Okay. I was reading the topic on enchanted squid, and Badprenup made the point that in order for that to really work out, we'd need another reason to be in the ocean in the first place; Ocean content. I have an idea for that.
Not unlike Jungle/Desert temples, submerged oceanic ruins. The immediate issue is how to explore them; Considering they would only spawn in DEEP ocean. Way out in the middle of the sea. The solution at first is simple - You need the Respiration enchantment!
The best way to do this is to make gold helmets and hunt mobs every night; Gold has the highest enchant rate, last I checked, which means you get more for your exp per item enchanted.
Utilizing gold/leather helmets, it isn't that hard to imagine getting Respiration II or III before long. This gives you reason - other than aesthetics and showing off - to have at least one piece of golden armor, which means something to do with your double chests of gold ingots.
Of course, even with Respiration III, your airtime is still too limited to go exploring ruins underwater for long! Naturally, this means that Submerged Ruins spawn with signs and doors; Natural air bubbles. There'd be mossy cobble fences holding up parts of the ceilings, which make for more air bubbles. As per the suggestion of nitweed below, there'd be a limited number of air bubbles; Only large rooms would have air bubbles made by fence-pillars, and there wouldn't be too many signs or doors; Perhaps, at most, six signs and, other than the doorway to get in, three doors. Wooden, so you can operate them normally.
EDIT: Also as suggested by RedstoneOperator, if feasible, a layer of air at the top of each room instead of signs and doors all over the place?
Now, of course, even with air bubbles, this will be a pain to navigate in the long run, which brings me to the loot.
--One of the loot pieces is the ever-rare diamond. The chances of diamonds spawning in the chests here are rare; About as likely as you are to find one in a mineshaft chest.
--There would also be gold, iron, and a few bones, like in temples.
--One of the new items I suggest is a Fish scale, which is used to brew Potion of Water Breathing! I did get this idea from the Carp thread; Credit be given where credit is due.
>>>The likelihood of a fish scale being in each chest of the Ruins is 75%; Each set of Ruins would have, bare minimum, three chests, so there's a minuscule chance you won't find at least ONE fish scale.
EDIT: Fish scale is in question of usefulness/potentially overpowered. Perhaps ditch this and just make the 'specific' loot the fish egg?
Now, of course, there is more than one way to be 'under water'. These ruins have BASEMENTS! The basement of any Ruins structure is blocked off by a trapdoor and a ladder. This means it is DRY down here, and there's a reason for this. In the basement of ruins is a TREASURY! There will be eight four single chests down here. The trouble is...threetwo none of them are TRAPPED CHESTS, and the room is made of a new block; Merstone. Merstone is not unlike Silverfish Egg blocks; Except, when you mine Merstone, it changes to water, and slowly corrodes away other Merstone around it. Merstone, however, unlike Silverstone, does NOT transform regular stone around it; This is to prevent you mining under your house only to learn your most recent boating trip loaded chunks and have merstone stretching back home. That would suck.
Now, this means you can't really check; You'll likely still die, either by drowning or being crushed by sand as you try to tunnel out. You might even drown TRYING to tunnel out!
So you don't break the stones. Bad idea. Of course, this means you've gotta guess which chests are trapped, and which aren't...
-The really big issue is, if you trip a trapped chest, it primes the TNT directly below and behind it. Blowing up the chest, it's loot, and some merstone. Be careful of that! However, the non-trapped chests have 100% chance of a fish scale in each(remove?), and there is a 50/50% chance of finding a Fish Egg.
--This would introduce the mob Fish as a pet, which lays more eggs in water pools and has a chance of dropping fish scales when killed(perhaps change loot to Raw Fish item?)
>In order for a fish egg to hatch, you need a pool at least 2x2x2; Basically, an infinite water square one on top of the other.
