The concept of the Downfall Detector is relatively simple. It is comfortably similar to the trapped chest and daylight detector, and closely resembles a cauldron. The idea is to have a cauldron-like detector that collects rain, and outputs a signal based on the amount of water.
There are a few interesting uses that can be concocted for this item. Such as a canopy that closes when it begins to rain, and adventure map features that utilize the weather.
The Downfall detector would look much like a cauldron, but it would have a distinct power bar on the side, not only displaying its water level, but the signal strength that it is emitting. Cauldrons have three water levels, and the detector would keep that factor, but it would fill up faster. The first water level would output a weak signal, the second a medium signal, and a strong one for the last.
I think would be useful, but rather than a whole new block they should just make cauldrons collect rain a bit faster and make the comparator work for them.
*I forgot that colorfusion proposed this idea and inadvertently re-thought of it later. I noticed this later on, and therefore he should earn credit for this.
This topic has been revised to a more logical solution, but still with the same concept at heart.
It has occurred to me that rather than constructing a whole other block, one could simply place a comparator adjacent to a cauldron. It would output a weak, medium, and strong signal for each of the three water levels. This would be similar to a chest's outputs with a comparator, or any of the other things it works with.
This could be used to make rain-proof rooftops that activate when it begins to rain, weather-based signals for adventure maps, and other creative uses.
This is MUCH simpler than the previous idea of a downfall detector. Remember to ignore any posts regarding the downfall detector.
*A mechanic that could potentially be applied for a water energy thing would be for water to flow into cauldrons. This way, it would not spread and it would generate energy.
They should just make the Daylight Detector Light-Sensitive. Not based on the time of the day. As you know, when it rains, the sky becomes darker, like night, so the Daylight detector, if it becomes light-based, would detect it.
You can actually do that by using a counter signal with a redstone torch and the daylight sensor. But I was also presenting the idea for water flowing into cauldrons and all. I am not really attached to the item though.
I appreciate your feedback though. Making the detector more sensitive to types of light is an excellent idea.
I think would be useful, but rather than a whole new block they should just make cauldrons collect rain a bit faster and make the comparator work for them.
That is an interesting idea. It also sounds more practical, do you mind if I add this as an alternate in the thread?
I like the edited OP. Considering that vanilla doesn't have BuildCraft's pipes, we're limited to using water for transport. A water detector could have very interesting applications for a large-scale transport or sorting system.
They should just make the Daylight Detector Light-Sensitive. Not based on the time of the day. As you know, when it rains, the sky becomes darker, like night, so the Daylight detector, if it becomes light-based, would detect it.
A bit off-topic, but yes, I think this'd be great. That said, I think it should be clarified that it still only detects natural light, not torch light or anything.
I like the edited OP. Considering that vanilla doesn't have BuildCraft's pipes, we're limited to using water for transport. A water detector could have very interesting applications for a large-scale transport or sorting system.
The concept of the Downfall Detector is relatively simple. It is comfortably similar to the trapped chest and daylight detector, and closely resembles a cauldron. The idea is to have a cauldron-like detector that collects rain, and outputs a signal based on the amount of water.There are a few interesting uses that can be concocted for this item. Such as a canopy that closes when it begins to rain, and adventure map features that utilize the weather.
The Downfall detector would look much like a cauldron, but it would have a distinct power bar on the side, not only displaying its water level, but the signal strength that it is emitting. Cauldrons have three water levels, and the detector would keep that factor, but it would fill up faster. The first water level would output a weak signal, the second a medium signal, and a strong one for the last.
*I forgot that colorfusion proposed this idea and inadvertently re-thought of it later. I noticed this later on, and therefore he should earn credit for this.
This topic has been revised to a more logical solution, but still with the same concept at heart.
It has occurred to me that rather than constructing a whole other block, one could simply place a comparator adjacent to a cauldron. It would output a weak, medium, and strong signal for each of the three water levels. This would be similar to a chest's outputs with a comparator, or any of the other things it works with.
This could be used to make rain-proof rooftops that activate when it begins to rain, weather-based signals for adventure maps, and other creative uses.
This is MUCH simpler than the previous idea of a downfall detector. Remember to ignore any posts regarding the downfall detector.
*A mechanic that could potentially be applied for a water energy thing would be for water to flow into cauldrons. This way, it would not spread and it would generate energy.
Links:
Cauldron: http://www.minecraft...t/wiki/Cauldron
Comparator: http://www.minecraft...wiki/Comparator
The Redstone Update: http://www.minecraft...Redstone_Update
Please try to use primarily constructive criticism, and please share any thoughts or ideas.
Thanks!
http://www.minecraft...orld-version-3/
You can actually do that by using a counter signal with a redstone torch and the daylight sensor. But I was also presenting the idea for water flowing into cauldrons and all. I am not really attached to the item though.
I appreciate your feedback though. Making the detector more sensitive to types of light is an excellent idea.
Thank you.
http://www.minecraft...orld-version-3/
That is an interesting idea. It also sounds more practical, do you mind if I add this as an alternate in the thread?
http://www.minecraft...orld-version-3/
http://www.minecraft...orld-version-3/
A bit off-topic, but yes, I think this'd be great. That said, I think it should be clarified that it still only detects natural light, not torch light or anything.
Thanks!
http://www.minecraft...orld-version-3/