I want to improve mobs by adding a health bar on top of them (similar to player's health bar) and adding a level system to them.
Here's how the level system works:
Neutral Mobs (Iron Golems,Snowmans,Wolves,etc.):
Level 1 (Min):Does 1 heart of damage and has 10 hearts.
Level 2:Does 2 hearts of damage and has 10 and a half hearts.
Level 3:Does 2 hearts of damage and has 10 and a half hearts.
Level 4:Does 2 and a half hearts of damage and has 11 hearts.
Level 5 (Max):Does 3 and a half hearts of damage and has 12 and a half hearts.
Hostile Mobs (Creepers,Spiders,Enderman,etc.0:
Level 1 (Min):Does 1 and a half hearts of damage and has 10 hearts.
Level 2:Does 1 and a half hearts of damage and has 11 hearts.
Level 3:Does 2 hearts of damage and has 11 hearts.
Level 4:Does 3 hearts of damage and has 12 hearts.
Level 5:Does 4 and a half hearts of damage and has 13 hearts.
Bosses:
Enderdragon (Level 50):Does 5 hearts of damage and has 200 hearts.(spawns with speed effect for 20 secs)
Wither (Level 20):Does 3 and a half hearts of damage and has 100 hearts.(spawns with resistance effect for 20 secs and has a mana bar that the skulls it shoot consumes)(On hard mode and hardcore mode it doesn't have a mana bar)
Well,that's it!
I hope you like this and comment below!
Sounds like you're making it more of an action/rpg game, not a game where you place blocks together and build . Health bars make games EASIER, as you know exactly if their health is low enough to win.
I'm sorry but this sounds really stupid. How come passive mobs do more damage the hostile mobs. It doesn't even make sense. The health and damage are staying the way they are. 0% Support.
I'm sorry but this sounds really stupid. How come passive mobs do more damage the hostile mobs. It doesn't even make sense. The health and damage are staying the way they are. 0% Support.
Also, don't you think the Iron Golem should be in it's own category as it is stronger (damage and health wise) than passive mobs and explain to me how a Snow Golem or a chicken can do damage to you...
Also, don't you think the Iron Golem should be in it's own category as it is stronger (damage and health wise) than passive mobs and explain to me how a Snow Golem or a chicken can do damage to you...
Ummm... Poisoned snowballs? Not sure about chickens though.
Here's how the level system works:
Neutral Mobs (Iron Golems,Snowmans,Wolves,etc.):
Level 1 (Min):Does 1 heart of damage and has 10 hearts.
Level 2:Does 2 hearts of damage and has 10 and a half hearts.
Level 3:Does 2 hearts of damage and has 10 and a half hearts.
Level 4:Does 2 and a half hearts of damage and has 11 hearts.
Level 5 (Max):Does 3 and a half hearts of damage and has 12 and a half hearts.
Hostile Mobs (Creepers,Spiders,Enderman,etc.0:
Level 1 (Min):Does 1 and a half hearts of damage and has 10 hearts.
Level 2:Does 1 and a half hearts of damage and has 11 hearts.
Level 3:Does 2 hearts of damage and has 11 hearts.
Level 4:Does 3 hearts of damage and has 12 hearts.
Level 5:Does 4 and a half hearts of damage and has 13 hearts.
Bosses:
Enderdragon (Level 50):Does 5 hearts of damage and has 200 hearts.(spawns with speed effect for 20 secs)
Wither (Level 20):Does 3 and a half hearts of damage and has 100 hearts.(spawns with resistance effect for 20 secs and has a mana bar that the skulls it shoot consumes)(On hard mode and hardcore mode it doesn't have a mana bar)
Well,that's it!
I hope you like this and comment below!
Derp.
I'll edit that out.
Also, don't you think the Iron Golem should be in it's own category as it is stronger (damage and health wise) than passive mobs and explain to me how a Snow Golem or a chicken can do damage to you...
Ummm... Poisoned snowballs? Not sure about chickens though.
No Support!
Exactly, it's a really unbalancing idea giving poisonous snowballs to snow men and iron golems the same health as a pig. No support.
Poisoned beaks? No support due to reasons already given by others.