-Once hatched, the new Fishling grows into a full Fish in one Minecraft day, and will lay eggs in another Minecraft day. Chance of Fish dropping Fish Scale is 1/4, or 25%. Fishlings don't drop anything, like other baby animals. Fish are breedable if you have two; You can craft fish food for them, made with 1 wheat and 1 seed. This gives 2 fishfood. Feed Fish with Fishfood and they'll breed, producing a Fertilized Egg, which hatches faster; Half a Minecraft Day, and the same 1/2 for growthrate into an adult Fish.
There is also a 1/30 chance of a hatched Fishling being a Golden Fishling. Nothing special for drops or anything, just looks like a gold ingot with a head and tail.
I'm multitasking atm, so I'll fix up and add things as posts are made and as they come to me from here; I know it probably sounds a bit incomplete, but I can't do much about that right now.
Post edited.
Number of chests changed;
>Trapped chests removed;
Amount of air bubbles specified;
>Removed.
Awaiting idea on how to change Treasury Traps.
>Perhaps Merstone damages you if you mine it instead of turning into water, or in addition to?
If you want to suggest a trap, by all means; Do. I'm open to ideas. I'll still be brainstorming though.
I would love to have oceanic ruins to explore, but WOOOW, you really need to take more advantage of paragraphing, maybe even putting headings above your paragraphs. Also, the post could also stand to be more concise. If i see another of your threads, i really hope you put more structure into them, perhaps you should even improve this one.
That said, i think the idea of merstone is pretty awesome, but of course, mojang doesn't put things in minecraft because they are awesome. You could easily make water traps with what is already available.
I would have changed quite a few things about this idea, some small, some big, but here are the ones i'd like to point out specifically:
-Treasuries would have too many chests, i feel they should have fewer chests and traps in different forms, to make the loot more valuable, on a similar scale to jungle temples.
-Water breathing potions would make it a little too easy to explore the ruins given that you can just take some doors and signs with you for air, not to mention the already available air pockets, air-filled basements and enchanted helms.
I know it's a bit thrown together; I plan to fix that if this topic stays around long enough. I've got a lot on my mind recently, which results in...posts like the above. I only put in a water-breathing potion ingredient as something to match the realm; What else are you going to find in an underwater ruin, y'know?
Eight Small chests, btw, doesn't mean they're full to the brim with items; Like mineshaft chests, they can have as few as 2-3 items, and I've seen them with as many as six different slots holding an item, though that's usually when there's two spots of redstone and three of something like an iron ingot. However, I understand the problem with so many chests; One could get lucky and all 5 of the non-trapped chests could have really good loot.
Water breathing potions, for the possibility of inherent overpoweredness, would, at least in my mind, have the lower duration of Regen potions; 16 seconds base, 45 for extended on Water Breathing. This way, at least it's not like Fire Resist, which can last as long as 8 minutes for a drinkable. I can swim through the lava ocean in the nether for 8 minutes like that without taking a single point of damage. That would be extremely overpowered as a duration for water breathing.
The air bubbles themselves would only be common enough that you'd get past with respiration II without taking damage between them by default; A doorway as an entry airbubble, a few pillars of cobble and mossy fence, and depending on how far it goes, as many as, say, 4-6 signs? The base idea of this is an underwater stronghold without all those holes and tears because of caves. I debated calling it Remnants of Atlantis for this reason; I figured submerged ruins was a better name, though.
So...I'll fix up the first post to be a bit more readable, and change a few things to fit the suggestions thus far.
I hate to be the bearer of bad news, however, you can easily tell the difference between trapped and regular chests... the trapped have what appears to be redstone around the lock,which means if you know what to look for you already know which chests to break for their loot. If you fix that though I'll show more support.
This is exactly the kind of thing I was talking about. I would like to see this, or something similar in the bottom of the ocean to spice up oceanic content.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I hate to be the bearer of bad news, however, you can easily tell the difference between trapped and regular chests... the trapped have what appears to be redstone around the lock,which means if you know what to look for you already know which chests to break for their loot. If you fix that though I'll show more support.
