Right now, you can have the normal chest, or put another chest right next to it to make a wide chest. In either case it opens upward, so placing blocks on top of it makes it so you can't access it. Also, you can't place chests right next to each other.
And once you've got a store room, you end up with a bunch of chests that all look alike, which makes it hard to remember what goes where unless you start using signs... and any time you have to resort to words, you're looking at a lack of efficient design.
In the interest of some visual variety - which would make it easier to tell what goes where in a crowded storeroom - I would like to see the following (note: these all act like chests, but have different textures and GUIs, so the feel of them is different. And texture packs could really make these seem distinctive.
A 2x1 unit that opens forward: Closet/Refrigerator
This'd happen when you stack one chest directly on top of another one. (It wouldn't happen if one of the chests is already bound to another chest, so you could still stack multiple big chests on top of each other; and it happens only when you place a chest, not when you destroy a chest, so it'd still be possible to get single chests stacked on top of each other if you make one of them a big chest first.)
A 1x1 or 1x2 unit that opens forward: Cupboard/Shelves
This'd happen when you put a chest in a place where there's a block directly above it. This allows chests under stairs, and cupboards attached to ceilings.
In addition, I'd like to see it possible to put chests of any type right next to each other. They would only bond if the chest they're bonding to is not already bonded, and therefore you could have a large chest next to a small chest next to a closet without any trouble (if you placed the small chest last).
The only problem I can see is if you place a chest between two or more possible choices for bonding - in which case the game should have some preference as to what happens (e.g., the game always seeks to make a large chest before it tries a refrigerator, and it tries to bond with a north chest before east or whatever).
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Do you have links to the old suggestions? I'd really like to see what they said.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I just installed Metallurgy for my nephew - is Metallurgy 2 a separate mod, an update, or what?
Regardless, things like this should be in vanilla. Yes, you could store everything in chests and that would suffice physically, but it doesn't suffice mentally. The mental burden of keeping track of too much information is covered by Donald Norman in his books on efficient human-centered design, and he's big on things like helping the environment itself to reduce our mental work load. I think a couple new visuals for chests would work from both a game-mechanics standpoint (allowing more placement options) and a mental-workload standpoint (reducing the effort it takes to remember where I put my food).
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
...this will destroy the current chest mechanic. I realise that the fact that chests need open space above them can be an inconvenience sometimes, but that's how the game works. implementing cupboard would render this system useless.
In what way do you understand the system to currently be useful?
I would post more right now, but I'd like to be sure I'm clear on what you're trying to say before I try to debate it.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
This would be nice if coded properly, but as it would be quite glitchy.... Can I say... Neutral support? Nah... Sounds wrong.... Plain neutral is bad too... Bacon? Bacon! Bacon. My opinion is bacon.
Well, I was expecting huge0 to reply, but I guess he's not coming back.
When it comes to inconvenience in games, I try to ask myself: Is there a good reason for this?
There are certainly plenty of inconveniences that are actually in the game for good reason. Why don't we have diamond-speed tools right from the get-go? Because having multiple tiers of tools is one of the big pulls of the game, and it really feels like an upgrade when you go from stone through iron to diamond. I'd include a couple more examples, but this point seems fairly obvious.
The other day my nephew was playing and one of his cats got on a chest. He couldn't open the chest. We later found out that this was a deliberate behavior to make the cats seem more like cats IRL. I found it cute. It's inconvenient, sure, but it adds value to the game.
Just having chests that won't open adds no value - but having chests in two or three variants, some opening upwards and some frontwards, definitely adds value. And there would still be a way to deliberately make a "locked" chest by putting the chest in position first and the block that locks it second - I describe the patterns here.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Well, I was expecting huge0 to reply, but I guess he's not coming back.
When it comes to inconvenience in games, I try to ask myself: Is there a good reason for this?
There are certainly plenty of inconveniences that are actually in the game for good reason. Why don't we have diamond-speed tools right from the get-go? Because having multiple tiers of tools is one of the big pulls of the game, and it really feels like an upgrade when you go from stone through iron to diamond. I'd include a couple more examples, but this point seems fairly obvious.
