Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
I had intended to quote, but I failed.. Someone mentioned the Nether shouldn't suddenly appear when you mine down so far and were arguing that it was another dimension. Which it is.
In Castleminer Z, a semi-successful ripoff to MC, you can mine down into their version of Hell.
That makes a bit more sense. I think that a separate mod could be a great way to implement mining down to the Nether, but having it as a default part of Cubic Chunks isn't the way to go. I may just bring this up on the Tall Worlds thread.
Imagine you are on a large grassy field, and you tell the game to render the nearest 5000 chunks to you. This loads a majority of the field, as well as a massive cliff to your north. You can see the top of the cliff, but not what is on the top. When you walk towards the cliff, more and more chunks on the other side of the cliff are loaded, while chunks in the field behind you de-res. Naturally, your sight distance will decrease, but it won't matter, as you can't see the other side of the cliff.
At the base of the cliff, you can't see much behind you, as the interior of the cliff is taking up many of the 'slots' for chunks to load in. However, this is a good thing, as it prevents annoying lag spike when many 'filled' chunks are in a near vicinity to you (ie within your render distance sphere). I don't know for sure,but I have been told that when most of the cubic chunks near you are non-empty, the game can slow down quite a bit. This idea is sacrificing view distance for performance, but only when necessary. A player with a fantastic computer could set the number of 'chunk slots' to an absurd number, and still get good FPS, while a player with a dinosaur could set the number of slots to the 10s. This would allow for performance option customisability to more than just a sliding scale with 4 options.
When you scale the cliff, and get to the top, you can see a much further distance in any direction, as there is now an abundance of empty cubic chunks off the cliff face. This means that, because the system can now accept the extra load, more cubic chunks are loaded, and view distance is increased.
Essentially, tell the game how many cubic chunks to load. When the game would otherwise lag, it just loads less chunks. When it can accept it, it loads more further away. I feel as though this would take the mechanic to its furthest capabilities, and I hope to see it implemented.
Dynamic chunk loading? Seems like a great idea. In the settings I would put a range for chunks rather than the single selection though.
otherwise support, i want cavern biomes :|
That more or less already happens with the way the game renders things.
This sounds good but seems hard to calculate and maintain.
=D
I support this!
I don't think they don't want to add it. I think they just consider it too hard to code. It will be hard to implement, but it will be worth it.
I can understand why you have little patience for people you consider idiots. I want to say things like you say, and then I think about how stupid the person I'm dealing with must be, and I just pity them. I want to be an example, you see.
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.
Mojang knows about Cuchaz's work on Tall Worlds, and they're keeping an eye on him, and the rest of the Tall Worlds crew. Once they finish up work on Tall Worlds, and its distributed throughout the community, they will monitor its progress, the response of the community to it, and how they handle the changes required to Minecraft's structure. If all goes well, the community response is strong, and it results in a fairly stable system, then Mojang may consider implementing Cubic Chunks into Vanilla. But until such a point. it's not likely that they will consider it a worthy investment of their time when the community will respond just as positively as they always have with Mojang still adding minor features, with the occasional game-changer (ie the block models and pipeline optimizations in 1.8).
Thanks guys!
As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
And that after this is accomplished, and the brave new world begins
When all men are paid for existing and no man must pay for his sins,
As surely as Water will wet us, as surely as Fire will burn,
The Gods of the Copybook Headings with terror and slaughter return!
-The Gods Of The Copybook Headings, by Rudyard Kipling.