I posted this on r/minecraft, so I figured it could help to post it here.
I've been working on an Alan Wake-esque adventure map for quite some time, and one thing that's been annoying me is that I can't give it a very good Alan Wake feel, seeing as there's no way to discreetly have redstone circuits set up to turn on and off streetlights as I please, in addition to a few other details, like wiring redstone out of the cabin.
That's where this suggestion comes in. I had an idea (and I'm sure I'm not the first) for a Creative Mode-only wireless Redstone pulse Transmitters and Receivers, that you can make look like any Vanilla block via the GUI.
For an example: You, playing the adventure map, start walking toward a streetlight with 2 dozen Taken Zombies, Creepers, and the like. To your misfortune, however, the streetlight turns off upon the player stepping on a pressure pad which was so discreetly hidden on the trail to the streetlight.
Another helpful node: I apologize in advance if this sounds confusing. When in the GUI, a Wireless Receiver can be given the option to be already emitting a redstone signal. Thus, when receiving the signal from the Transmitter, the Receiver's pulse shall stop. In Minecraft terms, when the lever (representing the Transmitter) is pulled, the redstone pulse (representing the wireless part) will turn off a redstone torch (representing the Receiver), which is powering a Piston.
tl;dr: Creative-only, wireless redstone for map making. Thanks for reading!
Rollback Post to RevisionRollBack
Gold is rarer then Iron, but Gold can't mine as fast!
You can't explain that!
You know this can be done with command blocks in 1.5, right?
See regular hexagon or whatever his name is. He did a "water bomb" among other things.
Yup, a basic one works like this:
The command block with the button creates a scoreboard objective called "Wireless", which is a dummy. The command block with the clock attached to it removes that objective and outputs a signal to a comparator, which activates the lamp.
As for the disguised wires, I don't think that's needed; instead of pressure plates, if possible use testfor commands and have your redstone away from the actual map (deep in the ground, or high in the air above the map itself). Most of the redstone for the obstacles in this map are actually only 2 blocks below the map itself, because I used testfor commands instead of tripwires and such (there are only two bulky walls inside one of the bases which are necessary for moving a signal from two buttons downwards, but they're only 3 blocks wide at the most). Another option if you do need to use pressure plates is to use the wireless redstone techniques mentioned above to transfer your signal, process it in rooms above or below the map, and then transfer it back up if you need to trigger any traps or obstacles.
I've been working on an Alan Wake-esque adventure map for quite some time, and one thing that's been annoying me is that I can't give it a very good Alan Wake feel, seeing as there's no way to discreetly have redstone circuits set up to turn on and off streetlights as I please, in addition to a few other details, like wiring redstone out of the cabin.
That's where this suggestion comes in. I had an idea (and I'm sure I'm not the first) for a Creative Mode-only wireless Redstone pulse Transmitters and Receivers, that you can make look like any Vanilla block via the GUI.
For an example: You, playing the adventure map, start walking toward a streetlight with 2 dozen Taken Zombies, Creepers, and the like. To your misfortune, however, the streetlight turns off upon the player stepping on a pressure pad which was so discreetly hidden on the trail to the streetlight.
Another helpful node: I apologize in advance if this sounds confusing. When in the GUI, a Wireless Receiver can be given the option to be already emitting a redstone signal. Thus, when receiving the signal from the Transmitter, the Receiver's pulse shall stop. In Minecraft terms, when the lever (representing the Transmitter) is pulled, the redstone pulse (representing the wireless part) will turn off a redstone torch (representing the Receiver), which is powering a Piston.
tl;dr: Creative-only, wireless redstone for map making. Thanks for reading!
You can't explain that!
http://www.minecraft...orld-version-3/
See regular hexagon or whatever his name is. He did a "water bomb" among other things.
Yup, a basic one works like this:
The command block with the button creates a scoreboard objective called "Wireless", which is a dummy. The command block with the clock attached to it removes that objective and outputs a signal to a comparator, which activates the lamp.
As for the disguised wires, I don't think that's needed; instead of pressure plates, if possible use testfor commands and have your redstone away from the actual map (deep in the ground, or high in the air above the map itself). Most of the redstone for the obstacles in this map are actually only 2 blocks below the map itself, because I used testfor commands instead of tripwires and such (there are only two bulky walls inside one of the bases which are necessary for moving a signal from two buttons downwards, but they're only 3 blocks wide at the most). Another option if you do need to use pressure plates is to use the wireless redstone techniques mentioned above to transfer your signal, process it in rooms above or below the map, and then transfer it back up if you need to trigger any traps or obstacles.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Only problem is, it only works in 1.5. Time to play the waiting game...