The other day my nephew was playing and one of his cats got on a chest. He couldn't open the chest. We later found out that this was a deliberate behavior to make the cats seem more like cats IRL. I found it cute. It's inconvenient, sure, but it adds value to the game.
Just having chests that won't open adds no value - but having chests in two or three variants, some opening upwards and some frontwards, definitely adds value. And there would still be a way to deliberately make a "locked" chest by putting the chest in position first and the block that locks it second - I describe the patterns here.
Agreed. I don't really have much more to add at this point. I like the general idea, but it might be glitchy. Although, I think I'l support as I remembered how chests work I think. They work with tile entity stuff, meaning that with a double chest now, it's really just showing the inventories of two seperate chests with one click, and letting you place them closer together. With this if any glitched out, no items would be lost.
I don't really expect it to be glitchy, if these criteria are met:
1. Chests and half-chests aren't constantly checking what they're supposed to be, but exist as entities on their own, with specific settings such as direction and which half of the chest they're supposed to be and such.
2. The point at which all these settings get decided is the point at which a chest is set down.
3. The chest looks in six directions (down, up, north, east, south, west) in a specific order, and bonds only with the first unbonded chest it finds.
Again, I'm not sure how the programming works behind-the-scenes, but if I were doing this in one of the languages I know, I'm pretty sure I could make it work without too much trouble. Though I've only dabbled in 3d a bit, so maybe it's more difficult than I expect it to be.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I love it. More chests which open outwards would be nice however obviously, the opening side has to be free. I would go further and make cupboards join visually but still act independently.
I'm pleased to see a slow accumulation of better abilities to decorate. We've got colored clay, carpets, hay stacks, even packed ice, and now colored glass coming up.
Part of me wants to think that it's only a matter of time before Minecraft gains some decent furniture, and that this will include some variety for chests. The other part says that it's not inevitable. I've heard the claim that we don't need e.g. chairs you could actually sit in, because you can make chair-looking-things out of existing blocks - or tables you could put plates on, because you can make table-looking-things using fences and carpet and who wants a horizontal item frame anyway? Although I much appreciate the fact that people can and do accomplish this visually, that doesn't stop me from wanting a few furniture pieces to be actual parts of Minecraft.And with that comes the desire for a few more choices when it comes to storage.
Right now there's basically two: Chests and Item Frames. I'd like to see horizontal item frames (that you could stick on a table somehow, and showcase a food item at the very least), and of course the storage solutions outlined above....in fact, you could probably do both my suggestions (cupboard and fridge/closet) as one chest type, the front-opening chest, with the cupboard as the single-high variant and the fridge/closet as the double-high variant.
P.S. Would like to see something like the Fireplace Mod, or rather some small part of it (don't want to see several dozen new objects, just a couple) - the smoking chimney is great, as is the ability to have a decent compact fireplace without . Only real problem I have with the mod (besides the overabundance of new items, which for me is a turn-off) is that the ability to cook food in the wild requires a bunch of materials and seems more like a mid-game item, when I'm wanting something you could rig on your first night before you've even managed to get to smelting.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Hey, I've got a coder actually interested in doing some of this! Don't know how likely it is that it'll make it to a usable mod, but here's hoping!
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
The upcoming 1.8 update will include six different varieties for fences and doors, plus armor stands. I'm still hoping for some visual variety for beds, and it seems like a decent time to bring this up again: visual variety for chests.
I could see having chests made out of different types of wood - six varieties would certainly be better than the current lack of variety - but I'm still hoping to see some vertical storage units and a front-opening one you can stick under blocks to make some reasonable cupboards. My kitchens would look so much better with that kind of setup, and I wouldn't have to keep putting chunky half-slabs under the chests to make them look supported.
While some other types of storage units could be conceived of - bedroom tables, for example, and dressers, closets, etc. (well, the armor stand sort of takes the place of a dresser or closet... sort of) - I'm really just after these two, which I consider particularly beneficial to the overall feel of item storage in vanilla Minecraft.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
What would the hatch be useful for? I assume you're working from some real-life thing, and the only thing that comes to mind is trying to maximize storage opportunities on a boat.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
having something that opens sideways in the middle of a ceiling would be a bit derpy. It would be a nice place to hide stuff in adventure maps, too.
