Imagine a biome where pockets of lava are breaking through the surface, crystal clear waters that burn you to a crisp (Springs) are there just to trick you, and geysers that launch you into the air are scattered about. The area should be nice looking forested area with open spots containing the things stated above.
I would like more majestic biomes or structures in minecraft so I support this and also under the yellowstone biome would be ALOT of lava since yellowstone is a giant mutant volcano.
Perhaps if sulfur was an ore found here, then sure. Sulfur could be made into a potion that acts like milk, seeing as sulfates are used in antibiotics. Perhaps there could also yellow smoke coming from the water.
Yellowstone i believe is part badlands. so, yeah. Also "Giant mutant" volcano isn't the word for it. it is a Dormant stage Super-volcano Capable of destroying 60% of the united states (West coast to around the middle of the US) and plunging the world into a Perpetual winter for 10,000 years.
The "Geysers" could be a mechanic like the volcanic tubes from Twilight forest.
Here are some cool mechanics that might make the biome way more interesting
Dirt water: In the "Yellowstone" (AKA badlands) biome water will be a light brown.
Evaporation particles: You can find these all over lakes in the badlands biome. They appear to be light gray particles coming off of random spots in the water. they appear in huge groups and the particles fade VERY slowly (Real computer destroying stuff)
Clouds forming from evaporation: when alot of evaporation happens, clouds begin to form. and there is a higher chance that it will start raining.
Fog: With evaporation and clouds. comes fog. Fog is pretty much the fog that happens when you lower your render system. it makes your game run faster.
Ground Morphing: Ground Morphing is an unbreakable slab block that is registered the same as air pretty much. It makes the ground bend and shake.
Perhaps if sulfur was an ore found here, then sure. Sulfur could be made into a potion that acts like milk, seeing as sulfates are used in antibiotics. Perhaps there could also yellow smoke coming from the water.
Also, as for a name, how about Volcanic Springs?
So it is like a brewing ingridient which turns back the potion into an awkward/mundane/thick/etc.?
So it is like a brewing ingridient which turns back the potion into an awkward/mundane/thick/etc.?
No, I meant like if you are under the effect of a potion, this cures it. It could be made into a splash potion that would get rid of other people's potion effects. Easy way to see if there's an invisible person nearby.
Any other ideas?
Is this just a dumb idea?
Thank you for your time.
Also, as for a name, how about Volcanic Springs?
The "Geysers" could be a mechanic like the volcanic tubes from Twilight forest.
Here are some cool mechanics that might make the biome way more interesting
Dirt water: In the "Yellowstone" (AKA badlands) biome water will be a light brown.
Evaporation particles: You can find these all over lakes in the badlands biome. They appear to be light gray particles coming off of random spots in the water. they appear in huge groups and the particles fade VERY slowly (Real computer destroying stuff)
Clouds forming from evaporation: when alot of evaporation happens, clouds begin to form. and there is a higher chance that it will start raining.
Fog: With evaporation and clouds. comes fog. Fog is pretty much the fog that happens when you lower your render system. it makes your game run faster.
Ground Morphing: Ground Morphing is an unbreakable slab block that is registered the same as air pretty much. It makes the ground bend and shake.
So it is like a brewing ingridient which turns back the potion into an awkward/mundane/thick/etc.?
No, I meant like if you are under the effect of a potion, this cures it. It could be made into a splash potion that would get rid of other people's potion effects. Easy way to see if there's an invisible person nearby.