Have you ever wondered why mobs are so determined to die? For example, when a zombie comes up to you, he doesn't try to dodge your attacks, and doesn't run away when hurt? Here's some of my ideas to make mobs have some "personality" to them, so they don't look like robots programmed to do simple things.
ZOMBIE
Zombies have got to be the stupidest mob in the game yet. They walk up to you, hit you, repeat. My idea is that their range of sight should be increased to 32, so it seems as though they know you are there, waiting to invade. This is so large groups of zombies attack you at once, and not one by one. They are still weak though. To give them a method of regenerating health, they will look for items on the ground, like mob drops, and eat them. When they eat an item, they regain one heart. One last thing, zombies will sometimes sprint, and chase bats while doing so. That's the only time you will ever see a zombie sprinting. This is just for a laugh.
SKELETON
Skeletons are almost just as stupid as the zombie. Shoot, repeat. Skeletons have bow and arrows, right? That is meant for long range attacks, not attacks ten blocks away. Skeletons can see you from 32 blocks away like the zombie. When they spot you, they will back up, and try to get a good aim. They then shoot an arrow, hoping to hit you. It will miss a lot, giving you a bit of time to look around to see the hiding skeleton. When you approach to hit it with a sword, it will turn around, and sprint away. When a skeleton sees a spider, it will have a rare chance to mount it, and create a spider jockey.
CREEPER
*Step step step step SSSSS BOOM!* Creepers have no real plan of attack. To make them more creepy, they should spawn in groups of five, but be rare, so it's evened out. Creeper explosions don't damage other creepers, so they don't kill themselves (even though that's their goal). They will regain the ability to circle around you before they explode, like in beta. Creepers spawn more during thunderstorms. Charged creepers always sprint, and have a longer fuse.
SPIDER
When spiders climb walls, instead of magically hovering up the side, they will rotate 90 degrees, and climb up the wall. They also will take villagers on their back, and try to kidnap them. Villagers run away form spiders because of this. Spiders will flee when they have two hearts of less.
ENDERMAN
Endermen are pretty neat, yet dumb, like all of the other mobs. First, they will regain the ability to pick up any block, except for TNT, and any block that's not a perfect cube. Endermen will not pick up blocks randomly anymore. When you stare at Endermen, they will have a chance of picking up a block, and throwing it at you. Only one block though. If the block hits you, particles of the block will explode everywhere, and you will take two hearts of damage. If it misses, it will be placed on the ground. Endermen also will attack spiders. Why? You are the most hated living organism in Minecraft. Why not make other mobs hate each other as well, and not just you?
ZOMBIE PIGMAN
Zombie pigmen are stupid too. Walk, hit repeat. First off, they should hold different tools, and not just swords. They can hold axes, swords, and rarely shovels. Sometimes, they can be seen without any tool. When they are aggravated, instead of attacking you like fast zombies, they will circle around you like a pack of wolves. Some times, you can see two or more pigmen fighting each other, but when one dies, it drops nothing, so you don't get free gold. Zombie pigmen run away when hurt. Lastly, zombie pigmen strangely run away from wither skeletons.
SILVERFISH
These are the most pointless mobs in the game. First, silverfish eggs will spawn underground in every biome, and not just mountain. The veins are rare as gold, but usually contain around twenty blocks. This will make them less forgotten. When they are killed, they have a chance of dropping an iron nugget. Iron nuggets obviously make iron ingots, giving the name "silverfish" some use.
CHICKEN
Not a big change, since chickens are naturally dumb. Chickens will run away from wolves, and cows. This will make the chicken look wild, and not tame.
SQUID
Yes, the squid. When you hit them, they will squirt ink, fogging up the water black. The ink has a range of eight blocks. After a few seconds, it will fade. Also, while riding a boat, any squid near you will nudge your boat, but not break it. It will make them less forgotten.
MOOSHROOM
First, there is a new type of mooshroom, the brown one. It is a solid brown, and has brown mushrooms on it's back. When you shear mooshrooms, red or brown, their mushrooms will come off. When mooshrooms eat mycelium, they will grow back, just like sheep do with their wool.
I like all of the passive mob additions, along with the Silverfish, Spider, Skeleton and Zombie additions. However the Creeper, Endermen and Zombie Pigmen additions just don't seem to be with me. The only thing about creepers I dislike is that they always spawn in groups of five. I think the way they spawn is fine. As for endermen, I like all of the ideas, except the pick up any complete block. While there should be more blocks they can pickup, there should be a few restrictions, such as rare blocks or utility blocks. Zombie pigmen, I would rather not add any changes to. 7/10 Support.
