Once again I am expanding upon my Golden Fish of Revival idea. This time I think that any food should be able to revive the Gryphon, but you would need to feed it a lot. However if you craft a golden fish it will revive the Gryphon in one go. Also you can enchant the Golden Fish of Revival with special enchantments. These enchantments mean that when the Gryphon is fed the enchanted fish it gives the enchantment to the Gryphon for the amount of time specified upon the fish once enchanted. The idea of enchanting the Golden Fish of Revival was given to me by Rex1900Roblox.
While this could be cool, I feel that adding new items/crafting that are not essential negatively impacts the over all concept. We already have super foods, why not use golden apples to revive them, and potions to give them buffs? That way we do not add new items that have no other use.
I was thinking, would they be able to eat any meat (what I have always thought) or should they be limited? They probably shouldn't be eating zombie meat for one, and it would seem like they would like fish the best. Perhaps the saturation should be different for them? Steak is basically the best thing for the player, but perhaps something (fish?) would have higher saturation for gryphons?
I was thinking, would they be able to eat any meat (what I have always thought) or should they be limited? They probably shouldn't be eating zombie meat for one, and it would seem like they would like fish the best. Perhaps the saturation should be different for them? Steak is basically the best thing for the player, but perhaps something (fish?) would have higher saturation for gryphons?
Just something to think about.
Concurred. Rotten flesh is basically in-game dog food, so why would a gryphon degrade itself by eating it?
Or maybe it could eat it, but only if the gryphon's hunger was low enough, and would suffer the same effects that the player gets when eating it?
Also, it makes sense that a gryphon would prefer fish. What it preferred all raw meat to cooked meat, and would take raw fish above all else?
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You there! Support Gryphons on Reddit! There's a link in the original post! Do it now!
Concurred. Rotten flesh is basically in-game dog food, so why would a gryphon degrade itself by eating it?
Or maybe it could eat it, but only if the gryphon's hunger was low enough, and would suffer the same effects that the player gets when eating it?
Also, it makes sense that a gryphon would prefer fish. What it preferred all raw meat to cooked meat, and would take raw fish above all else?
Oh your right, raw would be preferred for the gryphon.
Hm yeah i tend to think they wouldn't need a special new food item. I think just feeding them fish, beef, chicken or pork would be the most simple solution.
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Please support us on Reddit. There is a link in the original post.
We're getting there lads! Twenty four pages and counting... aye. Gryphons WILL be added. It may take a week, a month, or a year, but gryphons will fly in the skies of Minecraft soon enough.
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You there! Support Gryphons on Reddit! There's a link in the original post! Do it now!
Just be carful that you don't OVER balance it. Like, making it so "balanced" that all of the good stuff is completely canceled out, and then some.
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Thossssse are sssssome nice catsssss you have there.”Haha, I do have cats. You can’t come near me now!" HAHAHAHAH BOOOOOM!!! The only creeper in the world not afraid of cats just had to find you, didn’t it.
Just be carful that you don't OVER balance it. Like, making it so "balanced" that all of the good stuff is completely canceled out, and then some.
Well I think one of the greatest balancing factors is how long it takes you to get to the point where something is viable.
Think about the nether, most people do not built a portal until they have diamonds. Me? I generally do it as soon as I have the 4 iron I need (bucket, flint+steal). This is a risk, because going into the nether poorly equipped is a bad idea, but I really like glowstone. Similarly, you could start out by looking for the end portal, and spend all your time trying to open it as fast as you can. But once you enter the end, the dragon is going to murder you.
Similarly, gryphons would be available (you happen upon an egg) but the price you must pay to use them is designed to keep you from getting on one until late game, when you have expendable levels of resources. If you have chests overflowing with beef, your all good. Owning a gryphon is simple and easy, and the benefit is great. But trying to do that before you are well established? Not going to fly (pun intended).
I like this idea. It's well thought out, with everything thought through, and the criticism has been taking to improve this into a real diamond among the rough. You've even got the pictures, the flight system, and the balances and everything.