I would go for the Hatch on the condition that it had no way to open sideways - that you place it on the ceiling and there are blocks on all four directions, so it opens downward. Otherwise, I think it would get kind of ungainly to place cupboards in some circumstances. Because the thing is, although there are certainly ways to place them against walls, a cupboard can easily be "something that opens sideways in the middle of the ceiling" - although usually as part of a room divider. Check the pictures on this page, or this one. You put cupboards hanging from the ceiling above a counter so you can pass food from the kitchen to the dining room, and also have access to plates, cups, etc. from either side. Ideally. I've never lived in a house so fancy, but I've hoped to someday.
In considering your comment, I considered having chests work like logs - they open in the direction you place them. Would this cause any problems? You could place normal chests by placing them on the ground, front-opening chests by placing them on a wall (and they'd open whichever direction you desire), and bottom-opening chests by placing them on the ceiling (which'd require placing some other blocks if you wanted wall-hanging cupboards). I could see that working, and want to know if anyone can think of a problem with it.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
And once you've got a store room, you end up with a bunch of chests that all look alike, which makes it hard to remember what goes where unless you start using signs... and any time you have to resort to words, you're looking at a lack of efficient design.
In the interest of some visual variety - which would make it easier to tell what goes where in a crowded storeroom - I would like to see the following (note: these all act like chests, but have different textures and GUIs, so the feel of them is different. And texture packs could really make these seem distinctive.
A 2x1 unit that opens forward: Closet/Refrigerator
This'd happen when you stack one chest directly on top of another one. (It wouldn't happen if one of the chests is already bound to another chest, so you could still stack multiple big chests on top of each other; and it happens only when you place a chest, not when you destroy a chest, so it'd still be possible to get single chests stacked on top of each other if you make one of them a big chest first.)
A 1x1 or 1x2 unit that opens forward: Cupboard/Shelves
This'd happen when you put a chest in a place where there's a block directly above it. This allows chests under stairs, and cupboards attached to ceilings.
In addition, I'd like to see it possible to put chests of any type right next to each other. They would only bond if the chest they're bonding to is not already bonded, and therefore you could have a large chest next to a small chest next to a closet without any trouble (if you placed the small chest last).
The only problem I can see is if you place a chest between two or more possible choices for bonding - in which case the game should have some preference as to what happens (e.g., the game always seeks to make a large chest before it tries a refrigerator, and it tries to bond with a north chest before east or whatever).
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I just installed Metallurgy for my nephew - is Metallurgy 2 a separate mod, an update, or what?
Regardless, things like this should be in vanilla. Yes, you could store everything in chests and that would suffice physically, but it doesn't suffice mentally. The mental burden of keeping track of too much information is covered by Donald Norman in his books on efficient human-centered design, and he's big on things like helping the environment itself to reduce our mental work load. I think a couple new visuals for chests would work from both a game-mechanics standpoint (allowing more placement options) and a mental-workload standpoint (reducing the effort it takes to remember where I put my food).
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
In what way do you understand the system to currently be useful?
I would post more right now, but I'd like to be sure I'm clear on what you're trying to say before I try to debate it.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
When it comes to inconvenience in games, I try to ask myself: Is there a good reason for this?
There are certainly plenty of inconveniences that are actually in the game for good reason. Why don't we have diamond-speed tools right from the get-go? Because having multiple tiers of tools is one of the big pulls of the game, and it really feels like an upgrade when you go from stone through iron to diamond. I'd include a couple more examples, but this point seems fairly obvious.
The other day my nephew was playing and one of his cats got on a chest. He couldn't open the chest. We later found out that this was a deliberate behavior to make the cats seem more like cats IRL. I found it cute. It's inconvenient, sure, but it adds value to the game.
