No it does not force the textures to change, but how could it? Just changing the pack in-game forces the textures to change.
No...I mean you are actually forced to use a certain texture regardless of the texture you are selecting.
Example: Your settings are set to John Smith, but the game is rendering Default since you are in a Texture Field which is set to the Default pack.
No...I mean you are actually forced to use a certain texture regardless of the texture you are selecting.
Example: Your settings are set to John Smith, but the game is rendering Default since you are in a Texture Field which is set to the Default pack.
But you can force your game to change textures by selecting it.
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Hey, if you want to make sure I saw what you said, quote me on it.
But you can force your game to change textures by selecting it.
No no you dont get the point of the suggestion. I want the game itself to force you to use a texture pack. And you cannot switch out of the texture pack.
No no you dont get the point of the suggestion. I want the game itself to force you to use a texture pack. And you cannot switch out of the texture pack.
Well if its forced on, how would you turn it off? And how would it decide weather to force apply it of not?
Yes I did, a long time ago. My opinion on this post hasn't changed, it still seems pointless, If you want a texture swapped, just do it yourself. If an adventure map has a texture pack, use it or don't use it. Its your choice.
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Hey, if you want to make sure I saw what you said, quote me on it.
Yes I did, a long time ago. My opinion on this post hasn't changed, it still seems pointless, If you want a texture swapped, just do it yourself. If an adventure map has a texture pack, use it or don't use it. Its your choice.
What if...you needed multiple textures? Well, I know maps were never that large but still... Imagine the possibilities.
If you still have no change of opinion, I respect that.
So, you saying, if someone was on an adventure map, and you got to a certain point, the texture pack would automatically switch fro you?
That's the general idea. Personally I'm not too sure if it requires it's own feature, but just having the ability somehow like how Dinnerbone made mob spawners easier to work with even though we can't edit them in the game itself would be an interesting concept for cutscenes and such.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
That's the general idea. Personally I'm not too sure if it requires it's own feature, but just having the ability somehow like how Dinnerbone made mob spawners easier to work with even though we can't edit them in the game itself would be an interesting concept for cutscenes and such.
Yeah, it could be cool, but as of now I think they have more important things to work on.
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Hey, if you want to make sure I saw what you said, quote me on it.
I've messed with NES- and SNES-era graphics a lot over the years, and I recall the many times that the sprites shifted once you were inside certain areas (e.g. towns or dungeons). It's a good way to change the feel of certain areas without requiring a ton of new blocks.
Consider a mod - or vanilla behavior, for that matter - that switches texture packs every so many days. You customize the texture pack list (or have a folder with them labeled tp1, tp2, tp3, ... tp12, etc.) and the number of days between pack changes. Maybe also whether it stays with the last one or cycles through them repeatedly. (I could also see it change just color gradients, maybe - so things colored in grays would shift but not things colored in regular colors.)
Anyway, this could work for seasons: Spring, Summer, Autumn, Winter. Maybe you want separate texture packs for each of 6, or 8, or 12 or 13 months. This wouldn't affect the gameplay or make it snow more or anything, but it'd allow you to see colors in autumn and snowy grass in winter, etc., customized however you like. You could have the food sprites differ based on time of year, etc.
It could also work for technology levels. Maybe after 365 in-game days, the game shifts from stone-age graphics to bronze-age graphics, and ultimately it gets to modern-age or even futuristic.
Or heck, it could work for mere variety. I periodically shift texture packs just because I've grown tired of the same old fish, the same old trees, whatever. Say you spend 32 in-game days in the default pack, then shift to one with cherry trees instead of oaks, then to one where all types of meat are vegan-friendly types (you catch cans of spaghetti and rob pigs of their tofu), then to one where the world looks like it was made out of candy.
So yeah. I can see this working in a cyclical way. And I can also see it working, as the OP suggested, in a way triggered by a certain action (such as entering town, exploding a bomb, or killing your first enemy if that could be added as a trigger).
