Hmm, yeah, in retrospect it doesn't make much sense. But I'm not sure if there's a way to produce new water with your idea... Unless maybe having a pipe at the bottom of a waterfall would work? Because I can think of instances where I'd want to preserve a body of water, but also have it providing a constant supply.
Also, I thought of a new pipe segment, the Sprinkler/Trickle; When water is flowing through, the surrounding blocks are viable for crop growth, but either with a longer or shorter range than a normal block of water. Probably longer, because if it was shorter, people would probably just forgo having one and just build the pipe with a gap in it.
Not bad. We'd need some way of telling if a pipe's got water in it or not (how about a part of it turns blue?)
Yeah, they could be somewhat transparent
I prefer particle dripping effects, really. It's realistic, for hand-made pipes forged in a hutt in the wild, and would do the job nicely.
Oh no, there is lava dripping out of my pipes!
Seriously though, something like that could work.
It would be funny if you couldn't tell what was in a pipe, and somebody tries to break through your pipes as a shortcut, expecting water, but instead get lava pouring everywhere.
Good thing I searched first. Pipes occurred to me because of barrels. Barrels would be useful, but far more useful with pipes to feed them and feed from them. Imagine hot and cold running plumbing that also provides soup. :biggrin.gif: Also, the assumption I make toward pipes is that the liquid won't run off as it travels, as with how water gets lower the further it goes horizontally. Instead, I assume water through pipes goes through no change of state, with pipes acting almost like an interruptable fluid teleporter. I suppose there would need to be an in-flow and out-flow rate per pipe opening so you can have water from a single source come up multiple openings. But, single in-flow and single out-flow would be acceptable to me. Perhaps multiple-outflow could work like the horizontal run off, allowing eight out-flows with gradually weaker pressure spread across all out-flows evenly.
Using the OP's craft form, I have some ideas for pipes of other materials.
Log Pipes: Made from whole logs, and makes stacks of 8 pipes. Can pass all fluids under pressure, except lava which cannot be used at all. The pipe will burn like any wood object if exposed to lava, eventually get destroyed, and result in a lava gusher.
Ceramic Pipes: Made from clay, then baked. Results in pipe stacks of 32 ceramic pipes. Can pass all fluids, including lava, but not under pressure. Pressurizing ceramic pipes will crack a segment and cause a gusher.
I like the idea of water and lava meeting in the same pipe system and cracking the meeting point pipe.
I suppose the window pipe recipe mentioned would create half as many pipes as the windowless steel pipe. It should probably only be possible to make window pipes with steel, for structural reasons.
Instead of on/off pressure, it would be neat to have a pressure meter for degrees of pressure. That way, ceramic pipe could be hooked up to steel pipe in certain runs even if the steel is pressurized. We would need a pressure gauge, it could be placed on exposed pipe like a torch is currently placed, but with the ability to hang upside down. It would be read by either clicking it to bring up a gauge screen, or by looking at it, and it having a rising and lowering fluid level based on pipe pressure. Low parts of systems would have the highest pressure.
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Also, here are the spigots I came up with in my barrel thread. They're applicable for the faucet idea that I think was mentioned in this thread.
This is a very interesting idea you have going. However, I'd like to add my own thoughts.
One idea I've had is to introduce pipe blocks, which are pipes surrounded in stone. This could be used as a way to conceal them as either cobblestone or stone. Also, as with your valve system, red stone and switches can be connected to pipes/pumps/valve block, to activate/deactivate them.
Furthermore, about your proposed water system. Let's put this scenario in play:
a hole is made three blocks high. The pipe is set to the second level of blocks.
Now, will the following happen:
The water fills up only to the second level, where the pipe is.
Also, I thought of a new pipe segment, the Sprinkler/Trickle; When water is flowing through, the surrounding blocks are viable for crop growth, but either with a longer or shorter range than a normal block of water. Probably longer, because if it was shorter, people would probably just forgo having one and just build the pipe with a gap in it.
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Yeah, they could be somewhat transparent
I prefer particle dripping effects, really. It's realistic, for hand-made pipes forged in a hutt in the wild, and would do the job nicely.
Oh no, there is lava dripping out of my pipes!
Seriously though, something like that could work.
It would be funny if you couldn't tell what was in a pipe, and somebody tries to break through your pipes as a shortcut, expecting water, but instead get lava pouring everywhere.
Well thought out ideas guys! :smile.gif:
Instead of using iron, why not finally have a use for bamboo?
Maybe something like this to craft;
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Creates 3 bamboo pipes, which connect to eachother like minecart tracks do.
Using the OP's craft form, I have some ideas for pipes of other materials.
Log Pipes: Made from whole logs, and makes stacks of 8 pipes. Can pass all fluids under pressure, except lava which cannot be used at all. The pipe will burn like any wood object if exposed to lava, eventually get destroyed, and result in a lava gusher.
Ceramic Pipes: Made from clay, then baked. Results in pipe stacks of 32 ceramic pipes. Can pass all fluids, including lava, but not under pressure. Pressurizing ceramic pipes will crack a segment and cause a gusher.
I like the idea of water and lava meeting in the same pipe system and cracking the meeting point pipe.
I suppose the window pipe recipe mentioned would create half as many pipes as the windowless steel pipe. It should probably only be possible to make window pipes with steel, for structural reasons.
Instead of on/off pressure, it would be neat to have a pressure meter for degrees of pressure. That way, ceramic pipe could be hooked up to steel pipe in certain runs even if the steel is pressurized. We would need a pressure gauge, it could be placed on exposed pipe like a torch is currently placed, but with the ability to hang upside down. It would be read by either clicking it to bring up a gauge screen, or by looking at it, and it having a rising and lowering fluid level based on pipe pressure. Low parts of systems would have the highest pressure.
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Also, here are the spigots I came up with in my barrel thread. They're applicable for the faucet idea that I think was mentioned in this thread.
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Awesome, and they're natural water repellents and absorbers in this game too.
One idea I've had is to introduce pipe blocks, which are pipes surrounded in stone. This could be used as a way to conceal them as either cobblestone or stone. Also, as with your valve system, red stone and switches can be connected to pipes/pumps/valve block, to activate/deactivate them.
Furthermore, about your proposed water system. Let's put this scenario in play:
a hole is made three blocks high. The pipe is set to the second level of blocks.
Now, will the following happen:
The water fills up only to the second level, where the pipe is.
Or:
The water fills up and over flows.
Certainly. If water is changed to be finite, or flow a fixed distance from even spring blocks, this sort of thing will become a must.
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