-first-revival/
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
also you should check out Tall Worlds
Technically it is an helpful suggestion since this thread is only about changing from vertical 2d chunks to cubic chunks. Any other changes are just secondary suggestions based on the actual cubic chunks suggestion going through. For it to be a "I want this to be added to vanilla Minecraft" suggestion, it needs to be in its own thread, otherwise it is just an idea in a vortex of other ideas spawned by the suggestion of cubic chunks.
also you should check out Tall Worlds
Example:
New world. Click the Terrain button. Have sliders for:
Desert: 1-100% of the world will generate as desert
Swamp: 1-100% of the world will generate as swamp
Forest: ""
Mountainous: ""
All of these sliders combined should end up totaling 100%.
Then you could adjust terrain features, like above ground pools and lava lakes. You could adjust how sharply hills rise from sea level, how many rivers there are.
There was a mod a long while back that I stopped playing with that did these sort of things. You could get some pretty wacky generation going on.
Along with this terrain adjustment, you could adjust the values of the ores generated in the world, via something similar to Custom Ore Generation. Define how high/low they are in the world, how large a vein is, how frequent they are, etc.
Cubic Chunks introduction is a great time to introduce these sort of features, and I don't see why they shouldn't be hand in hand. Power to the world creators.