Actually... this is a bit more extensive than the original idea, but consider a world that starts off looking like a sweet, sugary world and in Peaceful mode until you kill an animal (whether on purpose or accident), at which point it shifts to Easy mode and looks considerably less friendly (including villagers who look at you sadly), then when you kill your first mob it shifts to Normal and an even less friendly texture pack (villagers look mad), and finally when you get killed by a mob it becomes a bloodbath where all your food is survivalist fare and the villagers look terrified.
Obviously we wouldn't get all that functionality from the simple ability to switch texture packs, but it's a start. It's versatile and a good suggestion to build from.
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My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I've messed with NES- and SNES-era graphics a lot over the years, and I recall the many times that the sprites shifted once you were inside certain areas (e.g. towns or dungeons). It's a good way to change the feel of certain areas without requiring a ton of new blocks.
Consider a mod - or vanilla behavior, for that matter - that switches texture packs every so many days. You customize the texture pack list (or have a folder with them labeled tp1, tp2, tp3, ... tp12, etc.) and the number of days between pack changes. Maybe also whether it stays with the last one or cycles through them repeatedly. (I could also see it change just color gradients, maybe - so things colored in grays would shift but not things colored in regular colors.)
Anyway, this could work for seasons: Spring, Summer, Autumn, Winter. Maybe you want separate texture packs for each of 6, or 8, or 12 or 13 months. This wouldn't affect the gameplay or make it snow more or anything, but it'd allow you to see colors in autumn and snowy grass in winter, etc., customized however you like. You could have the food sprites differ based on time of year, etc.
It could also work for technology levels. Maybe after 365 in-game days, the game shifts from stone-age graphics to bronze-age graphics, and ultimately it gets to modern-age or even futuristic.
Or heck, it could work for mere variety. I periodically shift texture packs just because I've grown tired of the same old fish, the same old trees, whatever. Say you spend 32 in-game days in the default pack, then shift to one with cherry trees instead of oaks, then to one where all types of meat are vegan-friendly types (you catch cans of spaghetti and rob pigs of their tofu), then to one where the world looks like it was made out of candy.
So yeah. I can see this working in a cyclical way. And I can also see it working, as the OP suggested, in a way triggered by a certain action (such as entering town, exploding a bomb, or killing your first enemy if that could be added as a trigger).
Actually... this is a bit more extensive than the original idea, but consider a world that starts off looking like a sweet, sugary world and in Peaceful mode until you kill an animal (whether on purpose or accident), at which point it shifts to Easy mode and looks considerably less friendly (including villagers who look at you sadly), then when you kill your first mob it shifts to Normal and an even less friendly texture pack (villagers look mad), and finally when you get killed by a mob it becomes a bloodbath where all your food is survivalist fare and the villagers look terrified.
Obviously we wouldn't get all that functionality from the simple ability to switch texture packs, but it's a start. It's versatile and a good suggestion to build from.
Would you mind if I suggest that?, and by that, I mean the Time-Based Texture Switching
how about just using command blocks to do it
commands would look some thing like this
/ForceTextures (@P or @a) (texture pack name here)
and for locking the textures
/TextureLock (true or false) this would lock the textures for the world and make it so only command blocks could change them
I'm pretty sure that's what the OP was suggesting. Some way to trigger a command that switches texture packs (if you don't have the correctly named pack, I'd guess it either sticks with what you have or goes default). Once we have that, a lot of other options open up.
Would you mind if I suggest that?, and by that, I mean the Time-Based Texture Switching
Have at it! Please post a link to the new thread.
If we ever get a three-day- (or seven-day-) grace option, where monsters don't spawn on the surface until a couple days into the game, then I'd hope to be able to switch texture packs at the point that things become more difficult. That would be interesting.
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My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
If we ever get a three-day- (or seven-day-) grace option, where monsters don't spawn on the surface until a couple days into the game, then I'd hope to be able to switch texture packs at the point that things become more difficult. That would be interesting.
Perhaps some way to give a prompt, but definitely not forced.
A forced texture pack, even one that the user has to have downloaded, could be abused in so many ways.
For now I think it's fine just to have a sign telling the user to change packs.
I disagree.
There's a big difference in feel between these two:
You're playing normally, and suddenly, as you step over the threshold of a certain town or dungeon, or as the day dawns, the texture pack switches.
