Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
Agreed! xD
We get closer to a working mod every day! =)
Sorry, I don't know how long it will take.
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because the y limit is so low you can get to the lowest layer in a minute at the moment
and this can be a start to adding so much more features
sorry if my English have mistakes it's not my main language
No mater how hard I think I can't come up with a single reason why would oceans stop you from having "infinite" height O_o
Putting the CENDENT back in transcendent!
You can't have a big enough rise without a big enough run. Unless you want almost completely vertical terrain. Take the longest perpendicular lines and put it on a 2d minecraft map (like amidst). Place it on any coordinate you like and no matter what, each 4 sides will always hit an ocean somewhere (well that's a no brainer, oceans are located in all directions) You can definitely have enormous heights that seem infinite, but they won't come close to reaching y= 30,000,000 like explained on the thread, But that only applies to default world types because oceans are flat. The landscape has to go along with one ocean to the other.
That makes sense, thank you. Honestly, I think Skyrim-Throat-of-the-World height is good enough.
The Throat of the World is only 766.5 blocks above sea level. source
The current sea level in Minecraft is Y62.
Rounding the throat of the world's height to 767, that would mean the building limit is only 829, so the height of the world would only be 3.23828125(repeats forever) times higher.
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Three words. Depth. Base. Size.
Three more. Biome. Depth. Weight.
This makes it so that it doesn't matter where the world height is, the terrain is still the same.
Putting the CENDENT back in transcendent!
The idea of utilizing the whole 30 000 000 blocks of height to generate terrain within is silly on it's own because the available space is cube. It would be vertical with 45 degree slope being the most flat you can get, and oceans have nothing to do with that.