Just having chests that won't open adds no value - but having chests in two or three variants, some opening upwards and some frontwards, definitely adds value. And there would still be a way to deliberately make a "locked" chest by putting the chest in position first and the block that locks it second - I describe the patterns here.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Agreed. I don't really have much more to add at this point. I like the general idea, but it might be glitchy. Although, I think I'l support as I remembered how chests work I think. They work with tile entity stuff, meaning that with a double chest now, it's really just showing the inventories of two seperate chests with one click, and letting you place them closer together. With this if any glitched out, no items would be lost.
1. Chests and half-chests aren't constantly checking what they're supposed to be, but exist as entities on their own, with specific settings such as direction and which half of the chest they're supposed to be and such.
2. The point at which all these settings get decided is the point at which a chest is set down.
3. The chest looks in six directions (down, up, north, east, south, west) in a specific order, and bonds only with the first unbonded chest it finds.
Again, I'm not sure how the programming works behind-the-scenes, but if I were doing this in one of the languages I know, I'm pretty sure I could make it work without too much trouble. Though I've only dabbled in 3d a bit, so maybe it's more difficult than I expect it to be.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
[Credit to huge0]
I support.
(Click on one of them :P)
I support this suggestion.
"On a scale of one mile to Lord of the Rings, how far did you walk today?"
Part of me wants to think that it's only a matter of time before Minecraft gains some decent furniture, and that this will include some variety for chests. The other part says that it's not inevitable. I've heard the claim that we don't need e.g. chairs you could actually sit in, because you can make chair-looking-things out of existing blocks - or tables you could put plates on, because you can make table-looking-things using fences and carpet and who wants a horizontal item frame anyway? Although I much appreciate the fact that people can and do accomplish this visually, that doesn't stop me from wanting a few furniture pieces to be actual parts of Minecraft.And with that comes the desire for a few more choices when it comes to storage.
Right now there's basically two: Chests and Item Frames. I'd like to see horizontal item frames (that you could stick on a table somehow, and showcase a food item at the very least), and of course the storage solutions outlined above....in fact, you could probably do both my suggestions (cupboard and fridge/closet) as one chest type, the front-opening chest, with the cupboard as the single-high variant and the fridge/closet as the double-high variant.
P.S. Would like to see something like the Fireplace Mod, or rather some small part of it (don't want to see several dozen new objects, just a couple) - the smoking chimney is great, as is the ability to have a decent compact fireplace without . Only real problem I have with the mod (besides the overabundance of new items, which for me is a turn-off) is that the ability to cook food in the wild requires a bunch of materials and seems more like a mid-game item, when I'm wanting something you could rig on your first night before you've even managed to get to smelting.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
.
I could see having chests made out of different types of wood - six varieties would certainly be better than the current lack of variety - but I'm still hoping to see some vertical storage units and a front-opening one you can stick under blocks to make some reasonable cupboards. My kitchens would look so much better with that kind of setup, and I wouldn't have to keep putting chunky half-slabs under the chests to make them look supported.
While some other types of storage units could be conceived of - bedroom tables, for example, and dressers, closets, etc. (well, the armor stand sort of takes the place of a dresser or closet... sort of) - I'm really just after these two, which I consider particularly beneficial to the overall feel of item storage in vanilla Minecraft.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Constantly evolving, reaching further heights.
I would go for the Hatch on the condition that it had no way to open sideways - that you place it on the ceiling and there are blocks on all four directions, so it opens downward. Otherwise, I think it would get kind of ungainly to place cupboards in some circumstances. Because the thing is, although there are certainly ways to place them against walls, a cupboard can easily be "something that opens sideways in the middle of the ceiling" - although usually as part of a room divider. Check the pictures on this page, or this one. You put cupboards hanging from the ceiling above a counter so you can pass food from the kitchen to the dining room, and also have access to plates, cups, etc. from either side. Ideally. I've never lived in a house so fancy, but I've hoped to someday.
In considering your comment, I considered having chests work like logs - they open in the direction you place them. Would this cause any problems? You could place normal chests by placing them on the ground, front-opening chests by placing them on a wall (and they'd open whichever direction you desire), and bottom-opening chests by placing them on the ceiling (which'd require placing some other blocks if you wanted wall-hanging cupboards). I could see that working, and want to know if anyone can think of a problem with it.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!