Thanks Ryu For reading my post and taking my idea into account, it made me happy
No problem :biggrin.gif: I found myself running out of ideas so I kept coming back to this thread to see what people suggested.
Quote from Epic_Morph »
There is also the strange ine use for gahsts, but i dunno if that would be a good one to use...
I think its 4 wigh by 4 wide by 4 long, but im not 100% sure...
The Minecraft Wiki page on Ghasts says they are 5x5x5 blocks in dimension.
Quote from Epic_Morph »
Anyway, this ideas awesome! Im adding my support to my signature!
Thanks, I really appreciate it, as I'm sure anyone else who likes the idea does too.
I made a signature icon for anyone who wants to use it, it links to this thread.
Just copy this code and paste it in your signature
Oh my ****ing god YEEEEESSSSSSS! I love the GUI that Riyuzakisan made. ****ing epic, and something that while difficult, wouldn't really require any new features to be added to the game besides.
Thank you :biggrin.gif: it would definitely open up new avenues in creativity
Regarding the online library, without the intent of advertising the following, take a look at the Algobox website. It's an online library where Algodoo users can upload their creations (algodoo is a 2D physics simulator). You can see on their Most Popular page they have 3 filter buttons at the top for sorting out Highest Ranked, Most Downloaded, and Most Commented on.
Here you see a preview of a users creation, this is how I imagine the online mob library working. Rolling over the creation would give more brief detail, and clicking on it would take you to its page where you could see a full summary of it's specs.
I like that editing screen, sounds like an enormous amount of work, but if someones willing to do it, great :smile.gif:. Just a thought: how does modelling the mesh work? A 3d modelling program might be a bit tricky to make for a minecraft mod. Or do we just choose from bipedal/quatropedal/creeper?
Pre-made models by Notch, it's mainly the properties and the skin you can modify. There would be models for all of the current mobs with their current skins and the users could pick from them (which makes a copy from the original so it isn't overwritten) and modify it.
A 3D mesh editing system would be very complicated for JUST minecraft, and would probably confuse lots of users. Even if it supported the importing of blend files or max files, it would still seem to complex to bother with. But the idea is for Notch to officially implement it, he was talking about something like this once but I think he lacked motivation and the idea of how to set it up... we need to send this to him I guess.
Ok, so I assume an SMP host would then control what MOBs to/not to include in their server? As an alternative implementation this could be an awesome part of Texture Pack making. Instead of reskinning mobs just make your own mob library to suit the world you're trying to depict.
Yes, SMP host would have Mob control via the console. I imagine there would be 2 columns, 1 of mob files in the hosts mob folder, and 2 for the mobs included on the server. "Add >>" and "<< Remove" buttons would be in between.
There is one important thing I should bring up, this would require that the clients download the skin files from the host in order to see them; which means if Notch ever does this he'd be killing two creepers with one stone, as he mentioned he wanted to get a feature like this in that let the clients download the host's textures on that server.
I like that editing screen, sounds like an enormous amount of work, but if someones willing to do it, great :smile.gif:. Just a thought: how does modelling the mesh work? A 3d modelling program might be a bit tricky to make for a minecraft mod. Or do we just choose from bipedal/quatropedal/creeper?
Pre-made models by Notch, it's mainly the properties and the skin you can modify. There would be models for all of the current mobs with their current skins and the users could pick from them (which makes a copy from the original so it isn't overwritten) and modify it.
A 3D mesh editing system would be very complicated for JUST minecraft, and would probably confuse lots of users. Even if it supported the importing of blend files or max files, it would still seem to complex to bother with. But the idea is for Notch to officially implement it, he was talking about something like this once but I think he lacked motivation and the idea of how to set it up... we need to send this to him I guess.
Actually I'd love to be able to make mobs using blender
Wow guys, this is awesome, thanks for telling me that it's been revived from the depths of obscurity, Riyuzakisan!
