This is a fairly simple new idea to encourage fishing, and make it more interesting!
OK so first of all, lets go over some of the new changes to the mechanics. I don't think we need to add a fish mob, but here are a few more things that are necessary for this suggestion to work:
First of all, there are more types of fish. Not hundreds, we don't need this to become to complicated, but 5 or 6 new catches would be nice. I will list the new fish in a bit.
The way you catch fish now is different slightly. Once a fish is on the hook, you have to pull in time with the fish's resistance (Meaning, when the bouy goes down again, usually after a second or two after its caught on the hook, you have to click. If you click in time then it will pull the fish closer. If you miss, then the fish will get further away until eventually freeing itself. You can tell if a fish is on the end of your hook if the rod is thrashing around. The difficulty of this is determined by the strength of the fish you catch. You can approximate the strength level by how much the rod is thrashing. Note also that this new mechanic makes catching smaller fish slightly easier.
Next, these new fishes have to be different in some ways, so here are a few mechanics that can vary from fish to fish:
Found: This is where you can catch the fish. Different fish can only be found in certain biomes or areas.
Food Worth: This is how much food the fish will restore when eaten. Raw fish will give one bar of hunger. To get the full bonus, you have to cook them.
Strength: This is how hard a fish will resist you. As of the current mechanics, you need to just click when the bouey goes down. Well, thats no longer true (With big fish at least). This level goes from one to five, one meaning no resistance, and five meaning lots of resistance.
Rarity: This is how rare your fish is. Some fish are incredibly rare, others quite common.
Other Charictaristics: A few fish have some "special" qualities.
Fish types:
Salmon: (This is the current fish)
Found: Everywhere above ground, except in jungles.
Food Worth: 6 (3 bars)
Strength: 1
Rarity: Very Common
Other Charictaristics: None
Trout:
Found: Rivers, and also medium sized lakes in plains or forests.
Food Worth: 7 (3 and a half bars)
Strength: 2
Rarity: Common
Other Charictaristics: None
Pike:
Found: Rivers, and rarely in the ocean.
Food Worth: 8 (4 bars)
Strength: 3
Rarity: Common
Other Charictaristics: None
Tuna:
Found: Oceans
Food Worth: 8 (4 bars)
Strength: 2
Rarity: Common
Other Charictaristics: Ocelots can be tamed immediately with tuna 90% of the time
Bass:
Found: Oceans and very large lakes
Food Worth: 12 (6 bars)
Strength: 3.5
Rarity: Uncommon
Other Charictaristics: They make nice fireplace decor, when put on item plates (Just saying).
Shark: (Not great whites, just small-mid sized sharks)
Found: Oceans
Food Worth: 16 (8 bars)
Strength: 5
Rarity: Rare
Other Charictaristics: Provide a short strength bonus when eaten.
Green Snapper:
Found: Swamps
Food Worth: 14 (7 bars)
Strength: 4
Rarity: Rare
Other Charictaristics: Multiple bonuses are applied over a short ammount of time at random.
Clam:
Found: Oceans, or along the shallow beach waters
Food Worth: 2 (1 bar)
Strength: 1
Rarity: Very Rare
Other Charictaristics: Only eaten raw. Can be put on anvil, and smashed at the cost of one experience level. This has a 1 in 20 chance of emitting a pearl.
I will add uses for pearls in about an hour, but just know that it will be very useful. If you have ideas of your own, you can post.
I feel like this makes fishing more appealing, and will also give somewhat of a use to ocean biomes.
Please comment and lend some constructive critisizm if you want.Also, the fish that is hooked is random (Well, more or less based on rarity).
I'm having trouble thinking of a good use for pearls. At first I figured like, combine with a weapon/tool on an anvil and you can enchant it twice... but then I realized just how stupid that was.
Well, I really have no idea what they could be used for. They are rare and all, so they have to be pretty good. Anybody else have an idea?
I really like the idea! However, some of the numbers don't seem right. For example, salmon are usually a lot bigger than trout, etc.
I agree, I think Trout and Salmon should be switched. Other than that, I like it. There was another thread about different things affecting fishing rates that I liked, I'll see if I can find it.
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Some are a bit OP with the bonuses, but I could live with this in vanilla.
I agree with this. I love to fish in minecraft already and this would just make it more interesting, though I think the numbers could use some tweaking. I support.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
I really like this suggestion. No one really thinks about fishing. To be honest, everyone thinks that it's very boring but this could make it interesting.
