I think it might be a good idea to be able to dye wool various colors like we can with leather armor. It would be nice to be able to dye wool with multiple dyes to get different shades of the various colors. Perhaps keep the 16 original colors for sheep and have them drop that color of wool, but for the wool item add in a color id like with the leather armor.
What I think Cushiondude means, is how Leather Armor has a color scale. The more you add dye, the more vibrant the color is. Add 4 purple and 3 red, and a nice red-violet color comes out. I think it's a great addition to wool coloring.
What I think Cushiondude means, is how Leather Armor has a color scale. The more you add dye, the more vibrant the color is. Add 4 purple and 3 red, and a nice red-violet color comes out. I think it's a great addition to wool coloring.
I thought of this a while back myself. It seems like a great idea that wouldn't be too hard to implement, and it would bring a lot more vibrancy to my builds.
It's nice, but you know there would have to be about 16,500,000 different damage values...
Leather Armor has about 16,500,00 data values.
Anyways, how about dying wool in a crafting table would be like leather armor, and you can right click on wool to dye it a default wool color?
I think it might be a good idea to be able to dye wool various colors like we can with leather armor. It would be nice to be able to dye wool with multiple dyes to get different shades of the various colors. Perhaps keep the 16 original colors for sheep and have them drop that color of wool, but for the wool item add in a color id like with the leather armor.
What do you guys think?
Yeah, this could work, but it would require the wool texture to be grayscaled, and I personally prefer wool having different textures, because a lot of adventure maps use custom texture packs tat use wools as special blocks. One way around this would be to add a seperate grayscale texture for the mixed colours only.
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Yeah, this could work, but it would require the wool texture to be grayscaled, and I personally prefer wool having different textures, because a lot of adventure maps use custom texture packs tat use wools as special blocks. One way around this would be to add a seperate grayscale texture for the mixed colours only.
This seems feasible. The standard 16 (right?) colors could be separate textures, with any other data values being based off a separate grayscale block.
At the end of the day, though, there's a lot of blocks out there and maps can always change to using a different block for their texpacks.
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What do you guys think?
If I say anything stupid, assume I'm tired.
correct, I'll try to reword it to be more clear.
Good point. I feel sure the MC team could sort it out, though.
Anyways, how about dying wool in a crafting table would be like leather armor, and you can right click on wool to dye it a default wool color?
Yeah, this could work, but it would require the wool texture to be grayscaled, and I personally prefer wool having different textures, because a lot of adventure maps use custom texture packs tat use wools as special blocks. One way around this would be to add a seperate grayscale texture for the mixed colours only.
This seems feasible. The standard 16 (right?) colors could be separate textures, with any other data values being based off a separate grayscale block.
At the end of the day, though, there's a lot of blocks out there and maps can always change to using a different block for their texpacks.