Hm...Not having tested the snapshots myself, I wasn't aware of this. Thanks. Maybe the treasury won't have trapped chests, but it does close behind you (deadlock circuit with a piston?) and you have to find a button to hit to unlock it.
Support. Maybe make the Air Bubbles be a layer of air near the roof.
Hm...True. I didn't think of that, though I think that's because I wasn't sure if water would "fix" itself to fill the rooms, and depending on generation of the world, some maps might end up with rooms in ruins where there aren't any air bubbles. Still...I agree with this.
This is exactly the kind of thing I was talking about. I would like to see this, or something similar in the bottom of the ocean to spice up oceanic content.
Not unlike Jungle/Desert temples, submerged oceanic ruins. The immediate issue is how to explore them; Considering they would only spawn in DEEP ocean. Way out in the middle of the sea. The solution at first is simple - You need the Respiration enchantment!
The best way to do this is to make gold helmets and hunt mobs every night; Gold has the highest enchant rate, last I checked, which means you get more for your exp per item enchanted.
Utilizing gold/leather helmets, it isn't that hard to imagine getting Respiration II or III before long. This gives you reason - other than aesthetics and showing off - to have at least one piece of golden armor, which means something to do with your double chests of gold ingots.
Of course, even with Respiration III, your airtime is still too limited to go exploring ruins underwater for long! Naturally, this means that Submerged Ruins spawn with signs and doors; Natural air bubbles. There'd be mossy cobble fences holding up parts of the ceilings, which make for more air bubbles. As per the suggestion of nitweed below, there'd be a limited number of air bubbles; Only large rooms would have air bubbles made by fence-pillars, and there wouldn't be too many signs or doors; Perhaps, at most, six signs and, other than the doorway to get in, three doors. Wooden, so you can operate them normally.
EDIT: Also as suggested by RedstoneOperator, if feasible, a layer of air at the top of each room instead of signs and doors all over the place?
Now, of course, even with air bubbles, this will be a pain to navigate in the long run, which brings me to the loot.
--One of the loot pieces is the ever-rare diamond. The chances of diamonds spawning in the chests here are rare; About as likely as you are to find one in a mineshaft chest.
--There would also be gold, iron, and a few bones, like in temples.
--One of the new items I suggest is a Fish scale, which is used to brew Potion of Water Breathing! I did get this idea from the Carp thread; Credit be given where credit is due.
>>>The likelihood of a fish scale being in each chest of the Ruins is 75%; Each set of Ruins would have, bare minimum, three chests, so there's a minuscule chance you won't find at least ONE fish scale.
EDIT: Fish scale is in question of usefulness/potentially overpowered. Perhaps ditch this and just make the 'specific' loot the fish egg?
Now, of course, there is more than one way to be 'under water'. These ruins have BASEMENTS! The basement of any Ruins structure is blocked off by a trapdoor and a ladder. This means it is DRY down here, and there's a reason for this. In the basement of ruins is a TREASURY! There will be
eightfour single chests down here. The trouble is...threetwonone of them are TRAPPED CHESTS, and the room is made of a new block; Merstone. Merstone is not unlike Silverfish Egg blocks; Except, when you mine Merstone, it changes to water, and slowly corrodes away other Merstone around it. Merstone, however, unlike Silverstone, does NOT transform regular stone around it; This is to prevent you mining under your house only to learn your most recent boating trip loaded chunks and have merstone stretching back home. That would suck.Now, this means you can't really check; You'll likely still die, either by drowning or being crushed by sand as you try to tunnel out. You might even drown TRYING to tunnel out!So you don't break the stones. Bad idea. Of course, this means you've gotta guess which chests are trapped, and which aren't...-
The really big issue is, if you trip a trapped chest, it primes the TNT directly below and behind it. Blowing up the chest, it's loot, and some merstone. Be careful of that!However, thenon-trappedchests have 100% chance of a fish scale in each(remove?), and there is a 50/50% chance of finding a Fish Egg.--This would introduce the mob Fish as a pet, which lays more eggs in water pools and has a chance of dropping fish scales when killed(perhaps change loot to Raw Fish item?)
