This is my first suggestion sorry if it's bad.
I'm kinda new here too :oops:
Crossbows are stronger than bows but they shoot twice as slow.
Crossbows shoot bolts,(bolts will be explained later)the bolts however hit the target two times faster than an arrow.
The Crossbow will look like this on the crafting board:
[iron] [iron] Bookshelf is air.
[iron] Iron are iron bars.
[iron] Wood are wooden planks.
Sponge is woven spider silk(spider silk is another idea from a different thread)
Woven spider silk looks like this on the crafting board:
Obsidian is the Spider silk.
Once again bookshelves are air.
This will make woven spider silk.
Now Bolts will be very costly for ammo.
On the crafting board it looks like this:
[iron]
[iron]
Iron is iron bars.
Bookshelves is air.
This will make 4-8 bolts and will maybe do 3 or 4hearts damage?
This is to stop 1 hit kills.
And that is the end of my suggestion, hoped you liked it!
Rollback Post to RevisionRollBack
Quote from Grimsight »
i have burned a whole house down by doing this on accident... lava be trollin
Pretty sure Crossbows were suggested, and I'm not too happy with the idea of more than one source of long-range ammo. People would just ditch Arrows all together, and Bolts would be harder to make. Just kinda sounds like it would go too well.
with that, bolts might be easier to make than arrows. I consider feathers to be the limiting factor, and iron is a abundant resource. With no feathers in the mix, I can easily manufacture hundreds of bolts
Pretty sure Crossbows were suggested, and I'm not too happy with the idea of more than one source of long-range ammo. People would just ditch Arrows all together, and Bolts would be harder to make. Just kinda sounds like it would go too well.
I got a feeling i'm going to be agreeing with this guy alot. :geek:
will make only 1 bolt/ iron stick(used in idea 2 and 3)
OR
Once you made the the iron stick, you then place it into the furnace.
And the fuel will be woven spider silk.
This will make 4 bolt and will also mean you have to kill at least one spider.
OR
When the iron stick is made it can be put into the crafting table like this:
[iron]
[iron]
[iron]
The iron is iron sticks.
And the bookshelves again air.
This makes 4 bolts. (I'm not sure about this one)
Rollback Post to RevisionRollBack
Quote from Grimsight »
i have burned a whole house down by doing this on accident... lava be trollin
Decreasing the efficiency does not change that fact that it is a single-resource ammo, compared to normal arrows which are a 3 resource ammo.
And having to smelt it over woven spider silk makes no sense.
What I would prefer over crossbows is tiers of bows. You have a basic wooden bow, then you have the bow made from ironwood(for example). The better bow gives you more range, and more power. You couple this with tiers of arrows, where the arrow head material determines damage, and the type of feather determines range/accuracy, and you can get some pretty awesome things happening after enough resource gathering.
Imagine a begging character with a basic bow and arrows, with stone arrowheads and chicken feathers. It works about as well as arrows do now, maybe worse.
Then you have the person who has been playing for a few weeks, with the ironwood bow, firing ironwood arrows with diamond tips and albatross feathers. He can stand on top of his tower and snipe enemies, but each arrow represents a significant effort to gather. You have to mine diamond. You have to a. find an albatross and then b. manage to kill it, which probably requires moderately good arrows itself, as well as good archery skills.
This would not be a maintainable state. You can't use the high end arrows on every passing monster. But you might be able to maintain iron headed eagle feather arrows if you spend enough time killing eagles.
Decreasing the efficiency does not change that fact that it is a single-resource ammo, compared to normal arrows which are a 3 resource ammo.
And having to smelt it over woven spider silk makes no sense.
What I would prefer over crossbows is tiers of bows. You have a basic wooden bow, then you have the bow made from ironwood(for example). The better bow gives you more range, and more power. You couple this with tiers of arrows, where the arrow head material determines damage, and the type of feather determines range/accuracy, and you can get some pretty awesome things happening after enough resource gathering.
Imagine a begging character with a basic bow and arrows, with stone arrowheads and chicken feathers. It works about as well as arrows do now, maybe worse.
Then you have the person who has been playing for a few weeks, with the ironwood bow, firing ironwood arrows with diamond tips and albatross feathers. He can stand on top of his tower and snipe enemies, but each arrow represents a significant effort to gather. You have to mine diamond. You have to a. find an albatross and then b. manage to kill it, which probably requires moderately good arrows itself, as well as good archery skills.
