A lot of the new features like /spawnpoint have reduced the need for installing plugins, which is great. But a feature I've often wished for is the ability to place blocks that only OPs can break. It is often required on many servers, even survival ones where you want a building or sign somewhere other than the spawn that nobody can break.
So an OP in creative mode should be able to check an option in the creative inventory that designates all blocks placed or items created as OP blocks that only players with OP status can break or take out of chests. Of course, the boolean value for whether or not a block is an OP block would be stored in the block's data.
And a few more details:
OP blocks should take interaction from any player (like opening doors, pressing buttons, etc).
OP dispensers should never use up any of the items inside, making them "infinite dispensers".
OP dispensers' items should not be editable by anyone but OPs.
OP chests and other containers (besides dispensers) should allow any* items to be put in or taken by anyone.
Any OP item cannot be taken out of a chest unless by an OP. This is the exception to the *any.
OP tools, swords, and bows should never break.
Anyone should be able to use an OP item, including placing blocks.
No OP blocks should be breakable by liquids (like torches).
No OP blocks should burn from fire.
All OP items should have some glow effect while inside the inventory.
Genius, at first I thought all I would need to say would be "Bedrock". Anyway, I like this, kinda like a override system in vanilla. The only irritating thing would be if you were locked in an op-block room, or something, and no ops were on to free you.
You might also want to include something about placing blocks on op blocks, i could just pillar over unbreakable walls or out of holes.
You might also want to include something about placing blocks on op blocks, i could just pillar over unbreakable walls or out of holes.
It would be pretty complicated and would require more CPU time to do that. You can still get over an unbreakable wall without placing any blocks next to it. You would have to check every time you place a block if it's too close to an OP block, and you'd also have to somehow have a setting for OP blocks that determine whether or not people should be able to build near them.
So an OP in creative mode should be able to check an option in the creative inventory that designates all blocks placed or items created as OP blocks that only players with OP status can break or take out of chests. Of course, the boolean value for whether or not a block is an OP block would be stored in the block's data.
And a few more details:
OP blocks should take interaction from any player (like opening doors, pressing buttons, etc).
OP dispensers should never use up any of the items inside, making them "infinite dispensers".
OP dispensers' items should not be editable by anyone but OPs.
OP chests and other containers (besides dispensers) should allow any* items to be put in or taken by anyone.
Any OP item cannot be taken out of a chest unless by an OP. This is the exception to the *any.
OP tools, swords, and bows should never break.
Anyone should be able to use an OP item, including placing blocks.
No OP blocks should be breakable by liquids (like torches).
No OP blocks should burn from fire.
All OP items should have some glow effect while inside the inventory.
You might also want to include something about placing blocks on op blocks, i could just pillar over unbreakable walls or out of holes.
It would be pretty complicated and would require more CPU time to do that. You can still get over an unbreakable wall without placing any blocks next to it. You would have to check every time you place a block if it's too close to an OP block, and you'd also have to somehow have a setting for OP blocks that determine whether or not people should be able to build near them.