Yes, I agree on all the changes. Mobs are really too easy to kill, but how about making this on a certain difficulty, like Hard or Hardcore, so that n00bs won't die because of mobs?
ZOMBIE
Zombies have got to be the stupidest mob in the game yet. They walk up to you, hit you, repeat. My idea is that their range of sight should be increased to 32, so it seems as though they know you are there, waiting to invade. This is so large groups of zombies attack you at once, and not one by one. They are still weak though. To give them a method of regenerating health, they will look for items on the ground, like mob drops, and eat them. When they eat an item, they regain one heart. One last thing, zombies will sometimes sprint, and chase bats while doing so. That's the only time you will ever see a zombie sprinting. This is just for a laugh.
SKELETON
Skeletons are almost just as stupid as the zombie. Shoot, repeat. Skeletons have bow and arrows, right? That is meant for long range attacks, not attacks ten blocks away. Skeletons can see you from 32 blocks away like the zombie. When they spot you, they will back up, and try to get a good aim. They then shoot an arrow, hoping to hit you. It will miss a lot, giving you a bit of time to look around to see the hiding skeleton. When you approach to hit it with a sword, it will turn around, and sprint away. When a skeleton sees a spider, it will have a rare chance to mount it, and create a spider jockey.
CREEPER
*Step step step step SSSSS BOOM!* Creepers have no real plan of attack. To make them more creepy, they should spawn in groups of five, but be rare, so it's evened out. Creeper explosions don't damage other creepers, so they don't kill themselves (even though that's their goal). They will regain the ability to circle around you before they explode, like in beta. Creepers spawn more during thunderstorms. Charged creepers always sprint, and have a longer fuse.
SPIDER
When spiders climb walls, instead of magically hovering up the side, they will rotate 90 degrees, and climb up the wall. They also will take villagers on their back, and try to kidnap them. Villagers run away form spiders because of this. Spiders will flee when they have two hearts of less.
ENDERMAN
Endermen are pretty neat, yet dumb, like all of the other mobs. First, they will regain the ability to pick up any block, except for TNT, and any block that's not a perfect cube. Endermen will not pick up blocks randomly anymore. When you stare at Endermen, they will have a chance of picking up a block, and throwing it at you. Only one block though. If the block hits you, particles of the block will explode everywhere, and you will take two hearts of damage. If it misses, it will be placed on the ground. Endermen also will attack spiders. Why? You are the most hated living organism in Minecraft. Why not make other mobs hate each other as well, and not just you?
ZOMBIE PIGMAN
Zombie pigmen are stupid too. Walk, hit repeat. First off, they should hold different tools, and not just swords. They can hold axes, swords, and rarely shovels. Sometimes, they can be seen without any tool. When they are aggravated, instead of attacking you like fast zombies, they will circle around you like a pack of wolves. Some times, you can see two or more pigmen fighting each other, but when one dies, it drops nothing, so you don't get free gold. Zombie pigmen run away when hurt. Lastly, zombie pigmen strangely run away from wither skeletons.
SILVERFISH
These are the most pointless mobs in the game. First, silverfish eggs will spawn underground in every biome, and not just mountain. The veins are rare as gold, but usually contain around twenty blocks. This will make them less forgotten. When they are killed, they have a chance of dropping an iron nugget. Iron nuggets obviously make iron ingots, giving the name "silverfish" some use.
CHICKEN
Not a big change, since chickens are naturally dumb. Chickens will run away from wolves, and cows. This will make the chicken look wild, and not tame.
SQUID
Yes, the squid. When you hit them, they will squirt ink, fogging up the water black. The ink has a range of eight blocks. After a few seconds, it will fade. Also, while riding a boat, any squid near you will nudge your boat, but not break it. It will make them less forgotten.
MOOSHROOM
First, there is a new type of mooshroom, the brown one. It is a solid brown, and has brown mushrooms on it's back. When you shear mooshrooms, red or brown, their mushrooms will come off. When mooshrooms eat mycelium, they will grow back, just like sheep do with their wool.
More to come, I got tired of typing. Thoughts?
EDIT: 275th post! Wooo!
Yes.
I support this.