This would not be a maintainable state. You can't use the high end arrows on every passing monster. But you might be able to maintain iron headed eagle feather arrows if you spend enough time killing eagles.
i think that crossbows should use the same dynamic that mystify presented. the better the crossbow, the better it performs.
personally, i dont think that arrows/bolts should reflect that principle though. if arrows are too hard to get, then no one will use them (i dont use them now because of that fact!)
i also agree that bows should shoot faster and have cheaper ammo, and crossbows should shoot slower but do much more damage. that is how they are in real life.
bows should do between 1.5 and 5 hearts of damage to monsters, and crossbows should do 2-8 with each bolt.
You would use them if they were better than the alternative. Especially if there were circumstances that really called for you to go all out.
The extra effort to get the high end resources needs to give you enough to be worthwhile. If you went through all of this effort, and got 4 arrows out of it, it would be silly. If killing the albatross gave you 30 feathers, then you have enough resources to work with to achieve a reasonable return on your effort. Hence, after all of the questing is done, you have enough for 120 arrows, which is enough to be worthwhile, but not so many you can shoot them at every passing zombie.
As it is, feathers are so hard to get, and the resulting arrows are so weak, that I agree it is not worth it most of the time. This would have to be changed. Chickens could be a farmable resource, so chicken feathers could be as plentiful as you wished them to be. Basic wood and stone are readily available. You could churn out basic arrows as fast as you wished. But they would be the equivalent of a wooden sword.
as i said before, i oppose different kinds of ammo. if the weapon does all the work, why would the ammo really matter?
Well, the ammo could have different kinds of damages and speeds, or be better against certain monsters. The weapon doesn't need to do all the work. v0_ov
Ammo can be just as important to a weapons functioning as the weapon itself. If you ever listen to a person in the movies rambling on about the capabilities of their gun, they almost always specify the exact variation of ammo they prefer.
The head of an arrow determines how easily it goes into different materials, and how much damage it does, the shaft of the arrow can determine the durability of it, as well as the weight of the arrow, effecting range. The feathers can effect the accuracy of it, etc. If this was not the case, we wouldn't have polycarbonate arrows, and we would put marshmallows on the end of twigs to fire at enemies, since the ammo doesn't matter.
i just dont want Mc to become too complicated, nor do i want it to be too hard to use a bow or crossbow...
A valid concern, but keep in mind that even with different material types, they'd still all have to work pretty much the same way (when it comes to crafting) to avoid confusion.
For the balancing factor, as to make one or the other preferential to the other, is to have the bow fill the cheap, fast accurate niche whilst the crossbow would be a bit more expensive to build, but much cheaper to use. It would also have a much slower reload rate. Possibly less accurate?
So on the one hand you have a nimble elegant weapon, and on the other, you have a crude bolt thrower.
crossbows need to shoot 2x the speed of arrows, the cross bow would be more damaging, but you cant retrieve the bolts unlike the bow and arrow, also you cant shoot it as fast, 1 bolt every 2 seconds. Thats my suggestion, bow=machine gun crossbow=sniper
Rollback Post to RevisionRollBack
Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
i just dont want Mc to become too complicated, nor do i want it to be too hard to use a bow or crossbow...
A valid concern, but keep in mind that even with different material types, they'd still all have to work pretty much the same way (when it comes to crafting) to avoid confusion.
yes, a normal arrow would just be
[stick]
[chicken feather]
and the top level would be something like
[diamond]
[ironwoodstick]
[albatross feather]
Just like you can use different materials for tools, you can use different materials for parts of the arrow.
In real life, a crossbow is MUCH slower than a bow, but also much easier to use. It takes years to train an archer, and weeks to train a crossbowman. The crossbow also is stronger, and has some armour-piercing capability, but the bow is a superior weapon in the hands of someone trained with it.
crossbows need to shoot 2x the speed of arrows, the cross bow would be more damaging, but you cant retrieve the bolts unlike the bow and arrow, also you cant shoot it as fast, 1 bolt every 2 seconds. Thats my suggestion, bow=machine gun crossbow=sniper
At first i thought you were referring to the firing rate, then i realized you were talking about the projectile velocity, Anyhow, I think that yes, crossbows would be considerably more powerful at a shorter range, however, they would only be able to fire every 15 seconds or so. Longbows would have mediocre damage (ammo dependent) over a much greater range with the ability to pretty much plaster anything.
