A quick idea that adds new furnaces and actual progression to them (sorry , the post used to be more detailed but i accidentally closed the tab.
This is not one of those suggestions that add fancy quick furnaces that can smelt many items at a time. You'd have to work to get something as fast as the common furnace file:///C:\Users\JESSAL~1\AppData\Local\Temp\msohtmlclip1\01\clip_image001.png .
Why? You can craft a furnace with eight uses of your wooden pickaxe, and could use that furnace forever, for EVERY smelting recipe. It also means you have to burn animals if you don't want to waste fuel to fill your hunger bar.
My solution is adding a fire pit and a few new furnaces, so you need actual progress to get new stuff and would be able to cook with fire.
So , there are my ideas for the items:
Fire pit:
The first step on the tech tree of furnaces, and also the way to get cooked food on the very first days. Vulnerable to water, fragile, slow and with a damage bar (shown in the gui that would be similar to the one in a furnace, it would deplete depending on what you cooked.)
Also , it’s impossible to pick it up once placed.
You can light it manually (right-clicking , drains 3 points from your hunger bar) or with a flint & steel , but only if there was fuel on it. It would not work without solid blocks on each one of its sides and a air block on top. Passive mobs would avoid getting too close to it , and if it is lit up , would act like cacti.
And it would act like normal fire (putting flammable blocks on fire) so no , you can't make a wooden house right when you start the game. On the bright side, when lit up, it glows and haves a luminance of 15 (like glowstone).
You need it to craft a Stone furnace like this:
Stone furnace:
(Just imagine that the stone block is the fire pit)
Pretty much vanilla furnace , but slower and only able to smelt iron , bricks , cook raw meat and make stone out of cobblestone.
And , there is something else: Stone would be needed to craft stone tools , not cobblestone.
At this point , you'll need to upgrade your fire pit design like this:
(AGAIN: Imagine that the stone block is a fire pit)
This is a "Portable firepit".As its name says , you can move it and replace it. It consumes fuel at the same ratio than the Stone furnace , but only can cook and passive mobs aren't afraid of this one.
Then , you can finally get a fully functional furnace: The Iron Furnace.
(The portable firepit is a Nether brick block on this recipe)
This one can do everything the current vanilla furnace can do.Finally!
The point is making it so that you can't get ores too early and make the entire MC tech tree on a few days. Also , the fire pits would be useful for camps and stuff after you get a furnace , and they really yield the sense of survival. Not just crafting a pick , using it 12 times (for a furnace and a stone pickaxe) and then dumping it because stone tools are so easy to get and so much better.
Hmm. Well , you can't get a enchantment table without obsidian , ergo , you could not get a enchantment table without a iron furnace if this gets added.
And i think it fits fairly well , but maybe that's because i made this up. I'm waiting for criticism and see if it haves any chance of being added. That's why i posted it here instead of learning to code and making a mod for it.
Support, makes the game harder which means it's good!
Uhh yeah, good for you, but not exactly everyone. We've had furnaces the way they are for a long time, it would anger an insane amount of the playerbase if everyone was forced with having to start with this fire pit thing.
Uhh yeah, good for you, but not exactly everyone. We've had furnaces the way they are for a long time, it would anger an insane amount of the playerbase if everyone was forced with having to start with this fire pit thing.
Waitaminit.
You are right.
OK, you've reverted my viewpoint. No support. Plus, in retrospect it's a bit more complex than I'd like.
This doesn't really make the game any harder imo, at least not the first part. For example, look at your Fire Pit and new Furnace compared to the old one.
Current Furnace:
8 Cobblestone
Fire Pit:
4 Cobblestone
4 Sticks
New Furnace:
1 Fire Pit
6 Cobblestone
1 Cobblestone Slab
When you get the total cost for the new furnace it comes out to:
1 Cobblestone Slab (Intrinsic Cost: 3 Cobblestone)
1 Fire Pit (Intrinsic Cost: 4 Cobblestone, 4 Sticks)
6 Cobblestone
That adds up to 13 Cobblestone and 4 Sticks (Otherwise known as 2 Planks or half of 1 Log). That, combined with needing 3 additional Cobblestone to make a Stone Pickaxe, means you have brought the number of uses of the Wooden Pickaxe from 11 to 16. And then it is immediately thrown away, same as ever. It didn't make the first Furnace harder to get, it just made it take 5 seconds longer to get and made it a pain to get. Not to mention the fact that you are wasting a Block ID on the Fire Pit and makes it even more confusing for new players.
For the actual Vanilla Furnace you now need a Portable Firepit and a crap ton of Iron, not like Iron is hard to get, so this is another matter of annoyance rather than challenge.
