Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]

Poll: Which parts of this system do you like?

Which parts of this system do you like? - Multiple Choice

  • None 1.6% of Users - 39 votes
  • Crippling of X-ray hacks(Only in SMP, and can be disabled) 56.7% of Users - 1360 votes
  • Reduction of server-client bandwidth usage and connection lag 72.9% of Users - 1750 votes
  • Ability to utilize much larger and more realistic terrain generation 78.3% of Users - 1879 votes
  • Ability to utilize 3D biomes(Allows for underground, underwater biomes, and intricate random structure generation) 78.8% of Users - 1891 votes
  • More efficient chunk-handling 80.5% of Users - 1930 votes
  • Virtually infinite depth 69.8% of Users - 1675 votes
  • Virtually infinite height 79.7% of Users - 1911 votes

Ended May 15, 2014

Poll: Which parts of this system do you NOT like?

Which parts of this system do you NOT like? - Multiple Choice

  • None 80.8% of Users - 1937 votes
  • Crippling of X-ray hacks(Only in SMP, and can be disabled) 8% of Users - 191 votes
  • Reduction of server-client bandwidth usage and connection lag 1.8% of Users - 43 votes
  • Ability to utilize much larger and more realistic terrain generation 2.7% of Users - 64 votes
  • Ability to utilize 3D biomes(Allows for underground, underwater biomes, and intricate random structure generation) 1.9% of Users - 45 votes
  • More efficient chunk-handling 1.3% of Users - 32 votes
  • Virtually infinite depth 10.9% of Users - 262 votes
  • Virtually infinite height 4.9% of Users - 117 votes

Ended May 15, 2014

Poll: Do you support this system's implementation overall? (If yes, if

Do you support this system's implementation overall? (If yes, if - Single Choice

  • I'm indifferent. 2.7%
  • I'm not sure. (Please post why, if possible). 1.6%
  • No. (Please post why, if possible). 1.7%
  • Yes. 94%

Ended May 15, 2014

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