You're playing normally, and suddenly the game pops up a message: "Switch to texture pack TownAndDungeon." You go into the menus and switch texture packs manually (I assume the game lets you switch in-game by this point, because this scenario is even worse if you have to log out, switch packs, and log back in). Then when you leave town, it pops up the message "Switch to texture pack Overland" and later you see "Switch to texture pack Dungeons" and so on.
The second version there would kill my immersion. And immersion is one of my big criteria for how much I enjoy this game.
Now, under what circumstances would the game be capable of switching your texture pack?
A. You've downloaded a custom map that came with texture packs.
B. You're on a server that came with texture packs.
C. The custom map or server didn't come with texture packs, but forces you back to default.
D. Ditto, but instead of default, it tries to force you to either a potentially embarrassing pack (e.g. MyLittlePony or GirlCraft) or a cheatery pack (e.g. a see-through-blocks pack). This checks to see whether you actually have the pack or not. And maybe additional code could fire if you do, or do not, have the pack - e.g., it checks several common x-ray texture packs at their default name, and if you have any of them, it kicks you off the server.
That's the only potential downside I could see to this, that last one. See, if code can make you switch texture packs, then probably there will be code to check if you're using a specific texture pack, so that it doesn't try to switch packs unnecessarily, or that it picks the correct pack to switch to. For example, if updating seasons, it could pick the next pack based on current pack and therefore avoid having to hold onto a separate variable. Or if updating based on location, it could have two separate settings, one for people who prefer the default pack, one for people who prefer the Painterly pack, and therefore switches to packs that feel similar to default and painterly respectively.
So I can see where being able to check which pack you have loaded would be a useful piece of code - and where having this code available could be abused. But I think such abuse would be minimal to nonexistent, really.
But if we make the game capable of realizing that it's time to switch texture packs, I don't see anything wrong with letting the game do so by itself - and it would be more immersive for me.
Rollback Post to RevisionRollBack
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
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No...I mean you are actually forced to use a certain texture regardless of the texture you are selecting.
Example: Your settings are set to John Smith, but the game is rendering Default since you are in a Texture Field which is set to the Default pack.
But you can force your game to change textures by selecting it.
No no you dont get the point of the suggestion. I want the game itself to force you to use a texture pack. And you cannot switch out of the texture pack.
Well if its forced on, how would you turn it off? And how would it decide weather to force apply it of not?
Did you read the original post? MCedit filter
Yes I did, a long time ago. My opinion on this post hasn't changed, it still seems pointless, If you want a texture swapped, just do it yourself. If an adventure map has a texture pack, use it or don't use it. Its your choice.
What if...you needed multiple textures? Well, I know maps were never that large but still... Imagine the possibilities.
If you still have no change of opinion, I respect that.
So, you saying, if someone was on an adventure map, and you got to a certain point, the texture pack would automatically switch fro you?
Also, thanks for respecting my opinion, not too many people do that over here anymore, flippin' politics.
That's the general idea. Personally I'm not too sure if it requires it's own feature, but just having the ability somehow like how Dinnerbone made mob spawners easier to work with even though we can't edit them in the game itself would be an interesting concept for cutscenes and such.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Yeah, it could be cool, but as of now I think they have more important things to work on.
Oh, and the idea of switching to a texture pack with certain blocks or mobs invisible is intriguing. I can see a lot of potential for that.
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
half-support.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Consider a mod - or vanilla behavior, for that matter - that switches texture packs every so many days. You customize the texture pack list (or have a folder with them labeled tp1, tp2, tp3, ... tp12, etc.) and the number of days between pack changes. Maybe also whether it stays with the last one or cycles through them repeatedly. (I could also see it change just color gradients, maybe - so things colored in grays would shift but not things colored in regular colors.)
Anyway, this could work for seasons: Spring, Summer, Autumn, Winter. Maybe you want separate texture packs for each of 6, or 8, or 12 or 13 months. This wouldn't affect the gameplay or make it snow more or anything, but it'd allow you to see colors in autumn and snowy grass in winter, etc., customized however you like. You could have the food sprites differ based on time of year, etc.
It could also work for technology levels. Maybe after 365 in-game days, the game shifts from stone-age graphics to bronze-age graphics, and ultimately it gets to modern-age or even futuristic.