>In order for a fish egg to hatch, you need a pool at least 2x2x2; Basically, an infinite water square one on top of the other.
-Once hatched, the new Fishling grows into a full Fish in one Minecraft day, and will lay eggs in another Minecraft day. Chance of Fish dropping Fish Scale is 1/4, or 25%. Fishlings don't drop anything, like other baby animals. Fish are breedable if you have two; You can craft fish food for them, made with 1 wheat and 1 seed. This gives 2 fishfood. Feed Fish with Fishfood and they'll breed, producing a Fertilized Egg, which hatches faster; Half a Minecraft Day, and the same 1/2 for growthrate into an adult Fish.
There is also a 1/30 chance of a hatched Fishling being a Golden Fishling. Nothing special for drops or anything, just looks like a gold ingot with a head and tail.
I'm multitasking atm, so I'll fix up and add things as posts are made and as they come to me from here; I know it probably sounds a bit incomplete, but I can't do much about that right now.Post edited.
Number of chests changed;
>Trapped chests removed;
Amount of air bubbles specified;
>Removed.
Awaiting idea on how to change Treasury Traps.
>Perhaps Merstone damages you if you mine it instead of turning into water, or in addition to?
If you want to suggest a trap, by all means; Do. I'm open to ideas. I'll still be brainstorming though.
That said, i think the idea of merstone is pretty awesome, but of course, mojang doesn't put things in minecraft because they are awesome. You could easily make water traps with what is already available.
I would have changed quite a few things about this idea, some small, some big, but here are the ones i'd like to point out specifically:
-Treasuries would have too many chests, i feel they should have fewer chests and traps in different forms, to make the loot more valuable, on a similar scale to jungle temples.
-Water breathing potions would make it a little too easy to explore the ruins given that you can just take some doors and signs with you for air, not to mention the already available air pockets, air-filled basements and enchanted helms.
Eight Small chests, btw, doesn't mean they're full to the brim with items; Like mineshaft chests, they can have as few as 2-3 items, and I've seen them with as many as six different slots holding an item, though that's usually when there's two spots of redstone and three of something like an iron ingot. However, I understand the problem with so many chests; One could get lucky and all 5 of the non-trapped chests could have really good loot.
Water breathing potions, for the possibility of inherent overpoweredness, would, at least in my mind, have the lower duration of Regen potions; 16 seconds base, 45 for extended on Water Breathing. This way, at least it's not like Fire Resist, which can last as long as 8 minutes for a drinkable. I can swim through the lava ocean in the nether for 8 minutes like that without taking a single point of damage. That would be extremely overpowered as a duration for water breathing.
The air bubbles themselves would only be common enough that you'd get past with respiration II without taking damage between them by default; A doorway as an entry airbubble, a few pillars of cobble and mossy fence, and depending on how far it goes, as many as, say, 4-6 signs? The base idea of this is an underwater stronghold without all those holes and tears because of caves. I debated calling it Remnants of Atlantis for this reason; I figured submerged ruins was a better name, though.
So...I'll fix up the first post to be a bit more readable, and change a few things to fit the suggestions thus far.
Stay fluffy~
Think that wither swords in game would be cool? post here! http://www.minecraft...her-sword-drop/
-
View User Profile
-
View Posts
-
Send Message
ModeratorWant some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Hm...Not having tested the snapshots myself, I wasn't aware of this. Thanks. Maybe the treasury won't have trapped chests, but it does close behind you (deadlock circuit with a piston?) and you have to find a button to hit to unlock it.
Hm...True. I didn't think of that, though I think that's because I wasn't sure if water would "fix" itself to fill the rooms, and depending on generation of the world, some maps might end up with rooms in ruins where there aren't any air bubbles. Still...I agree with this.
I'm glad you like it :3
I accidentally a missing word? Still, thanks for the interest
Updating OP in 5...4...3...2...1...
EDIT: Updated.