However, I think, like the bonus chests, these should be able to be disabled on a world's spawn. Though I'd probably use them, There would be those people who say no to this. This is more for servers, where the server owner may want to enforce a no-flying server, which would be more difficult if the Gryphons always spawn.
I support this, though. There's enough awesome here, while entirely working with what Minecraft already does, and at the same time, not game breaking or unbalanced.
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Would you rather read a story of knights and dragons, or be in one?
I'm glad people support my dragon raising. Could I ask for assistance with this one now?
Check out my dragon scroll(http://dragcave.net/user/Heric) if you want to see the dragons I have. I may get more dragons later.
We're getting there lads! Twenty four pages and counting... aye. Gryphons WILL be added. It may take a week, a month, or a year, but gryphons will fly in the skies of Minecraft soon enough.
I like this idea. It's well thought out, with everything thought through, and the criticism has been taking to improve this into a real diamond among the rough. You've even got the pictures, the flight system, and the balances and everything.
However, I think, like the bonus chests, these should be able to be disabled on a world's spawn. Though I'd probably use them, There would be those people who say no to this. This is more for servers, where the server owner may want to enforce a no-flying server, which would be more difficult if the Gryphons always spawn.
I support this, though. There's enough awesome here, while entirely working with what Minecraft already does, and at the same time, not game breaking or unbalanced.
Thank you!
I totally agree about having an option to disable Gryphons.
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Please support us on Reddit. There is a link in the original post.
I like this idea. It's well thought out, with everything thought through, and the criticism has been taking to improve this into a real diamond among the rough. You've even got the pictures, the flight system, and the balances and everything.
However, I think, like the bonus chests, these should be able to be disabled on a world's spawn. Though I'd probably use them, There would be those people who say no to this. This is more for servers, where the server owner may want to enforce a no-flying server, which would be more difficult if the Gryphons always spawn.
I support this, though. There's enough awesome here, while entirely working with what Minecraft already does, and at the same time, not game breaking or unbalanced.
Please note that the API will allow you to disable anything. Until then, they will probably just put the nest in the "generated structures" section. Which would make gryphons impossible to obtain through normal means (admins could spawn them though).
Hey guys. I just tried the horse snapshot. First of all, they are awesome. But more importantly: They have many mechanics that are extremely similar to ones that we suggested Gryphons would have. I love pigs, but horses are FAR better mounts. You have to press left shift key to dismount, making it pretty much impossible to accidently dismount while trying to place blocks or right click on objects.
They even have a new, special super jump mechanic. You can do a simple jump by pressing space, but if you hold it down, it starts charging up a new bar on the screen. If you release while the bar is yellowish/orange-ish, your horse will do a SUPER MEGA WTF PWN jump that can easily jump over several blocks.
This is all very important to the fate of Gryphons. I think it shows that if Mojang is willing to experiment with new mechanics and somewhat complicated mounts. Rather than just sticking to pigs.
I'm very excited.
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Please support us on Reddit. There is a link in the original post.
I love the idea of having Grryphons in Minecraft, and it's not too OP, so this would be great
Btw, I made a Golden Fish sprite
Also, a recipe for thesaddle bag or pouchsuggestion Saddle = Sa
Chest = Ch
String= St
XSaX
XStX
XChX ~TheStriker_
Hey guys. I just tried the horse snapshot. First of all, they are awesome. But more importantly: They have many mechanics that are extremely similar to ones that we suggested Gryphons would have. I love pigs, but horses are FAR better mounts. You have to press left shift key to dismount, making it pretty much impossible to accidently dismount while trying to place blocks or right click on objects.
They even have a new, special super jump mechanic. You can do a simple jump by pressing space, but if you hold it down, it starts charging up a new bar on the screen. If you release while the bar is yellowish/orange-ish, your horse will do a SUPER MEGA WTF PWN jump that can easily jump over several blocks.
This is all very important to the fate of Gryphons. I think it shows that if Mojang is willing to experiment with new mechanics and somewhat complicated mounts. Rather than just sticking to pigs.
I'm very excited.
