Currently in Minecrfat, most mobs attack in 1 of 2 ways: Bumping into
you and causing damage or shooting damaging projectiles at you. Here, I'm
proposing a few more "unique" mobs such as creepers which attack in completely
different ways. Feel free to post any of your own ideas for unique mobs.
This isn't a wishlist per-say, because it keeps to a sort of theme rather than just
"Hay Mojang plz add POWERFUL red creepers and milkshakes and more fish and a new
bow and some sort of rideable mob that can blah blah blah".
Ghust
This mob spawns in the nether. It's a pun on "ghast" and "gust"
and basically just looks like a ghast face surrounded by smoke particles.
It attacks by shooting a rotating column of smoke particles which acts
like a tornado, moving towards you and picking you up if it hits you.
Then it whirls you around rapidly, causing nausea and eventually throws
you out in a random direction after it disipates (4 seconds perhaps).
It has 10 hearts of health and drops nothing.
Tree spider
It may not be unique in appearance, but this half-sized
brown swamp spider is in no way just a reskin. It stalks the player
slowly, but ocne within range, it jumps at the player and grabs
on to the top of your head. It weighs you down, causing you to move at 60% speed
and deals 1 heart of damage each second regardless of difficulty. At first
you may have no idea what's happening, but a quick switch to thirdperson
view will reveal the spdier on top of your head. Since it's on your head, you
can't target it, so the only way to get it off is to move your view around like
crazy until it gets thrown off, then dodge its next attack and strike. They
only have 5 hearts due to being only half the size of a normal spider.
They drop spider fangs, which can be fed to your wolf to give it a
+1 and 1/2 heart attack bonus (Bonus does not stack).
Beastman
The beastman looks like a sort of hairy guy with leather pants and glowing
red eyes. His movement speed is about halfway between the player's walking
and sprinting speeds, and he does 4 hearts of damage. The uniqueness of this
mob actually comes from his method of navigating. He can jump 5 blocks into
the air. Normally it will pathfind like a zombie, but always looks for a place closer
to the player that he could reach by leaping rather than walking, prioritizing a space
4 blocks ahead in the direction the player is moving, meaning you could try to climb
aay up a mountain, but it can intercept you occasionally. It has 15 hearts of health
and drops 0-1 beastman feet. You can craft beast boots like this.
= leather = beastman foot
When you put them on, you can jump 4 blocks into the air (Note that this
is actually not high nough to leap over a 4-block-high obstruction. The player
jumps one and a half blocks high, but can not jump over a fence, which counts
as 1 and a half blocks. So in other words, you could only actually get over a
3 to 3 and a half block obstacle.) and enough fall resistance to not take any
damage from the jump.
Everyone, quick, hide! Find a good hiding spot with some decent cover, because that super mean Theriasis girl is coming by and you don't wanna get caught in her negativity vortex! Not the worst mob ideas, though. But...
Ghust- I don't find this one bad or good, just... empty. I say that because this is just a tissue sample of a Ghast. The tornado thing sounds kind of Blaze-y, but it's not a bad thing. I hope this thing is easy to avoid, I'd hate to be thrown in a random direction in the Nether where I'll probably be acquainted with a lot of lava.
Tree Spider - Some people don't like prefix/duplicate mobs, but I think that maybe, just maybe, another spider could fit in. The description of this mob started out alright until you got that "slowing you down" part. That's gonna get very frustrating, especially if you're low on health, trying to run back home, get grabbed by this spider you didn't see in the dark, then get fisted by every other hostile mob around you because you can't move very fast and the spider is taking health. No support there, sorry.
Beastman - Baaaaaaad name. He sounds kind of interesting, but I think we have enough human/humanoid mobs. The "beast boots" would be a no go, because the beacon block is already the supplier of this ability.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
HA, how would you get him out of you? and does he attack?, if he does are you supposed to kill yourself? and what happens if he kills you and you respawn?
Everyone, quick, hide! Find a good hiding spot with some decent cover, because that super mean Theriasis girl is coming by and you don't wanna get caught in her negativity vortex! Not the worst mob ideas, though. But...
Ghust- I don't find this one bad or good, just... empty. I say that because this is just a tissue sample of a Ghast. The tornado thing sounds kind of Blaze-y, but it's not a bad thing. I hope this thing is easy to avoid, I'd hate to be thrown in a random direction in the Nether where I'll probably be acquainted with a lot of lava.
Tree Spider - Some people don't like prefix/duplicate mobs, but I think that maybe, just maybe, another spider could fit in. The description of this mob started out alright until you got that "slowing you down" part. That's gonna get very frustrating, especially if you're low on health, trying to run back home, get grabbed by this spider you didn't see in the dark, then get fisted by every other hostile mob around you because you can't move very fast and the spider is taking health. No support there, sorry.
Beastman - Baaaaaaad name. He sounds kind of interesting, but I think we have enough human/humanoid mobs. The "beast boots" would be a no go, because the beacon block is already the supplier of this ability.