I only wish I knew more than a meager smattering of HTML so as to be able to help make it.
Rollback Post to RevisionRollBack
I thought you'd contracted a disease that gave you the same metabolism as an oak tree - Maggarg II
It heals all of your goddamn hearts! - kittensamurai
Wow guys, this is awesome, thanks for telling me that it's been revived from the depths of obscurity, Riyuzakisan!
I only wish I knew more than a meager smattering of HTML so as to be able to help make it.
i was thinking something like Flash
i could put it together but the most tedious part would be saving each individual GUI element from photoshop so it could be used in the flash file. but once i had them individually saved i could easily put them in a flash file and program it together for an interactive GUI
This is a great idea and i just have one problem if this is made some people will make a herobrine and scare the minecraft community out of there skin. That might cause them never to play Minecraft again. And you should make it so there is an option to create things on explosion e.g when a creeper explodes it will create lava where ever he/she was standing
Wow! This looks and sounds amazing! Mayby there could also be a block maker. You cold costomize te physics, the ligting, if it's flamable, the height (0.5, 1, 1.5, etc), if it's craftable, what you break and mine it with, what it drops (like gravel has a 1 in 4? chane ofdropping flint), if it's affected and how by redstone (possibaly), and of course the texture.
When you click test, there should be 2 options. "As Player" and "As mob". If you click As Player, you simply battle it. If you click As mob, you fight a non-hostile player NPC. Right click would test it's attack.
When you click test, there should be 2 options. "As Player" and "As mob". If you click As Player, you simply battle it. If you click As mob, you fight a non-hostile player NPC. Right click would test it's attack.
Great idea! Maybe there coould be a third person option, where they both attack eachother.
7 long hours of work and 200 Photoshop Layers later...
I present to you the finished main layout:
Please click the image... it's for your own good.
I assure you this has taken much of my time, and it'd be a waste to see this idea forgotten and never seen by the eyes of Notch. He probably hasn't even seen the OP's apology, let alone he probably forgot about the whole ordeal.
Sure, some of the buttons and icons don't fit with the Minecraft look. I don't care, it's not like this .png can change any in game values (though it would be nice )
This is just basically a visual concept of the idea, so the graphics probably don't matter.
It'd be nice to ask someone who has a better chance of contacting and getting a response from Notch to please send him this thread so he can see it, but I'm skeptical that will happen.
Anyways, cheers!
OMFG
Riyu that is badass!
This needs to exist. Notch. Please. If someone doesn't like this or what people make with it, then don't play on those servers or with those people.
... the player could just make a weak creature and make it drop diamonds.
This issue has already benn discused, basically, if unorginal people want to make diamond droppers, we let them as its only killing THEIR fun, no one elses.
I did play every spore and I was praised by many on the site for my creations (i'm actually serious) so I want a say in this thread . . .
. . . i like it!
Okay, it would probably take off spore a lot, but that isn't the problem, the problem is how you will balance the abilities and attacks of each one, the drops of each monster and the size limitations for each mob
Some people who don't like hacking or modding may see this has a way to improve profit of items indefinitely without ruining their reputation, for example: Someone who is lacking in gunpowder can't be bothered fighting Creepers (they also are known for not using hacks) so they create a random peaceful pig or cow that, when killed by anything, drops like infinite gunpowder
That would be too much, so you have to (edit to your liking) limit drops like this:
Each mob can only drop 1-3 types of material / tool maximum
Each material / tool can only drop in a group of 1-5 (not infinite gunpowder, 1-5 gunpowder)
And then you have to edit the chance of it dropping
Okay, attacks and abilities: I don't think that many would do this (if they have brain cells) but they migth either create something very strong or some thing very weak, either way they might place drops of like 5 diamonds on one chicken. To make it work (again, edit to your liking) you should make the abilities / attacks list like 3 things. Example: you made a horse type creature, it is an aggressive mob, for attacks you would put 3 things such as fireballs (ghast ones), self destruct and fire proof (list of possible abilities / attacks below)
Possible abilities: (edit lists however)
Fire proof
Swimming
Fall damage proof
Scale ladders
Flying
Camouflage
Tunneling
Self destruct (after losing enough hp)
Freezing water
Possible attacks:
Shooting arrows
Shooting fireballs
Melee attack (swords / tools / bare hands)
Self destruct (on sight)
Ramming
Poison
Last thing, boundaries have to be made on the creation area, so whatever the largest creature is (huge slime?) make it that big (boundaries). Also drag and drop shapes I believe, and have a pixel art section for each face and shape, make them work to make a good creature.
