Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Right now the world is 256 blocks tall. That is a whole lot of blocks, as evidenced from playing in a world with the Alternate Terrain Generation mod, which actually uses the entire available height to produce varied, rolling terrain. It's double to quadruple of what vanilla Minecraft has in terms of landscape above sea level - I was extremely surprised how much of a difference there was despite still being "confined" in "only" 256 blocks vertically. It only shows that if you can do so much with that, you don't need 1000+.
Mojang has always cited performance issues when people wished for more height variation in the vanilla terrain generator, and that is what cubic chunks could handily fix. The point is, you don't need desperately more than 256 build height, when right now you're barely even using half of what's available. You don't need negative y-levels. You don't need to think about changing bedrock or the void or the upper build limit "wall". Keep the world 100% exactly as it is now, and cubic chunks still gives you advantages.
Then maybe, if it is technically feasible, you can think about a second step where you up the world height to 512, and move sea level to 128 instead of the current 63. I imagine that, with that much space available, a terrain generator that actually uses it (the highest peaks stopping somewhere between 400 and 450, I'd imagine), and the performance advantages that cubic chunks bring, you would have a solution that satisfies 99.99% of all people and doesn't break anyone's computer's back with lighting updates. But yeah, even that shouldn't be first priority. Just making it work within the standard confines of the world that we are already used to would be a great start.
Finally! One of the Minecraft gods has acknowledged our existence!
Seriously though, we really appreciate you taking the time to give your opinion on this.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
This is almost exactly what I said a page ago but not so many words:
Think of it like the Earths atmosphere. Once you get to a certain height, everything kind of goes black even though the sun is still shining on you. Ever player Kerbal Space Program?
More or less, yes.
That is exactly what I was thinking. Minecraft players do tend to push the limits; It's one of the things that make the game really fun.
Well, I think the barrier could be set high enough to please most people, and for the rest, they can move it, at the risk of lag. There is little difference between building a base at y=700 and y=1400 at the moment, so why not differentiate them?
Yes, the innate advantage of Cubic Chunks.
This could definitely be one possibility, but there are others that could arise.
If a lighting suggestion relies on limiting light calculations to a certain y range, it does not work as a suggestion to get this into minecraft.
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Curse PremiumMaybe some time in 1.1(After 1.9) we might have cubic chunks.
Nope.
The EULA "changes" will not end minecraft servers.
In its first released forms, it will not be a forge mod as far as the latest news on the matter goes. After they get it running smoothly with just vanilla minecraft, they will start looking at forge.
Edit: Sorry if this question has been asked before.
In unrelated news, Barteks has presented me with a brand new lighting system, that while technically not scaling into infinity, would not lag at all even at heights of Y2,147,483,648, also known as the absolute limit of integers, 2^31. As soon as I clear up a couple gray areas with him that I didn't quite get, I'll be updating the main post with this new lighting method.
Does that mean that Barteks will be integrating this into his mod?
So basically this mod will never be released.
Wow the biggest tease since Duke Nukem Forever. That had a when it's done release date. Look how that turned out. It really didn't deliver what was promised. You should at least allow people to Download a beta version. So we can see you're not full of hot air. Because by the time 1.6.4 of your mod is release MCP will have been released, and Forge updated to 1.7.2 possibly for a year before this mod is released. Since there was a lot of graphics and code changes...So if you didn't release any of the subsequent versions for the versions this was being worked on..I don't see it coming out until 1.8...or untill this time next year.
Why should I WANT this MOD to be put into the vanilla game? Yes the original was good, and your theories are good. But I haven't seen it in action. Videos don't really count , I want to be able to work with it. It doesn't really exist further than a pipe dream, until something physical is produced. And if you're going to sit on obviously playable versions, and expect everyone to be excited and want it to be added to vanilla minecraft? Not you know play it during the development cycle and see how much it changes over time like 90% of the mods that are released? I understand the scope of what you are doing, and this isn't supposed to try and rush you guys. But it is hard facts, we are looking at a major code update to the MCP. People are already getting impatient for other mods they play currently to be updated.
What makes you honestly think that this is worthy enough to be added to Vanilla Minecraft when practically no one has played it? Maybe I have become jaded, and real life comes first. But Obama promised change, he didn't bring it. Politicians promise to work for the entire populations best interests, they don't. You promise a mod that improves the playability and build height issues, nothing comes of it. Promises are like wishes. Crap in one hand and wish in another, which hand fills first?
That is why I selected No on your poll.
It takes a very special person to find a relation between politicians and a mod.
The mod is just to prove the concept works, it is only necessary to give Mojang no reason to refuse putting this into Minecraft, and to garner more support. You should be a little more patient with the mod developer. He is the only developer of the mod, and he is attempting to change one of the most fundamental systems in Minecraft. The mod is only a annoying little problem between us and a better-working Minecraft for everyone. Have some patience. And some respect.
You selected No on the poll because you lack the imagination to see the obvious benefits of Cubic Chunks, not because Calacbolg bears any resemblance to Obama.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Asymmetric skins are not a mod (or if it is, it's not a noteworthy one), and so practically no one has played it. Yet it has been acknowledge by Dinnerbone several times as a valid idea held back only by the current skin system.
The mod is not the suggestion, the mod is the proof-of-concept for the suggestion. Please do not confuse the two. You're lucky the mod has possible release period, the creator would be perfectly justified in not releasing the mod to the public at all.
Judge on the suggestion, not when the mod is to be released.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I suppose this makes more sense given that you've made a total of 3 posts on these forums, counting every post you haven't made in the forum games.
And pardon me if I'm not getting your point, but it's still kinda ridiculous.
Since it's only (I think) going to be implemented to Y±30,000,000, that is very good news.
also you should check out Tall Worlds
1. No real advantage to anyone who plays on a normal or far render distance anyway.
2. The idea is basically about reducing how many regions are rendered, therefore reducing processing time. Way too many areas would be frozen in time If servers only rendered chunks that players need to see. You'd have to stare at your furnace to make it work, and no mobs would be able to attack from behind.
The only thing I like is the infinite height, but only if that can be done without a significant performance cost.