Everyone, quick, hide! Find a good hiding spot with some decent cover, because that super mean Theriasis girl is coming by and you don't wanna get caught in her negativity vortex!, i already have
Everyone, quick, hide! Find a good hiding spot with some decent cover, because that super mean Theriasis girl is coming by and you don't wanna get caught in her negativity vortex!, i already have
Woah, calm down. I gave him detailed criticism, I could have just said "nope. idea sux. lol bye", but I didn't. Don't let the fire rush to your head just yet. Breathe.
Oh, one more thing. When a person insults oneself, repeating that exact same insult word for word on the already self-insulted person doesn't work.
I like the spider idea, the ghust is kind of...on the line, and the beastman would be better if all jumping aspects were removed. Maybe 2 blocks high, but you yourself don't need uber-jumps.
Also, you may want to look over your topic and fix the typos in there.
I spotted a few....
i dont get how minecraft has realistic things like, cows, pigs, chickens, squids, and then they have enemys like, creepers, skeletons
You make a post insulting someone, and then you turn around and make the exact same mistake most new users make. As for the mobs, yes, they're random, but it works well in the long run and doesn't really need justification.
endermen, ghast, (Very big) spiders, so i think they should add more realistic enemy mobs,
here are some ideas, Bears, Piranha, Bees,
Snakes, Rattle snakes, Hawks, Birds.
Yeah, it doesn't work that way. There's no good reason for Mojang to suddenly add all these animals just for the sake of realism, and the sake of giving us more animals. If a new animal is added, it's best if they serve a unique purpose and have unique characteristics - both of which should be explained in the suggestion, rather than just spouting some animal names.
You make a post insulting someone, and then you turn around and make the exact same mistake most new users make. As for the mobs, yes, they're random, but it works well in the long run and doesn't really need justification.
Yeah, it doesn't work that way. There's no good reason for Mojang to suddenly add all these animals just for the sake of realism, and the sake of giving us more animals. If a new animal is added, it's best if they serve a unique purpose and have unique characteristics - both of which should be explained in the suggestion, rather than just spouting some animal names.
im not insulting anyone, if your talking about the post above then its true she didnt leave a very "Nice"
comment on my topic and ive just never seen a good comment from her, anyways im not insulting mojang im
just saying i dont get how the friendly mobs are realistic and the enemy mobs arent, im not just "spouting"
some animal names these are real animals in "real" life its pretty obvious what they can do, Bears: eat honey
and attack players and catch fish from the ocean or river biomes, Piranha: come in groups in any type of
water and they attack, Bees: make honey attack players in swarms until they get in shelter or jump in water,
Snakes: attack players and are usually in desert/swamp biomes, Rattle snakes: do the same as the "Snake"
but poison you, Hawks: They attack from the sky and fly along with "Birds", Birds: They are pointless but it
would be nice to see them flying around during a sunset, at the beach or anywhere, but hawks usually are
Woah, calm down. I gave him detailed criticism, I could have just said "nope. idea sux. lol bye", but I didn't. Don't let the fire rush to your head just yet. Breathe.
Oh, one more thing. When a person insults oneself, repeating that exact same insult word for word on the already self-insulted person doesn't work.
Yes your right i should calm down you can obviously see im filled with rage
im not insulting anyone, if your talking about the post above then its true she didnt leave a very "Nice" comment on my topic and ive just never seen a good comment from her,
What topic are you talking about? Anyway, I'll admit she can be very harsh, but she also brings in some excellent points that other people don't think of because they never think of the long-run terms a suggestion could truly bring.
these are real animals in "real" life its pretty obvious what they can do, Bears: eat honey and attack players and catch fish from the ocean or river biomes, Piranha: come in groups in any type of water and they attack, Bees: make honey attack players in swarms until they get in shelter or jump in water, Snakes: attack players and are usually in desert/swamp biomes, Rattle snakes: do the same as the "Snake" but poison you, Hawks: They attack from the sky and fly along with "Birds", Birds: They are pointless but it would be nice to see them flying around during a sunset, at the beach or anywhere, but hawks usually are
When suggesting mobs based off of real life animals, you still have to give the details, because Minecraft isn't real life. For example, you mention how bears eat honey. Okay, so are you also suggesting honey to be in the game as well? If so, how can the player use the honey? See what I mean?
you and causing damage or shooting damaging projectiles at you. Here, I'm
proposing a few more "unique" mobs such as creepers which attack in completely
different ways. Feel free to post any of your own ideas for unique mobs.
This isn't a wishlist per-say, because it keeps to a sort of theme rather than just
"Hay Mojang plz add POWERFUL red creepers and milkshakes and more fish and a new
bow and some sort of rideable mob that can blah blah blah".
Ghust
This mob spawns in the nether. It's a pun on "ghast" and "gust"
and basically just looks like a ghast face surrounded by smoke particles.
It attacks by shooting a rotating column of smoke particles which acts
like a tornado, moving towards you and picking you up if it hits you.
