I just downloaded the "better Survival" mod and i loved it. The atmosphere was immersive. I actually felt slightly intimidated by the sound effects, background noises, harsh mechanics, larger and intimidating terrain.
- Running through a roaring blizzard dodging large groups of zombies and creepers (Like 10 at a time)
- The screen shaking with a pulsing red haze looking back at skeletons shooting arrows past me
- A creeper explosion throwing me into a river and the sound muffles when underwater with drops on the screen.
- Snow flakes splatting on the screen with the hunger/water meters slowly running out
- Running through the forest to the sound of crickets and spiders
- desperately digging a hole to buy time for making tools and weapons
Stuff should be added such as:
- OPTIONAL thirst meter
- More monsters at night
- Darker nights (Like in Alpha. Moody still seems pretty visible)
- Torches burn out (Lamps would have a more important role)
- Being hurt has monsters pick up speed and seek from a longer distance
- Less resources (also more types of resources such as silver, copper, rubies, sapphires, etc. )
- Raised mountain heights as a rough terrain for additional consumption of hunger/thirst
- Animals slightly harder to find, forcing the player to scavenge or farm.
- Monsters attracted to light attempting to destroy its source (putting out torches and destroying lamps)
- Less oasis's in deserts
- Trees should be bigger and cast darker shadows so mobs could spawn in certain areas
- More monster should spawn underground
More Biomes (With a raised height limit)
- Alps (snow/stone mountains)
- Rigid forests (More intense/higher hills)
- Foot Hills (Rigid hills with small bushes)
- Less Caves and trenches (The world looks like it was hit by a CATASTROPHIC earthquake just then)
- Swamps should be more like checkered style water/grass tiles. (More of a mix rather than lakes with isthmuses)
- Rocky Badlands with arches, formations, water holes, and a combination of dirt, sand, sandstone, and stone with a few wild grass tiles here and there.
- Trench mountains (Really high, vertical, dense cliffs and mountains with caves/arches/ overhanging formations with low rivers and large basin caves.
Monster Ideas: Not a lot of variation but would make for more challenging play styles
- Skeletons with knives: Actually run at the player with a slightly faster walking speed than the player; Have longer sight distances; Let out a piercing scream. like a banshee.
- Savage Zombies: When they hit the player, the player slows down as if a slowness potion was taken
- Crawlers (Creeper): Creepers than can walk on walks and ceilings. (Slightly weaker than normal creepers)
- Spitters (Spiders) - Larger spider that launches webs at the player's feet to slow them down; Walks at zombie speed; Inflict 3.5 hearts of damage. Nasty hiss (Lower pitched; louder than normal spiders)
Playing the mod was a thrill and a refreshing change to the rather primitive nature of the game. It would be cool to see more challenging aspects to Hardcore mode that don't really change Minecraft, but add variety and force a more strategic style of gameplay. As well as making the player try harder to escape and avoid trouble. . .
Maybe in a different game mode, it seems a little too complex for minecraft.
No support because I just can't see this in minecraft vanilla, although it would be cool.
I'm also sort of going to agree with making a new gamemode for this. To me this sounds like something similar to those survival maps you may find online that look near impossible but really aren't that hard. I feel like I like everything exept for the new monsters because they seem way to mod like and would take a decent amount of time to code and the biomes because, let's face it, what do these biomes have anything to do with making the game harder. As for the thirst bar, I like that idea but why just keep in this one gamemode? If anything players will be happy because it actually give drinking water/mundane potions/milk etc. a purpose and in the process most likely will give more use sand as that is most likely the thing players will go after in the beginning of the game to make glass bottles for their water which is now crucial to their survival. Overall I think I may support this. I at least hope this turns out to be mod.
I have to tell you, I didn't follow for very long. This is all just for hardcore? Or for the better survival mod? If it's for the mod you should have gone to it's thread. And this seems like a little too much for Mojang to work on JUST for hardcore mode. That's a little too much. No support until this is better thought out.