In summation, you waste 3 Block IDs and minor amounts of time, all to make what is designed to be a simple game aspect into something complicated that would throw off all current players and leave new ones in the dark entirely.
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I don't know. I wasn't accusing you of anything, but sarcasm can be hard to detect on the internet region.
Also, upon reading this thread, I thought the suggestion was gonna be about furnace upgrades that begin at furnaces we already have, rather than begin at things more simple than them.
I'm in favor of a basic progression with furneces, i.e. you go from regular furnace to iron furnace, to . . .I don't know, maybe they could add in some other metals for that purpose. But this is not the way I would want to see it done. All I would want from the furnace upgrade would be a faster smelting, and maybe, a big maybe more items smelted per coal. But only maybe on that part.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
Yep , i have already seen your thread. I think it's a good idea , but it is very different to this one. You are suggesting other furnaces with different functions , alloys etc. I'm suggesting making the current furnace less effective , starting from something almost useless and making you unable to access ores right when you start the world.
This doesn't really make the game any harder imo, at least not the first part. For example, look at your Fire Pit and new Furnace compared to the old one.
Current Furnace:
8 Cobblestone
Fire Pit:
4 Cobblestone
4 Sticks
New Furnace:
1 Fire Pit
6 Cobblestone
1 Cobblestone Slab
When you get the total cost for the new furnace it comes out to:
1 Cobblestone Slab (Intrinsic Cost: 3 Cobblestone)
1 Fire Pit (Intrinsic Cost: 4 Cobblestone, 4 Sticks)
6 Cobblestone
That adds up to 13 Cobblestone and 4 Sticks (Otherwise known as 2 Planks or half of 1 Log). That, combined with needing 3 additional Cobblestone to make a Stone Pickaxe, means you have brought the number of uses of the Wooden Pickaxe from 11 to 16. And then it is immediately thrown away, same as ever. It didn't make the first Furnace harder to get, it just made it take 5 seconds longer to get and made it a pain to get. Not to mention the fact that you are wasting a Block ID on the Fire Pit and makes it even more confusing for new players.
For the actual Vanilla Furnace you now need a Portable Firepit and a crap ton of Iron, not like Iron is hard to get, so this is another matter of annoyance rather than challenge.
In summation, you waste 3 Block IDs and minor amounts of time, all to make what is designed to be a simple game aspect into something complicated that would throw off all current players and leave new ones in the dark entirely.
Fair enough , i agree partially. But well , it is really easy to call work "annoyance". I think annoyance is a dirrerent thing. If you needed to recollect say , 8 stacks of dirt and then craft each one of them into a different block to get something , i would call that annoyance.
I don't like when people say that something is "annoying" , "pointless" or "painful" just because they can't get it right when they want it. But yes , changing furnace mechanics is a major thing and i admit that this wasn't too great. Still , it would be nice to have to use something other than 8 cobblestone for a important block. Ever heard of sense of accomplishment?
I think what Badprenup means is that the resources to upgrade from the lowest to the next highest are all common materials. There's not really any limiting factor that stops you from crafting a firepit and then immediately upgrading to the next step. So it doesn't actually create a progression. In practical terms, while you need to make a Fire Pit with this system, you never actually have to use a Fire Pit. It just creates a momentary nuisance by making you spend slightly more resources to do the same thing. You've effectively only made the recipe very slightly more expensive. There is some actual stratification going on with the Iron Furnace, but it has an overcosted recipe, given that, once you can smelt Iron, Stone, and Bricks, and you are able to cook food, that only leaves producing Glass and Gold, that I can think of immediately. One is merely inconvenient, and the other is specialized, but can be circumvented with pig zombies and a little forethought.
This is not one of those suggestions that add fancy quick furnaces that can smelt many items at a time. You'd have to work to get something as fast as the common furnace file:///C:\Users\JESSAL~1\AppData\Local\Temp\msohtmlclip1\01\clip_image001.png .
Why? You can craft a furnace with eight uses of your wooden pickaxe, and could use that furnace forever, for EVERY smelting recipe. It also means you have to burn animals if you don't want to waste fuel to fill your hunger bar.
My solution is adding a fire pit and a few new furnaces, so you need actual progress to get new stuff and would be able to cook with fire.
So , there are my ideas for the items:
Fire pit:
The first step on the tech tree of furnaces, and also the way to get cooked food on the very first days. Vulnerable to water, fragile, slow and with a damage bar (shown in the gui that would be similar to the one in a furnace, it would deplete depending on what you cooked.)