Then it whirls you around rapidly, causing nausea and eventually throws
you out in a random direction after it disipates (4 seconds perhaps).
It has 10 hearts of health and drops nothing.
Tree spider
It may not be unique in appearance, but this half-sized
brown swamp spider is in no way just a reskin. It stalks the player
slowly, but ocne within range, it jumps at the player and grabs
on to the top of your head. It weighs you down, causing you to move at 60% speed
and deals 1 heart of damage each second regardless of difficulty. At first
you may have no idea what's happening, but a quick switch to thirdperson
view will reveal the spdier on top of your head. Since it's on your head, you
can't target it, so the only way to get it off is to move your view around like
crazy until it gets thrown off, then dodge its next attack and strike. They
only have 5 hearts due to being only half the size of a normal spider.
They drop spider fangs, which can be fed to your wolf to give it a
+1 and 1/2 heart attack bonus (Bonus does not stack).
Beastman
The beastman looks like a sort of hairy guy with leather pants and glowing
red eyes. His movement speed is about halfway between the player's walking
and sprinting speeds, and he does 4 hearts of damage. The uniqueness of this
mob actually comes from his method of navigating. He can jump 5 blocks into
the air. Normally it will pathfind like a zombie, but always looks for a place closer
to the player that he could reach by leaping rather than walking, prioritizing a space
4 blocks ahead in the direction the player is moving, meaning you could try to climb
aay up a mountain, but it can intercept you occasionally. It has 15 hearts of health
and drops 0-1 beastman feet. You can craft beast boots like this.
When you put them on, you can jump 4 blocks into the air (Note that this
is actually not high nough to leap over a 4-block-high obstruction. The player
jumps one and a half blocks high, but can not jump over a fence, which counts
as 1 and a half blocks. So in other words, you could only actually get over a
3 to 3 and a half block obstacle.) and enough fall resistance to not take any
damage from the jump.
How about a mob that switches bodies with you?
Ghust - I don't find this one bad or good, just... empty. I say that because this is just a tissue sample of a Ghast. The tornado thing sounds kind of Blaze-y, but it's not a bad thing. I hope this thing is easy to avoid, I'd hate to be thrown in a random direction in the Nether where I'll probably be acquainted with a lot of lava.
Tree Spider - Some people don't like prefix/duplicate mobs, but I think that maybe, just maybe, another spider could fit in. The description of this mob started out alright until you got that "slowing you down" part. That's gonna get very frustrating, especially if you're low on health, trying to run back home, get grabbed by this spider you didn't see in the dark, then get fisted by every other hostile mob around you because you can't move very fast and the spider is taking health. No support there, sorry.
Beastman - Baaaaaaad name. He sounds kind of interesting, but I think we have enough human/humanoid mobs. The "beast boots" would be a no go, because the beacon block is already the supplier of this ability.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Woah, calm down. I gave him detailed criticism, I could have just said "nope. idea sux. lol bye", but I didn't. Don't let the fire rush to your head just yet. Breathe.
Oh, one more thing.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
endermen, ghast, (Very big) spiders, so i think they should add more realistic enemy mobs,
here are some ideas, Bears, Piranha, Bees,
Snakes, Rattle snakes, Hawks, Birds.
Also, you may want to look over your topic and fix the typos in there.
I spotted a few....
Stay fluffy~
You make a post insulting someone, and then you turn around and make the exact same mistake most new users make. As for the mobs, yes, they're random, but it works well in the long run and doesn't really need justification.
Yeah, it doesn't work that way. There's no good reason for Mojang to suddenly add all these animals just for the sake of realism, and the sake of giving us more animals. If a new animal is added, it's best if they serve a unique purpose and have unique characteristics - both of which should be explained in the suggestion, rather than just spouting some animal names.
comment on my topic and ive just never seen a good comment from her, anyways im not insulting mojang im
just saying i dont get how the friendly mobs are realistic and the enemy mobs arent, im not just "spouting"
some animal names these are real animals in "real" life its pretty obvious what they can do, Bears: eat honey
and attack players and catch fish from the ocean or river biomes, Piranha: come in groups in any type of
water and they attack, Bees: make honey attack players in swarms until they get in shelter or jump in water,
Snakes: attack players and are usually in desert/swamp biomes, Rattle snakes: do the same as the "Snake"
but poison you, Hawks: They attack from the sky and fly along with "Birds", Birds: They are pointless but it
would be nice to see them flying around during a sunset, at the beach or anywhere, but hawks usually are
nearby, there is a description, good enough?
Other ideas aren't that great.
What topic are you talking about? Anyway, I'll admit she can be very harsh, but she also brings in some excellent points that other people don't think of because they never think of the long-run terms a suggestion could truly bring.
When suggesting mobs based off of real life animals, you still have to give the details, because Minecraft isn't real life. For example, you mention how bears eat honey. Okay, so are you also suggesting honey to be in the game as well? If so, how can the player use the honey? See what I mean?
For the most part. Yes.