Or heck, it could work for mere variety. I periodically shift texture packs just because I've grown tired of the same old fish, the same old trees, whatever. Say you spend 32 in-game days in the default pack, then shift to one with cherry trees instead of oaks, then to one where all types of meat are vegan-friendly types (you catch cans of spaghetti and rob pigs of their tofu), then to one where the world looks like it was made out of candy.
So yeah. I can see this working in a cyclical way. And I can also see it working, as the OP suggested, in a way triggered by a certain action (such as entering town, exploding a bomb, or killing your first enemy if that could be added as a trigger).
Actually... this is a bit more extensive than the original idea, but consider a world that starts off looking like a sweet, sugary world and in Peaceful mode until you kill an animal (whether on purpose or accident), at which point it shifts to Easy mode and looks considerably less friendly (including villagers who look at you sadly), then when you kill your first mob it shifts to Normal and an even less friendly texture pack (villagers look mad), and finally when you get killed by a mob it becomes a bloodbath where all your food is survivalist fare and the villagers look terrified.
Obviously we wouldn't get all that functionality from the simple ability to switch texture packs, but it's a start. It's versatile and a good suggestion to build from.
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Would you mind if I suggest that?, and by that, I mean the Time-Based Texture Switching
Default Pack would be fine I guess
commands would look some thing like this
/ForceTextures (@P or @a) (texture pack name here)
and for locking the textures
/TextureLock (true or false) this would lock the textures for the world and make it so only command blocks could change them
I'm pretty sure that's what the OP was suggesting. Some way to trigger a command that switches texture packs (if you don't have the correctly named pack, I'd guess it either sticks with what you have or goes default). Once we have that, a lot of other options open up.
Have at it! Please post a link to the new thread.
If we ever get a three-day- (or seven-day-) grace option, where monsters don't spawn on the surface until a couple days into the game, then I'd hope to be able to switch texture packs at the point that things become more difficult. That would be interesting.
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!
http://www.minecraftforum.net/topic/1709798-time-based-minecraft-world-changes/
There it is.
I disagree.
There's a big difference in feel between these two:
- You're playing normally, and suddenly, as you step over the threshold of a certain town or dungeon, or as the day dawns, the texture pack switches.
- You're playing normally, and suddenly the game pops up a message: "Switch to texture pack TownAndDungeon." You go into the menus and switch texture packs manually (I assume the game lets you switch in-game by this point, because this scenario is even worse if you have to log out, switch packs, and log back in). Then when you leave town, it pops up the message "Switch to texture pack Overland" and later you see "Switch to texture pack Dungeons" and so on.
The second version there would kill my immersion. And immersion is one of my big criteria for how much I enjoy this game.Now, under what circumstances would the game be capable of switching your texture pack?
- A. You've downloaded a custom map that came with texture packs.
- B. You're on a server that came with texture packs.
- C. The custom map or server didn't come with texture packs, but forces you back to default.
- D. Ditto, but instead of default, it tries to force you to either a potentially embarrassing pack (e.g. MyLittlePony or GirlCraft) or a cheatery pack (e.g. a see-through-blocks pack). This checks to see whether you actually have the pack or not. And maybe additional code could fire if you do, or do not, have the pack - e.g., it checks several common x-ray texture packs at their default name, and if you have any of them, it kicks you off the server.
That's the only potential downside I could see to this, that last one. See, if code can make you switch texture packs, then probably there will be code to check if you're using a specific texture pack, so that it doesn't try to switch packs unnecessarily, or that it picks the correct pack to switch to. For example, if updating seasons, it could pick the next pack based on current pack and therefore avoid having to hold onto a separate variable. Or if updating based on location, it could have two separate settings, one for people who prefer the default pack, one for people who prefer the Painterly pack, and therefore switches to packs that feel similar to default and painterly respectively.So I can see where being able to check which pack you have loaded would be a useful piece of code - and where having this code available could be abused. But I think such abuse would be minimal to nonexistent, really.
But if we make the game capable of realizing that it's time to switch texture packs, I don't see anything wrong with letting the game do so by itself - and it would be more immersive for me.
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!