Upon creating a new map, we should have the option to turn on a "chunk wrapping map" of custom or preset sizes.
This would create a map that you can walk in a straight line and end up back at the starting position.(after minutes, hours or days depending on the size)
*this would have to have a minimum size of a few hundred or thousand chunks.
*developers will have to figure out the best shape and min. size
As this would be the map creator’s option to select, it would not revamp or change older maps and the "no limit expansion map" would still be an option for everyone.
(I’m not sure if this was suggested or not already, as i do not read every one of the topics)
While it sound interesting I'm pretty sure there's some technical limitations that make it hard or impossible to implement and what it brings which is really not much to the gameplay don't really justify developing a feature like that.
While it sound interesting I'm pretty sure there's some technical limitations that make it hard or impossible to implement and what it brings which is really not much to the gameplay don't really justify developing a feature like that.
What sort of tecnhical limitations? It would probably require some annoying code changes, but it sounds more than possible. Just switch from doing increments/decrements to mod operations. World generation might require some tweeking too for the wrapping borders, but that's hardly a technical limitation.
What sort of tecnhical limitations? It would probably require some annoying code changes, but it sounds more than possible. Just switch from doing increments/decrements to mod operations. World generation might require some tweeking too for the wrapping borders, but that's hardly a technical limitation.
You make it sound like wrapping border is a simple thing, you need to make sure the procedural generation some how mirror the borders so the terrain doesn't look out of place, you need to make sure that happens on the wrapped corners too. What I'm saying is that an addition like this don't add much to gameplay, it just add some curious feature, they're not going to bother doing something like this when there's so much better stuff that can be added to the game with less work and more impact in the gameplay.
If it’s hard to do or not should not matter at this point, millions of copies of the game have been sold, I’m sure that this won’t be an issue to develop a different algorithm.
{The worst part of a closed world map is the empty space or bedrock walls in place. However It allows the map maker to work in a predefined space and create a better map.}
I realize it’s not for everyone that’s why upon world creation it would be an option.
it just add some curious feature, they're not going to bother doing something like this when there's so much better stuff that can be added to the game with less work and more impact in the gameplay.
Not finding it useful is a valid criticism. I just found the "I'm pretty sure there's some technical limitations that make it hard or impossible to implement" a little unfounded. Lots of good suggestions get pushed down for reasons of being "too hard to code" when they just aren't. Or when they are perceived as not adding enough benefit per coding effort when people grossly mistake the coding effort required. For the most part, only Mojang can estimate the coding effort and therefore its not our job to judge a suggestion based on coding effort, but on whether the suggestion is useful/well thought out/thematic/ etc.
I could see this feature being useful for servers, since they have fixed map limits. It might be preferable to have a wrapping world over one with artificial boundaries.
This would create a map that you can walk in a straight line and end up back at the starting position.(after minutes, hours or days depending on the size)
*this would have to have a minimum size of a few hundred or thousand chunks.
*developers will have to figure out the best shape and min. size
As this would be the map creator’s option to select, it would not revamp or change older maps and the "no limit expansion map" would still be an option for everyone.
(I’m not sure if this was suggested or not already, as i do not read every one of the topics)
What sort of tecnhical limitations? It would probably require some annoying code changes, but it sounds more than possible. Just switch from doing increments/decrements to mod operations. World generation might require some tweeking too for the wrapping borders, but that's hardly a technical limitation.
You make it sound like wrapping border is a simple thing, you need to make sure the procedural generation some how mirror the borders so the terrain doesn't look out of place, you need to make sure that happens on the wrapped corners too. What I'm saying is that an addition like this don't add much to gameplay, it just add some curious feature, they're not going to bother doing something like this when there's so much better stuff that can be added to the game with less work and more impact in the gameplay.
{The worst part of a closed world map is the empty space or bedrock walls in place. However It allows the map maker to work in a predefined space and create a better map.}
I realize it’s not for everyone that’s why upon world creation it would be an option.
Not finding it useful is a valid criticism. I just found the "I'm pretty sure there's some technical limitations that make it hard or impossible to implement" a little unfounded. Lots of good suggestions get pushed down for reasons of being "too hard to code" when they just aren't. Or when they are perceived as not adding enough benefit per coding effort when people grossly mistake the coding effort required. For the most part, only Mojang can estimate the coding effort and therefore its not our job to judge a suggestion based on coding effort, but on whether the suggestion is useful/well thought out/thematic/ etc.
I could see this feature being useful for servers, since they have fixed map limits. It might be preferable to have a wrapping world over one with artificial boundaries.