This'd be awesome. But Notch would probably lose all control of monsters...
Maybe a craft-able in-game monster chamber where you could make your own mobs using a built-in editor?
that's... sort of the point actually. this idea is meant to be programmed by notch and NOT be a 3rd party program. notch wouldn't lose control of monsters either, the originals would still be hard coded in.
and as i've said a lot of times, players can decide what mobs they want to use. they start off with the originals and they can either make their own or download others online.they will not be forced to play with mobs they don't want!
@AndrewJohn1995: The necessary limitations have already been planned. Drops only need to be limited up to 64 of an item dropped, not 1-5. And if you looked closely at the item drop section you will notice the player can only add up to 3 different item drops for each category. It's entirely up to them. If this goes in an online library, these values will be included in a full description of the mob so users can make 100% sure they know what they're getting. (they can even customize it if they don't like certain aspects)
The mob's model is pre-defined from a set of pre-made models, and it's size has a limit as well (1-100). If a player wants to make a mob 100 blocks wide then so be it, they will be the ones playing with it. Reputation is never involved unless they plan on uploading it online, even then, who cares? The uploading online is not a game of who makes better creations, it's just for sharing stuff easily.
last thing, it's not really supposed to be mimicking spore, rather, it's just a heavy-duty customization (modding) tool which in general is a good idea. This will actually be a lot more complex than the spore creature creator.
tl;dr: there should not be limitations on one's creativity, let them do what they like regardless of your personal opinion of their creation. this is what minecraft is partially about, after all
No problem :biggrin.gif: I found myself running out of ideas so I kept coming back to this thread to see what people suggested.
The Minecraft Wiki page on Ghasts says they are 5x5x5 blocks in dimension.
Thanks, I really appreciate it, as I'm sure anyone else who likes the idea does too.
I made a signature icon for anyone who wants to use it, it links to this thread.
Just copy this code and paste it in your signature
Thank you :biggrin.gif: it would definitely open up new avenues in creativity
Regarding the online library, without the intent of advertising the following, take a look at the Algobox website. It's an online library where Algodoo users can upload their creations (algodoo is a 2D physics simulator). You can see on their Most Popular page they have 3 filter buttons at the top for sorting out Highest Ranked, Most Downloaded, and Most Commented on.
Here you see a preview of a users creation, this is how I imagine the online mob library working. Rolling over the creation would give more brief detail, and clicking on it would take you to its page where you could see a full summary of it's specs.
Pre-made models by Notch, it's mainly the properties and the skin you can modify. There would be models for all of the current mobs with their current skins and the users could pick from them (which makes a copy from the original so it isn't overwritten) and modify it.
A 3D mesh editing system would be very complicated for JUST minecraft, and would probably confuse lots of users. Even if it supported the importing of blend files or max files, it would still seem to complex to bother with. But the idea is for Notch to officially implement it, he was talking about something like this once but I think he lacked motivation and the idea of how to set it up... we need to send this to him I guess.
Yes, SMP host would have Mob control via the console. I imagine there would be 2 columns, 1 of mob files in the hosts mob folder, and 2 for the mobs included on the server. "Add >>" and "<< Remove" buttons would be in between.
