I think the top half of the inventory (the armor, skin, and 2x2 crafting grid) should be available from any in game interface. They could be added to the sides of the pre existing interfaces and be used to more quickly do simple tasks e.g. open a chest and make some torches and leave left over ingredients in the chest (This could possibly need three separate interface interactions just for the one simple task). Or be able to equip armor directly from a chest or crafting table .Granted the 2x2 grid is redundant in the crafting bench popup but I think that would be a small thing compared to rest. I also thought that could allow some new crafting mechanics which could be cool or use in multi stage crafting where you can do multiple small crafts on the 2x2 grid and put the outputs in the 3x3 to make something else. I will think of some more specific examples at some point but I do think that there is some potential there. In addition an additional way to close the in game interfaces would be nice. My preference would be for just clicking outside of the active interface (which I see as being akin to "looking away" from what you are working with. This however is just a side idea. I don't see it as unbalancing anything as the mechanics are not changing. It would just let you do more with out having to go back and forth a lot. Let me know what you think. Below are some of the ideas I had for how this could be utilized with specific interfaces. Most of which have pictures with them now. Let me know some of the ways this might make your Minecraft experience better/easier and I will list them along with your name.
(All other pictures are within the 'spoiler' sections below.) Large/Small Chest
You could use items from the Chest in small crafting recipes (e.g. torches, died wool, sticky pistons, etc.) and put left over ingredients or the output back in the chest all on one screen.
Take the countless bows you get from a skeleton grinder and repair and store them without switching back and forth to your inventory.
Grab you armor and equip it all at once.
Crafting Table
Build with a stack of items on one grid then move out put to a secondary stack on the other grid (e.g. make a full stack of pistons on the 3x3 grid and move them to the 2x2 grid that has a waiting stack of slime balls.)
Craft your armor and equip it no waiting.
Possibility of multi table recipes that need both grids to craft something/s.
Craft 2 stacks of torches at once. -Minebun321
If you have everything in a crafting table except for a stick, you could use the 2x2 grid to make more sticks. -Warrior916
Furnace
Smelt you item then craft with them (e.g. iron to shears, cactus to green wool or different dyes,)
Dispenser/Dropper
Make fire charges to fill it as you need them, so you don't waste materials. - AnonTheMouse
Enchantment Table
Enchant armor then equip it.
Craft Shears and enchant them.
Brewing Stand
Craft ingredients (e.g. sugar, blaze powder, magma cream, etc.) then brew with them.
Villager
Buy armor and immediately equip it. - AnonTheMouse
Break apart an Emerald block for use in buying
Beacon Block
Uncraft the material to start it from a storage block without having to pause after building the base. - AnonTheMouse
Anvil
Remove armor you have equiped work with it, either repairing or adding enchantments, then put it back on with no back and forth.
Creative
So you can dye leather armor. - ValorCat
To make non stackable items out of stackable items to quickly fill your inventory - Linkruler and personal experience. (this may call for a three by three in the creative interface.)
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I've always thought this would be nice, but you couldn't fit it onto the GUI of some things. Try opening a large chest, and tell me where you'll put the 2x2 grid and player skin..
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I've always thought this would be nice, but you couldn't fit it onto the GUI of some things. Try opening a large chest, and tell me where you'll put the 2x2 grid and player skin..
I did actually work up a pic that I will try to get on here at some point. If you slide the large chest GUI to the side a little and stack the skin and 2x2 grid verticaly in the space left I thnk it could be done without altering the size of the current pop ups to much.
I've always thought this would be nice, but you couldn't fit it onto the GUI of some things. Try opening a large chest, and tell me where you'll put the 2x2 grid and player skin..
You can easily just expand it. O.o I definitely support this, it would add so much convenience to things.
Thought that this could also be used to make some interesting multistage/dependant crafting setups using the 3x3 and 2x2 grids at the same time. Or just make certain things like item frames quicker to finish. Place stacks worth of material in the 3x3 grid to make the frames and then combine the frame with an item in the 2x2 to get the finished item frame all in one popup. Just some more ideas. I think if done right this could not only make things faster/more effeciant but could be used to add some functions as well.
(All other pictures are within the 'spoiler' sections below.)
Large/Small Chest
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I did actually work up a pic that I will try to get on here at some point. If you slide the large chest GUI to the side a little and stack the skin and 2x2 grid verticaly in the space left I thnk it could be done without altering the size of the current pop ups to much.
I am not sure how it does that as the 2x2 grid is already available without a crafting table.
Diggin' Minecraft Style
You can easily just expand it. O.o I definitely support this, it would add so much convenience to things.
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I made the double chest interface, which is the largest popup I think, that should show how i think this would work.