With 1.5 coming up, there will be new features with redstone that is based on the strength of the redstone signal. However, there is not a reliable and compact way to reduce the redstone signal (the only 2 methods i can think of is 1. run the wire longer and 2. use the subtraction feature on the comparator), only amplify it. A resistor (recipe/textures undetermined) will decrease the power of the signal x amount, the x being determined by a bar showing resistance levels, up to about 5 (thats my idea). This can be changed by right clicking the resistor. The resistor might also work as a diode with no delay (thoughts on this?).
Right now Jukeboxes act as resistors. Insert a disc with damage number 1-13 and they output a signal to a comparator with 1-13 power. That being said, it's not the most... elegant... way of doing things, and discs are rather annoying to farm on survival, so I could get behind this idea.
Right now Jukeboxes act as resistors. Insert a disc with damage number 1-13 and they output a signal to a comparator with 1-13 power. That being said, it's not the most... elegant... way of doing things, and discs are rather annoying to farm on survival, so I could get behind this idea.
Hmm, I am not sure if you understood me quite the way i intended... I guess I should have worded it better.
Anyways, what I meant was, if, for example, a daylight sensor was emmiting a signal with 12 strength during the day, if you connect its output to 2 resistors, both with resistance level 4, the redstone emmited out from that will only travel 4 blocks (initial 12 strength -4 -4 from the 2 resistors). Think of a resistor with 4 resistance levels like a redstone comparator with a source 8 blocks away from the side input.
Great... After reading back at what I wrote, it doesn't make any sense at all :/
Right now I'm not sure there are enough redstone based tools that work on the amount of power in the redstone yet. The only one that comes to mind is the coparator so while it would be useful in that one very specific aspect it would serve any use else where at least not right now.
There may be other things that run off of signal strength that I just am not thinking about, if so please correct me.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
Right now I'm not sure there are enough redstone based tools that work on the amount of power in the redstone yet. The only one that comes to mind is the coparator so while it would be useful in that one very specific aspect it would serve any use else where at least not right now.
There may be other things that run off of signal strength that I just am not thinking about, if so please correct me.
Comparators attached to any storage device effect signal strength (including Jukeboxes). The reason that this is helpful is that it allows redstone to have some additional logic functions, by letting your circuits compare signal strengths and accomplish tasks based on if/thens that are judged by items.
What I'm wondering is why you would want a resistor for a circuit when you already control the strength of the signal by either what's in the storage device or how far the signal has gone. If you don't want as strong of a signal, take something out of the chest, take out a redstone repeater, let the signal run longer, or put a jukebox into your wiring.
Right now I'm not sure there are enough redstone based tools that work on the amount of power in the redstone yet. The only one that comes to mind is the coparator so while it would be useful in that one very specific aspect it would serve any use else where at least not right now.
There may be other things that run off of signal strength that I just am not thinking about, if so please correct me.
Say you wanted a current of at least a certain strength. Instead of placing a torch a distance away from a comparator, you can just put down a resistor. It's a way of shortening circuits. They be useful in electrical engineering, and they'll be useful in minecraft for making smaller, cleaner redstone builds.
Suggestions, thoughts, or criticisms are welcome.
Hmm, I am not sure if you understood me quite the way i intended... I guess I should have worded it better.
Anyways, what I meant was, if, for example, a daylight sensor was emmiting a signal with 12 strength during the day, if you connect its output to 2 resistors, both with resistance level 4, the redstone emmited out from that will only travel 4 blocks (initial 12 strength -4 -4 from the 2 resistors). Think of a resistor with 4 resistance levels like a redstone comparator with a source 8 blocks away from the side input.
Great... After reading back at what I wrote, it doesn't make any sense at all :/
There may be other things that run off of signal strength that I just am not thinking about, if so please correct me.
Comparators attached to any storage device effect signal strength (including Jukeboxes). The reason that this is helpful is that it allows redstone to have some additional logic functions, by letting your circuits compare signal strengths and accomplish tasks based on if/thens that are judged by items.
What I'm wondering is why you would want a resistor for a circuit when you already control the strength of the signal by either what's in the storage device or how far the signal has gone. If you don't want as strong of a signal, take something out of the chest, take out a redstone repeater, let the signal run longer, or put a jukebox into your wiring.
Say you wanted a current of at least a certain strength. Instead of placing a torch a distance away from a comparator, you can just put down a resistor. It's a way of shortening circuits. They be useful in electrical engineering, and they'll be useful in minecraft for making smaller, cleaner redstone builds.
This thing will really ease redstone schemes in 1.5+, make it more compact.