Gameplay
Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
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Curse PremiumAnd, please please PLEASE don't give up the fight guys.
This change would make minecraft absolutely EPIC.
The fight is going well.
There is nothing planned for those things. Not yet anyway.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Awesome.
Thanks for the sitrep.
*nerdy happy dance*
XD
Incidentally, I tried to garner support and monkied up the attempt at the FTB forums.
Maybe someone better equiped to explain it may want to help?
http://forum.feed-th...c-chunks.33326/
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Curse PremiumI briefly talked with jeb_ about cubic-chunks on the java-gaming forum.
At least I know what's their problem is with the system.
I will not post a link, since the forum doesn't need to be flooded with people that don't understand technical stuff.
Also, no need to overload the java-gaming site itself.
Google it if you wan't to know what jeb_ said.
- Longor1996
PS: And for the ones that do read my posts on the forum: Yes, I think of cubic-chunks as a nice-to-have thing, not a required oh-ma-gosh feature.
Why not just tell us what he said?
Why say anything at all?
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Curse PremiumQuick Copy-Paste from the Forum:
(There is more to it than that, but this is the important part)
This is NOT an official statement of Mojang.
Don't take it as being official in any means.
It's just what jeb_ said as a single person, he was not speaking for the whole team, or the future.
- Longor1996
Opps.
Sorry I found it before checking to see if you had responded.
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Curse PremiumNo worry's.
Good thing you removed the source-link, since the java-gaming forum is overloaded pretty quickly (~1000 Users = Shutdown?) in my experience.
Have a nice day!
- Longor1996
As for what Jeb considered a good "value" vertical block range is also meaningless to the topic of optimizing MC performance and render distance by use of cubic chunks.
Perhaps I'm just missing context (and frankly I don't care enough to search for some forum just to see).
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Curse PremiumShort and simple explanation:
They DID implement cubic-chunks once, but the sky-lighting and heightmap calculations posed too big of a problem to be solved at the moment they tried it out.
That should be easier to understand.
Basically, their problem is that they would need a 3D-Chunk system that gives:
A: The same results as the old system.
B: Better or equal performance than the old system.
If the problems with the sky-lighting and the heightmap are solved according to the given points A and B, they will implement cubic-chunks. If there doesn't pop up a good solution, they won't implement it.
Problem here being that the given solutions in this Thread do NOT full-fill the points completely, mainly point A.
A 'lazy' sky-lighting calculation (as proposed in this thread) has the problem, that it can create horrible lighting bugs that are far more worse than everything pre-1.6. And yes, I do understand the things written in the OP.
'Lazy' sky-light calculation works, but gives worse results.
Another problem is that they don't really have the time to try it out, since they are currently working full-scale on the Plugin-API and a ton of stuff behind the scenes.
After they are done with that, they will have enough time to find a good solution.
- Longor1996
PS: If this post may sound mean or something like that, or contains mistakes, then thats because I am in a very bad mood right now. (Family problems...)
And for what it's worth, your post didn't come across as mean or anything to me. I can be sort of gruff in emails/posts, so maybe I'm just use to it
Also; That quote from Jeb is only about 5 hours old right now and directly mentions the original Cubic Chunks mod that inspired the Anvil Quasi-Cubic Chunk system which is used in vanilla today.
Since most of this is already out now anyway, I will list both Longor1996's question to Jeb as well as Jeb's response in the spoiler below:
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- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
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Curse PremiumOh well...
All the coders and thinkerers just need to go and find a good solution to the sky/heightmap calculation problem.
If this problem is solved, there are no more, and cubic-chunks can be implemented.
Its absolutely the last problem that has to be sorted out.
Everything except Sky/Heightmap Calculation is Solved.
So everyone should go and find a solution that gives:
A: The same results as the old system, both feature and code-wise.
B: Better or equal performance than the old system.
C: Not more bugs (ALL of them!) than the current system.
"Why give up a system with less bugs, that is more stable and behaves how you want, with a incomplete/broken one, just because of a single thing that would be nice to have?"
-SomeProfessionalCoder (Don't ask who wrote that exactly, I seriosly don't know)
If a solution can be found that fullfills all points, cubic-chunks can be implemented.
If not... I don't know!
Have a nice day!
- Longor1996
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Curse PremiumHow about: "They will only implement it if it has less or equal amount of bugs than the current system".
In this case just about everything counts as a bug.
May it be graphical, gameplay, sound, or lighting.
If one where to implement 'lazy' sky-lighting calculation, the amount of sky-light bugs will shoot trough the ceiling into the sky.
The problem seems to be that 'lazy' sky-light calculation is the only way to do it, and nobody really likes these black-spots that will/are caused by faulty sky-light calculation.
I hope that made more clear what the problem is.
If not... I won't try explaining it a thousand times.
Have a nice day/night!
Good Night.
- Longor1996
Or, come to think of it, why not skyfarms? You'd have to load the chunks immediately above and below you. These calculations alone would kill my computer. Granted, my machine is not the best, but loading a supermountain would probably lag out a lot of people.
Not to mention the load on servers! A server has to load all the chunks around the players, right? Say it's a 20 slot server, and the 20 players are all tunneling in a few different supermountains, so the server has to load all those chunks and everyone gets internet lag while the server tries to compensate.
And now imagine this on a massive scale, on servers with 100 to 400, even 1000 slots. The internet lag would be incredible! NODE did a 350-slot PvP on Winterfell, and the internet lag was pretty bad. So say instead of a PvP server they did a survival server where everyone went all over the place and tunneled into the supermountains, or into the superglaciers, I suppose. The server would have to load the tunnels that players are running through. Also, 1500-block high castles/forts/structures would lag things up too! The server would have to load the massive structure whenever a player is near it.
I'll come back and edit this soon, my parents say I have to go to bed now. I'll more ideas/criticism tomorrow or later.
~mistertime