I like the types of fishes and where they can be found in. This seems very interesting to me and I hope it's implimented into the game.
its a good idea but without timing and all that jazz, we just need more fish types, maybe some bubble lures and maybe actaul fish in the water (even if they are just sprites for show)
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Curse PremiumOK so first of all, lets go over some of the new changes to the mechanics. I don't think we need to add a fish mob, but here are a few more things that are necessary for this suggestion to work:
First of all, there are more types of fish. Not hundreds, we don't need this to become to complicated, but 5 or 6 new catches would be nice. I will list the new fish in a bit.
The way you catch fish now is different slightly. Once a fish is on the hook, you have to pull in time with the fish's resistance (Meaning, when the bouy goes down again, usually after a second or two after its caught on the hook, you have to click. If you click in time then it will pull the fish closer. If you miss, then the fish will get further away until eventually freeing itself. You can tell if a fish is on the end of your hook if the rod is thrashing around. The difficulty of this is determined by the strength of the fish you catch. You can approximate the strength level by how much the rod is thrashing. Note also that this new mechanic makes catching smaller fish slightly easier.
Next, these new fishes have to be different in some ways, so here are a few mechanics that can vary from fish to fish:
Found: This is where you can catch the fish. Different fish can only be found in certain biomes or areas.
Food Worth: This is how much food the fish will restore when eaten. Raw fish will give one bar of hunger. To get the full bonus, you have to cook them.
Strength: This is how hard a fish will resist you. As of the current mechanics, you need to just click when the bouey goes down. Well, thats no longer true (With big fish at least). This level goes from one to five, one meaning no resistance, and five meaning lots of resistance.
Rarity: This is how rare your fish is. Some fish are incredibly rare, others quite common.
Other Charictaristics: A few fish have some "special" qualities.
Fish types:
Salmon: (This is the current fish)
Found: Everywhere above ground, except in jungles.
Food Worth: 6 (3 bars)
Strength: 1
Rarity: Very Common
Other Charictaristics: None
Trout:
Found: Rivers, and also medium sized lakes in plains or forests.
Food Worth: 7 (3 and a half bars)
Strength: 2
Rarity: Common
Other Charictaristics: None
Pike:
Found: Rivers, and rarely in the ocean.
Food Worth: 8 (4 bars)
Strength: 3
Rarity: Common
Other Charictaristics: None
Tuna:
Found: Oceans
Food Worth: 8 (4 bars)
Strength: 2
Rarity: Common
Other Charictaristics: Ocelots can be tamed immediately with tuna 90% of the time
Bass:
Found: Oceans and very large lakes
Food Worth: 12 (6 bars)
Strength: 3.5
Rarity: Uncommon
Other Charictaristics: They make nice fireplace decor, when put on item plates (Just saying).
Shark: (Not great whites, just small-mid sized sharks)
Found: Oceans
Food Worth: 16 (8 bars)
Strength: 5
Rarity: Rare
Other Charictaristics: Provide a short strength bonus when eaten.
Green Snapper:
Found: Swamps
Food Worth: 14 (7 bars)
Strength: 4
Rarity: Rare
Other Charictaristics: Multiple bonuses are applied over a short ammount of time at random.
Clam:
Found: Oceans, or along the shallow beach waters
Food Worth: 2 (1 bar)
Strength: 1
Rarity: Very Rare
Other Charictaristics: Only eaten raw. Can be put on anvil, and smashed at the cost of one experience level. This has a 1 in 20 chance of emitting a pearl.
I will add uses for pearls in about an hour, but just know that it will be very useful. If you have ideas of your own, you can post.
I feel like this makes fishing more appealing, and will also give somewhat of a use to ocean biomes.
Please comment and lend some constructive critisizm if you want.Also, the fish that is hooked is random (Well, more or less based on rarity).
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Curse PremiumWell, I really have no idea what they could be used for. They are rare and all, so they have to be pretty good. Anybody else have an idea?
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ModeratorI agree, I think Trout and Salmon should be switched. Other than that, I like it. There was another thread about different things affecting fishing rates that I liked, I'll see if I can find it.
Edit: http://www.minecraftforum.net/topic/1638612-tweak-for-fishing-efficiency/
Kind of related, but would also be a neat improvement to fishing.
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I agree with this. I love to fish in minecraft already and this would just make it more interesting, though I think the numbers could use some tweaking. I support.
I like the types of fishes and where they can be found in. This seems very interesting to me and I hope it's implimented into the game.
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