You want to make an awesome build with a Minecraft village. You have one of 3 options. You can build one yourself, find one, or get a seed that spawn you right next to one.
Well that's no more!
I introduce a new command: /generate
/generate is quite simply a command that generates generated objects.
This is the formate for the command: /give [generated object] [size]
"Size" will depend the size of the generation (not for all objects), just like superflat customization.
Here's what you can generate(bolded words are the "generated object" value):
Villages(Villages are effected by deserts): village
The difficult part about this is where would these generate? Directly in front you? And what if some blocks replaced other blocks? Not to mention the lag factor. I think this would be cool, but it would be too difficult to program and might cause issues with the game.
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My current avatar is: Raistlin Majere from the Dragonlance novels.
I say no. It would be a nightmare to code, and even if it were feasible it would look hideously ugly if generated improperly, which it would do most of the time.
The point of seeds and infinite worlds is to encourage exploration for these things. I mean, I thought I was never going to be able to find Nether Quartz on my main world and guess what: it's only a few chunks away from my portal. Use those tools to your advantage, there's little reason why you shouldn't be able to just use a seed or explore a little ways.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I say no. It would be a nightmare to code, and even if it were feasible it would look hideously ugly if generated improperly, which it would do most of the time.
The point of seeds and infinite worlds is to encourage exploration for these things. I mean, I thought I was never going to be able to find Nether Quartz on my main world and guess what: it's only a few chunks away from my portal. Use those tools to your advantage, there's little reason why you shouldn't be able to just use a seed or explore a little ways.
Yes, but it also has the plus of allowing more flexibility in custom maps.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
It seems like a pretty cool idea. The best part is that people won't have to spend a long time trying to find a village or stronghold in creative anymore. And it could be good if you're trying to build somthing and it needs a village.
Support
Cool idea.
But wait,before i give SUPPORT,
Please give us the option to spawn mobs
not WITHER,Enderdragon or that type of mobs that is not allowed in the overworld,they just could be spawned in their dimensions.
Also,quantity too.
Ok heres my SUPPORT.
I say no. It would be a nightmare to code, and even if it were feasible it would look hideously ugly if generated improperly, which it would do most of the time.
I see what you mean. Generating mineshafts and strongholds with this command will be problematic, but I don't think anything should be critisized for being "too hard to code" unless it was impossible for Minecraft's engine.
Well, on the block the crosshair is pointed on, no matter how far it is from the player, would seem the most logical choice, right? Or by providing optional (or not so optional) [X,Y,Z] coordinates parameters. Whatever floats your boat. Not a real problem.
** It would cause mucho lag?
Not if the generation occurred only a little at a time per game tick, until completed, and trying to start another generation would fail with a warning message, but you would have a "/generate stop" command to abort a generation prematurely (leaving a potentially an ugly half-generated thing in place). Ok, maybe asking for an "Undo" command too is asking too much lol. Each game tick, the game knows how "loaded" the server is by checking the real time it took to process the last tick, compare that against known ergonomy of play metrics and adjust for the number of players, and then the generation algorithm would then know how much stuff it should be allowed to generate in a single tick without overloading anything, slowing down a lot when lots of players are on the server, and picking up speed when the server is nowhere near it's maximum load. So basically, no, no mucho lag if coded properly.
sure but if it went wrong, like you generated it Very Big Or Very small, how would you delete it ?
support but they should add a command to delete the generated structure
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Do you know a map called zombie arena 3 ?
worths checking out
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Well that's no more!
I introduce a new command: /generate
/generate is quite simply a command that generates generated objects.
This is the formate for the command: /give [generated object] [size]
"Size" will depend the size of the generation (not for all objects), just like superflat customization.
Here's what you can generate(bolded words are the "generated object" value):
- Villages(Villages are effected by deserts): village
- Abandonded Mineshafts: mineshaft
- Ore seams: diamond, iron, gold, lapis, coal, redstone, emeral
- Dungeons: spider, zombie, skeleton
- Temples: desert, jungle
- Desert Wells: well
- Witch Hut: hut
- End Towers: pillar
- Nether Fortress: fort
- Strongholds: stronghold
- Lakes: lava, water
- Ravines: ravine
Please note giant mushrooms, and trees, are not there. That is because they're simply enough generated by bonemeal and saplings/mushrooms.Support.
The point of seeds and infinite worlds is to encourage exploration for these things. I mean, I thought I was never going to be able to find Nether Quartz on my main world and guess what: it's only a few chunks away from my portal. Use those tools to your advantage, there's little reason why you shouldn't be able to just use a seed or explore a little ways.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
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Retired StaffYes, but it also has the plus of allowing more flexibility in custom maps.
Support
But wait,before i give SUPPORT,
Please give us the option to spawn mobs
not WITHER,Enderdragon or that type of mobs that is not allowed in the overworld,they just could be spawned in their dimensions.
Also,quantity too.
Ok heres my SUPPORT.
I see what you mean. Generating mineshafts and strongholds with this command will be problematic, but I don't think anything should be critisized for being "too hard to code" unless it was impossible for Minecraft's engine.
Well, on the block the crosshair is pointed on, no matter how far it is from the player, would seem the most logical choice, right? Or by providing optional (or not so optional) [X,Y,Z] coordinates parameters. Whatever floats your boat. Not a real problem.
** It would cause mucho lag?
Not if the generation occurred only a little at a time per game tick, until completed, and trying to start another generation would fail with a warning message, but you would have a "/generate stop" command to abort a generation prematurely (leaving a potentially an ugly half-generated thing in place). Ok, maybe asking for an "Undo" command too is asking too much lol. Each game tick, the game knows how "loaded" the server is by checking the real time it took to process the last tick, compare that against known ergonomy of play metrics and adjust for the number of players, and then the generation algorithm would then know how much stuff it should be allowed to generate in a single tick without overloading anything, slowing down a lot when lots of players are on the server, and picking up speed when the server is nowhere near it's maximum load. So basically, no, no mucho lag if coded properly.
Support!
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Curse PremiumImagine if Mojang made a world editor program. That would be awesome.
support but they should add a command to delete the generated structure
worths checking out