While playing on the Watershed server I decided for some reason or another to RP a professor of Endology and Archeology. I was lucky enough to discover a dungeon, and do some fun stuff with it, but it did make me realize that the dungeons all spawn the same. The only major differences are where they open up.
My thought is that dungeons get a bit more love, and without overhauling them we fix up some things:
1. chests. The contents are already nicely randomized, but I'd love to see the chests themselves be a bit different. Maybe hidden under gravel/dirt, double and/or single chests, maybe under the spawner. Change where they are so you cant always just dig around the edge.
2. spawner. The typical dungeons are zombie, spider, and skeleton. I'd never suggest we get eggs or collectable spawners, but with the new custom ones I'd like to see these mobs spawning with a bit more randomness. we see a good bit from zombies, but its not very frequent and unless you farm these things they dont serve much purpose. if they make the spawners give us some really interesting mobs with higher drop rates it could be more useful for the one or two times you go there.
3. random blocks. I;d like to see more than just cobble in dungeons. this may have been said before, but occasionall a stone brick design or something to break up the repeated and bad texture of the cobble.
I like all three, as long as by random blocks you mean we get dungeon-y blocks, such as stone bricks and their varients, cobble and varients, etc. with it being just a single kind of general object.
My thought is that dungeons get a bit more love, and without overhauling them we fix up some things:
1. chests. The contents are already nicely randomized, but I'd love to see the chests themselves be a bit different. Maybe hidden under gravel/dirt, double and/or single chests, maybe under the spawner. Change where they are so you cant always just dig around the edge.
2. spawner. The typical dungeons are zombie, spider, and skeleton. I'd never suggest we get eggs or collectable spawners, but with the new custom ones I'd like to see these mobs spawning with a bit more randomness. we see a good bit from zombies, but its not very frequent and unless you farm these things they dont serve much purpose. if they make the spawners give us some really interesting mobs with higher drop rates it could be more useful for the one or two times you go there.
3. random blocks. I;d like to see more than just cobble in dungeons. this may have been said before, but occasionall a stone brick design or something to break up the repeated and bad texture of the cobble.