There is one important thing I should bring up, this would require that the clients download the skin files from the host in order to see them; which means if Notch ever does this he'd be killing two creepers with one stone, as he mentioned he wanted to get a feature like this in that let the clients download the host's textures on that server.
Actually I'd love to be able to make mobs using blender
I only wish I knew more than a meager smattering of HTML so as to be able to help make it.
It heals all of your goddamn hearts! - kittensamurai
i was thinking something like Flash
i could put it together but the most tedious part would be saving each individual GUI element from photoshop so it could be used in the flash file. but once i had them individually saved i could easily put them in a flash file and program it together for an interactive GUI
____________________________________________________________________________
BOOMP!
Great idea! Maybe there coould be a third person option, where they both attack eachother.
OMFG
Riyu that is badass!
This needs to exist. Notch. Please. If someone doesn't like this or what people make with it, then don't play on those servers or with those people.
This issue has already benn discused, basically, if unorginal people want to make diamond droppers, we let them as its only killing THEIR fun, no one elses.
Maybe a craft-able in-game monster chamber where you could make your own mobs using a built-in editor?
Love this idea but i can only program on the web ;P
I support watermelons in minecraft
also i support cake. The cake was a lie but i do support pie.
. . . i like it!
Okay, it would probably take off spore a lot, but that isn't the problem, the problem is how you will balance the abilities and attacks of each one, the drops of each monster and the size limitations for each mob
Some people who don't like hacking or modding may see this has a way to improve profit of items indefinitely without ruining their reputation, for example: Someone who is lacking in gunpowder can't be bothered fighting Creepers (they also are known for not using hacks) so they create a random peaceful pig or cow that, when killed by anything, drops like infinite gunpowder
That would be too much, so you have to (edit to your liking) limit drops like this:
Each mob can only drop 1-3 types of material / tool maximum
Each material / tool can only drop in a group of 1-5 (not infinite gunpowder, 1-5 gunpowder)
And then you have to edit the chance of it dropping
Okay, attacks and abilities: I don't think that many would do this (if they have brain cells) but they migth either create something very strong or some thing very weak, either way they might place drops of like 5 diamonds on one chicken. To make it work (again, edit to your liking) you should make the abilities / attacks list like 3 things. Example: you made a horse type creature, it is an aggressive mob, for attacks you would put 3 things such as fireballs (ghast ones), self destruct and fire proof (list of possible abilities / attacks below)
Possible abilities: (edit lists however)
Fire proof
Swimming
Fall damage proof
Scale ladders
Flying
Camouflage
Tunneling
Self destruct (after losing enough hp)
Freezing water
Possible attacks:
Shooting arrows
Shooting fireballs
Melee attack (swords / tools / bare hands)
Self destruct (on sight)
Ramming
Poison
Last thing, boundaries have to be made on the creation area, so whatever the largest creature is (huge slime?) make it that big (boundaries). Also drag and drop shapes I believe, and have a pixel art section for each face and shape, make them work to make a good creature.
Okay now, I'm done.
that's... sort of the point actually. this idea is meant to be programmed by notch and NOT be a 3rd party program. notch wouldn't lose control of monsters either, the originals would still be hard coded in.
and as i've said a lot of times, players can decide what mobs they want to use. they start off with the originals and they can either make their own or download others online. they will not be forced to play with mobs they don't want!
The mob's model is pre-defined from a set of pre-made models, and it's size has a limit as well (1-100). If a player wants to make a mob 100 blocks wide then so be it, they will be the ones playing with it. Reputation is never involved unless they plan on uploading it online, even then, who cares? The uploading online is not a game of who makes better creations, it's just for sharing stuff easily.
last thing, it's not really supposed to be mimicking spore, rather, it's just a heavy-duty customization (modding) tool which in general is a good idea. This will actually be a lot more complex than the spore creature creator.
tl;dr: there should not be limitations on one's creativity, let them do what they like regardless of your personal opinion of their creation. this is what minecraft is partially about, after all