Interesting that you bring up the ubiquitous horse topic in this thread... Gryphons were a principal enemy of horses in folklore, so we could throw that in. In the same way that Creepers flee from cats, maybe horses flee from gryphons - though the chance is reduced if the horse is tamed. Likewise, gryphons also have a chance of attacking horses like wolves attack sheep, though again, the risk is reduced for tamed gryphons. Tamed horses might maintain a comfortable distance from gryphons, galloping back out to the minimum safe distance if they end up too close; wild ones, of course, would simply avoid them at all costs.
Anyway, from the 1.6 update things appear to be getting pretty interesting so far. The Gryphon suggestion is one of my favorites so far, and while it's still a bit of a long shot for Minecraft to implement it for real, I'll keep my talons crossed just in case.
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Proud to be a Minecraftian, troper, brony, creature designer, artist, writer, and more!
This is it, the big update. The update to make all other updates content look like raindrops in comparison to a flood. If there is any chance of it being added, it is now. And I mean right now. They already added somewhat commonly suggested things, like carpets and potions of respiration. That can only mean one thing. Someone over there is actually looking at our threads.
Anyway, from the 1.6 update things appear to be getting pretty interesting so far. The Gryphon suggestion is one of my favorites so far, and while it's still a bit of a long shot for Minecraft to implement it for real, I'll keep my talons crossed just in case.
Crossing my talons as well.
Now, time to listen to some epic end-game music from one of my favorite games to set the mood for this truly epic update.
Hey guys. I just tried the horse snapshot. First of all, they are awesome. But more importantly: They have many mechanics that are extremely similar to ones that we suggested Gryphons would have. I love pigs, but horses are FAR better mounts. You have to press left shift key to dismount, making it pretty much impossible to accidently dismount while trying to place blocks or right click on objects.
They even have a new, special super jump mechanic. You can do a simple jump by pressing space, but if you hold it down, it starts charging up a new bar on the screen. If you release while the bar is yellowish/orange-ish, your horse will do a SUPER MEGA WTF PWN jump that can easily jump over several blocks.
This is all very important to the fate of Gryphons. I think it shows that if Mojang is willing to experiment with new mechanics and somewhat complicated mounts. Rather than just sticking to pigs.
I'm very excited.
The mega jump is ~2.5 blocks. You can get over a double fence.
Interesting that you bring up the ubiquitous horse topic in this thread... Gryphons were a principal enemy of horses in folklore, so we could throw that in. In the same way that Creepers flee from cats, maybe horses flee from gryphons - though the chance is reduced if the horse is tamed. Likewise, gryphons also have a chance of attacking horses like wolves attack sheep, though again, the risk is reduced for tamed gryphons. Tamed horses might maintain a comfortable distance from gryphons, galloping back out to the minimum safe distance if they end up too close; wild ones, of course, would simply avoid them at all costs.
Anyway, from the 1.6 update things appear to be getting pretty interesting so far. The Gryphon suggestion is one of my favorites so far, and while it's still a bit of a long shot for Minecraft to implement it for real, I'll keep my talons crossed just in case.
That is a very interesting bit of mythology. I like it.
This is it, the big update. The update to make all other updates content look like raindrops in comparison to a flood. If there is any chance of it being added, it is now. And I mean right now. They already added somewhat commonly suggested things, like carpets and potions of respiration. That can only mean one thing. Someone over there is actually looking at our threads.
Crossing my talons as well.
Now, time to listen to some epic end-game music from one of my favorite games to set the mood for this truly epic update.
Dinnerbone and Jeb_ both seem to pay far more attention to reddit than the forum. If we could get a conversation going over there, we may be able to be seen.
While this could be cool, I feel that adding new items/crafting that are not essential negatively impacts the over all concept. We already have super foods, why not use golden apples to revive them, and potions to give them buffs? That way we do not add new items that have no other use.
http://www.reddit.com/r/minecraftsuggestions/comments/1cf7ib/gryphons_balanced_flight_for_survival_mode/
I encourage you all to go check it out/up-vote it!
Just something to think about.
Concurred. Rotten flesh is basically in-game dog food, so why would a gryphon degrade itself by eating it?
Or maybe it could eat it, but only if the gryphon's hunger was low enough, and would suffer the same effects that the player gets when eating it?