Have you ever actually played a hardcore map for more than a few hours? Hardcore is already plenty hard, IMHO, and all these added features only make the mode that much less survivable. Most of the items on your tick-list don't make much sense to me as features that would be appropriately restricted to hardcore anyway.
As for the thirst bar, I like that idea but why just keep in this one gamemode? If anything players will be happy because it actually give drinking water/mundane potions/milk etc. a purpose
Uhhh... I'm a player and I find this idea to be not only hideous but also pointless. Plz speak for yourself only.
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- Running through a roaring blizzard dodging large groups of zombies and creepers (Like 10 at a time)
- The screen shaking with a pulsing red haze looking back at skeletons shooting arrows past me
- A creeper explosion throwing me into a river and the sound muffles when underwater with drops on the screen.
- Snow flakes splatting on the screen with the hunger/water meters slowly running out
- Running through the forest to the sound of crickets and spiders
- desperately digging a hole to buy time for making tools and weapons
Stuff should be added such as:
- OPTIONAL thirst meter
- More monsters at night
- Darker nights (Like in Alpha. Moody still seems pretty visible)
- Torches burn out (Lamps would have a more important role)
- Being hurt has monsters pick up speed and seek from a longer distance
- Less resources (also more types of resources such as silver, copper, rubies, sapphires, etc. )
- Raised mountain heights as a rough terrain for additional consumption of hunger/thirst
- Animals slightly harder to find, forcing the player to scavenge or farm.
- Monsters attracted to light attempting to destroy its source (putting out torches and destroying lamps)
- Less oasis's in deserts
- Trees should be bigger and cast darker shadows so mobs could spawn in certain areas
- More monster should spawn underground
More Biomes (With a raised height limit)
- Alps (snow/stone mountains)
- Rigid forests (More intense/higher hills)
- Foot Hills (Rigid hills with small bushes)
- Less Caves and trenches (The world looks like it was hit by a CATASTROPHIC earthquake just then)
- Swamps should be more like checkered style water/grass tiles. (More of a mix rather than lakes with isthmuses)
- Rocky Badlands with arches, formations, water holes, and a combination of dirt, sand, sandstone, and stone with a few wild grass tiles here and there.
- Trench mountains (Really high, vertical, dense cliffs and mountains with caves/arches/ overhanging formations with low rivers and large basin caves.
Monster Ideas: Not a lot of variation but would make for more challenging play styles
- Skeletons with knives: Actually run at the player with a slightly faster walking speed than the player; Have longer sight distances; Let out a piercing scream. like a banshee.
- Savage Zombies: When they hit the player, the player slows down as if a slowness potion was taken
- Crawlers (Creeper): Creepers than can walk on walks and ceilings. (Slightly weaker than normal creepers)
- Spitters (Spiders) - Larger spider that launches webs at the player's feet to slow them down; Walks at zombie speed; Inflict 3.5 hearts of damage. Nasty hiss (Lower pitched; louder than normal spiders)
Playing the mod was a thrill and a refreshing change to the rather primitive nature of the game. It would be cool to see more challenging aspects to Hardcore mode that don't really change Minecraft, but add variety and force a more strategic style of gameplay. As well as making the player try harder to escape and avoid trouble. . .
And fear the dark. . . >8 D
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Curse PremiumI'm also sort of going to agree with making a new gamemode for this. To me this sounds like something similar to those survival maps you may find online that look near impossible but really aren't that hard. I feel like I like everything exept for the new monsters because they seem way to mod like and would take a decent amount of time to code and the biomes because, let's face it, what do these biomes have anything to do with making the game harder. As for the thirst bar, I like that idea but why just keep in this one gamemode? If anything players will be happy because it actually give drinking water/mundane potions/milk etc. a purpose and in the process most likely will give more use sand as that is most likely the thing players will go after in the beginning of the game to make glass bottles for their water which is now crucial to their survival. Overall I think I may support this. I at least hope this turns out to be mod.
Uhhh... I'm a player and I find this idea to be not only hideous but also pointless. Plz speak for yourself only.