Also , it’s impossible to pick it up once placed.
You can light it manually (right-clicking , drains 3 points from your hunger bar) or with a flint & steel , but only if there was fuel on it. It would not work without solid blocks on each one of its sides and a air block on top. Passive mobs would avoid getting too close to it , and if it is lit up , would act like cacti.
And it would act like normal fire (putting flammable blocks on fire) so no , you can't make a wooden house right when you start the game. On the bright side, when lit up, it glows and haves a luminance of 15 (like glowstone).
You need it to craft a Stone furnace like this:
Stone furnace:
(Just imagine that the stone block is the fire pit)
Pretty much vanilla furnace , but slower and only able to smelt iron , bricks , cook raw meat and make stone out of cobblestone.
And , there is something else: Stone would be needed to craft stone tools , not cobblestone.
At this point , you'll need to upgrade your fire pit design like this:
(AGAIN: Imagine that the stone block is a fire pit)
This is a "Portable firepit".As its name says , you can move it and replace it. It consumes fuel at the same ratio than the Stone furnace , but only can cook and passive mobs aren't afraid of this one.
Then , you can finally get a fully functional furnace: The Iron Furnace.
(The portable firepit is a Nether brick block on this recipe)
This one can do everything the current vanilla furnace can do.Finally!
------------------------------------------------------------------------------------------------------------
So , what do you think? I'll add the other part to the OP (cooking with actual fire) later.
The point is making it so that you can't get ores too early and make the entire MC tech tree on a few days. Also , the fire pits would be useful for camps and stuff after you get a furnace , and they really yield the sense of survival. Not just crafting a pick , using it 12 times (for a furnace and a stone pickaxe) and then dumping it because stone tools are so easy to get and so much better.
And i think it fits fairly well , but maybe that's because i made this up. I'm waiting for criticism and see if it haves any chance of being added. That's why i posted it here instead of learning to code and making a mod for it.
Uhh yeah, good for you, but not exactly everyone. We've had furnaces the way they are for a long time, it would anger an insane amount of the playerbase if everyone was forced with having to start with this fire pit thing.
Waitaminit.
You are right.
OK, you've reverted my viewpoint. No support. Plus, in retrospect it's a bit more complex than I'd like.
Nice job on 211 posts!
Current Furnace:
8 Cobblestone
Fire Pit:
4 Cobblestone
4 Sticks
New Furnace:
1 Fire Pit
6 Cobblestone
1 Cobblestone Slab
When you get the total cost for the new furnace it comes out to:
1 Cobblestone Slab (Intrinsic Cost: 3 Cobblestone)
1 Fire Pit (Intrinsic Cost: 4 Cobblestone, 4 Sticks)
6 Cobblestone
That adds up to 13 Cobblestone and 4 Sticks (Otherwise known as 2 Planks or half of 1 Log). That, combined with needing 3 additional Cobblestone to make a Stone Pickaxe, means you have brought the number of uses of the Wooden Pickaxe from 11 to 16. And then it is immediately thrown away, same as ever. It didn't make the first Furnace harder to get, it just made it take 5 seconds longer to get and made it a pain to get. Not to mention the fact that you are wasting a Block ID on the Fire Pit and makes it even more confusing for new players.
For the actual Vanilla Furnace you now need a Portable Firepit and a crap ton of Iron, not like Iron is hard to get, so this is another matter of annoyance rather than challenge.
In summation, you waste 3 Block IDs and minor amounts of time, all to make what is designed to be a simple game aspect into something complicated that would throw off all current players and leave new ones in the dark entirely.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I can't tell, are you joking?
no, why would I be joking?
I don't know. I wasn't accusing you of anything, but sarcasm can be hard to detect on the internet region.
Also, upon reading this thread, I thought the suggestion was gonna be about furnace upgrades that begin at furnaces we already have, rather than begin at things more simple than them.
Yep , i have already seen your thread. I think it's a good idea , but it is very different to this one. You are suggesting other furnaces with different functions , alloys etc. I'm suggesting making the current furnace less effective , starting from something almost useless and making you unable to access ores right when you start the world.
Fair enough , i agree partially. But well , it is really easy to call work "annoyance". I think annoyance is a dirrerent thing. If you needed to recollect say , 8 stacks of dirt and then craft each one of them into a different block to get something , i would call that annoyance.
I don't like when people say that something is "annoying" , "pointless" or "painful" just because they can't get it right when they want it. But yes , changing furnace mechanics is a major thing and i admit that this wasn't too great. Still , it would be nice to have to use something other than 8 cobblestone for a important block. Ever heard of sense of accomplishment?