Also, it makes sense that a gryphon would prefer fish. What it preferred all raw meat to cooked meat, and would take raw fish above all else?
Oh your right, raw would be preferred for the gryphon.
The only creeper in the world not afraid of cats just had to find you, didn’t it.
Well I think one of the greatest balancing factors is how long it takes you to get to the point where something is viable.
Think about the nether, most people do not built a portal until they have diamonds. Me? I generally do it as soon as I have the 4 iron I need (bucket, flint+steal). This is a risk, because going into the nether poorly equipped is a bad idea, but I really like glowstone. Similarly, you could start out by looking for the end portal, and spend all your time trying to open it as fast as you can. But once you enter the end, the dragon is going to murder you.
Similarly, gryphons would be available (you happen upon an egg) but the price you must pay to use them is designed to keep you from getting on one until late game, when you have expendable levels of resources. If you have chests overflowing with beef, your all good. Owning a gryphon is simple and easy, and the benefit is great. But trying to do that before you are well established? Not going to fly (pun intended).
However, I think, like the bonus chests, these should be able to be disabled on a world's spawn. Though I'd probably use them, There would be those people who say no to this. This is more for servers, where the server owner may want to enforce a no-flying server, which would be more difficult if the Gryphons always spawn.
I support this, though. There's enough awesome here, while entirely working with what Minecraft already does, and at the same time, not game breaking or unbalanced.
Would you rather read a story of knights and dragons, or be in one?
I'm glad people support my dragon raising. Could I ask for assistance with this one now?
Check out my dragon scroll(http://dragcave.net/user/Heric) if you want to see the dragons I have. I may get more dragons later.
I like your attitude, friend
Thank you!
I totally agree about having an option to disable Gryphons.
Please note that the API will allow you to disable anything. Until then, they will probably just put the nest in the "generated structures" section. Which would make gryphons impossible to obtain through normal means (admins could spawn them though).
They even have a new, special super jump mechanic. You can do a simple jump by pressing space, but if you hold it down, it starts charging up a new bar on the screen. If you release while the bar is yellowish/orange-ish, your horse will do a SUPER MEGA WTF PWN jump that can easily jump over several blocks.
This is all very important to the fate of Gryphons. I think it shows that if Mojang is willing to experiment with new mechanics and somewhat complicated mounts. Rather than just sticking to pigs.
I'm very excited.
Btw, I made a Golden Fish sprite
Also, a recipe for the saddle bag or pouch suggestion
Saddle = Sa
Chest = Ch
String= St
XSaX
XStX
XChX
~TheStriker_
Interesting that you bring up the ubiquitous horse topic in this thread... Gryphons were a principal enemy of horses in folklore, so we could throw that in. In the same way that Creepers flee from cats, maybe horses flee from gryphons - though the chance is reduced if the horse is tamed. Likewise, gryphons also have a chance of attacking horses like wolves attack sheep, though again, the risk is reduced for tamed gryphons. Tamed horses might maintain a comfortable distance from gryphons, galloping back out to the minimum safe distance if they end up too close; wild ones, of course, would simply avoid them at all costs.
Anyway, from the 1.6 update things appear to be getting pretty interesting so far. The Gryphon suggestion is one of my favorites so far, and while it's still a bit of a long shot for Minecraft to implement it for real, I'll keep my talons crossed just in case.
Crossing my talons as well.
Now, time to listen to some epic end-game music from one of my favorite games to set the mood for this truly epic update.
It isn't a mod, it is a feature request for vanilla Minecraft....
The mega jump is ~2.5 blocks. You can get over a double fence.
That is a very interesting bit of mythology. I like it.
Reddit. Seriously, it's all coming from reddit. Please, please, please go over there and vote this up:
http://www.reddit.com/r/minecraftsuggestions/comments/1cf7ib/gryphons_balanced_flight_for_survival_mode/
Dinnerbone and Jeb_ both seem to pay far more attention to reddit than the forum. If we could get a conversation going over there, we may be able to be seen.
This is not a mod. Nor is it intended to be one. The images are Photoshoped. This is a proposal for vanilla implementation.