So last night i was thinking of some enchantments for the bow and stuff,and i came up with a few ideas.
1.Flare
max level: 1
usage: on direct hit does less damage and is less accurate however if its not a direct hit, where it lands the arrow lights red and then dissappears and (amount here) arrows hit around that area.
2. accuracy
max level: 3
usage: at level 1 it makes the red dot where the arrow will land that is only visible to the bowholder.
at level 2,it makes the arrow less affected by gravity level 3: it makes the arrow faster, even less gravity and a bigger scope in.
3.Strength
max level: 1
usage it has a %25 of ignoring armor on hit with the bow
4. burst
max level: 2
usage: level 1: fires a extra shot with a %20 and level 2 is a %50 chance
usage: on direct hit does less damage and is less accurate however if its not a direct hit, where it lands the arrow lights red and then dissappears and (amount here) arrows hit around that area. Redundant and useless.
2. accuracy
max level: 2*
usage: at level 1 it makes the red dot where the arrow will land that is only visible to the bowholder.
at level 2,it makes the arrow less affected by gravity. This might get implemented if Jeb gives it a read.
3.Strength
usage it has a %25 of ignoring armor on hit with the bow What's wrong with Power V?
4. burst
max level: 1*
usage: Small chance of firing two arrows at the enemies.* Edited and this might work....MIGHT.
Exactly this. There shouldn't be a "flurry" of arrows imo, but a chance at a two shot.
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usage: on direct hit does less damage and is less accurate however if its not a direct hit, where it lands the arrow lights red and then dissappears and (amount here) arrows hit around that area. Why is "Flare" messing with the bow's accuracy? You're suggesting an area damage arrow, which is overpowered. No thanks.
2. accuracy
usage: at level 1 it makes the red dot where the arrow will land that is only visible to the bowholder. Minecraft + Bow + Any form of laser sight = Not really. Mobs can be arrow spammed easily enough, the magic red dot doesn't need to be there. No thanks.
3.Strength
usage it has a %25 of ignoring armor on hit with the bow Uh, this is what the "Power" enchantment is for.No thanks
4. burst
usage: level 1: has a %20 of firing a rapid stream of 3 arrows level 2: a %40 of it happening
( the 2 second delay on arrow contact does not affect this enchantment) Ooooooooverpowered.
please give good feedback! Please give good suggestions.
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1.Flare
max level: 1
usage: on direct hit does less damage and is less accurate however if its not a direct hit, where it lands the arrow lights red and then dissappears and (amount here) arrows hit around that area.
2. accuracy
max level: 3
usage: at level 1 it makes the red dot where the arrow will land that is only visible to the bowholder.
at level 2,it makes the arrow less affected by gravity level 3: it makes the arrow faster, even less gravity and a bigger scope in.
3.Strength
max level: 1
usage it has a %25 of ignoring armor on hit with the bow
4. burst
max level: 2
usage: level 1: fires a extra shot with a %20 and level 2 is a %50 chance
please give good feedback!
Agreed
Refused
Maybe
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ModeratorExactly this. There shouldn't be a "flurry" of arrows imo, but a chance at a two shot.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o