I'm kinda new here too :oops:
Crossbows are stronger than bows but they shoot twice as slow.
Crossbows shoot bolts,(bolts will be explained later)the bolts however hit the target two times faster than an arrow.
The Crossbow will look like this on the crafting board:
[iron] [iron] Bookshelf is air.
[iron] Iron are iron bars.
[iron] Wood are wooden planks.
Sponge is woven spider silk(spider silk is another idea from a different thread)
Woven spider silk looks like this on the crafting board:
Obsidian is the Spider silk.
Once again bookshelves are air.
This will make woven spider silk.
Now Bolts will be very costly for ammo.
On the crafting board it looks like this:
[iron]
[iron]
Iron is iron bars.
Bookshelves is air.
This will make 4-8 bolts and will maybe do 3 or 4hearts damage?
This is to stop 1 hit kills.
And that is the end of my suggestion, hoped you liked it!
I post too much.
I got a feeling i'm going to be agreeing with this guy alot. :geek:
[iron]
[iron]
will make only 1 bolt/ iron stick(used in idea 2 and 3)
OR
Once you made the the iron stick, you then place it into the furnace.
And the fuel will be woven spider silk.
This will make 4 bolt and will also mean you have to kill at least one spider.
OR
When the iron stick is made it can be put into the crafting table like this:
[iron]
[iron]
[iron]
The iron is iron sticks.
And the bookshelves again air.
This makes 4 bolts. (I'm not sure about this one)
And having to smelt it over woven spider silk makes no sense.
What I would prefer over crossbows is tiers of bows. You have a basic wooden bow, then you have the bow made from ironwood(for example). The better bow gives you more range, and more power. You couple this with tiers of arrows, where the arrow head material determines damage, and the type of feather determines range/accuracy, and you can get some pretty awesome things happening after enough resource gathering.
Imagine a begging character with a basic bow and arrows, with stone arrowheads and chicken feathers. It works about as well as arrows do now, maybe worse.
Then you have the person who has been playing for a few weeks, with the ironwood bow, firing ironwood arrows with diamond tips and albatross feathers. He can stand on top of his tower and snipe enemies, but each arrow represents a significant effort to gather. You have to mine diamond. You have to a. find an albatross and then b. manage to kill it, which probably requires moderately good arrows itself, as well as good archery skills.
This would not be a maintainable state. You can't use the high end arrows on every passing monster. But you might be able to maintain iron headed eagle feather arrows if you spend enough time killing eagles.
Do want dynamic crafting.
personally, i dont think that arrows/bolts should reflect that principle though. if arrows are too hard to get, then no one will use them (i dont use them now because of that fact!)
i also agree that bows should shoot faster and have cheaper ammo, and crossbows should shoot slower but do much more damage. that is how they are in real life.
bows should do between 1.5 and 5 hearts of damage to monsters, and crossbows should do 2-8 with each bolt.
The extra effort to get the high end resources needs to give you enough to be worthwhile. If you went through all of this effort, and got 4 arrows out of it, it would be silly. If killing the albatross gave you 30 feathers, then you have enough resources to work with to achieve a reasonable return on your effort. Hence, after all of the questing is done, you have enough for 120 arrows, which is enough to be worthwhile, but not so many you can shoot them at every passing zombie.
As it is, feathers are so hard to get, and the resulting arrows are so weak, that I agree it is not worth it most of the time. This would have to be changed. Chickens could be a farmable resource, so chicken feathers could be as plentiful as you wished them to be. Basic wood and stone are readily available. You could churn out basic arrows as fast as you wished. But they would be the equivalent of a wooden sword.
Well, the ammo could have different kinds of damages and speeds, or be better against certain monsters. The weapon doesn't need to do all the work. v0_ov
Ammo can be just as important to a weapons functioning as the weapon itself. If you ever listen to a person in the movies rambling on about the capabilities of their gun, they almost always specify the exact variation of ammo they prefer.
The head of an arrow determines how easily it goes into different materials, and how much damage it does, the shaft of the arrow can determine the durability of it, as well as the weight of the arrow, effecting range. The feathers can effect the accuracy of it, etc. If this was not the case, we wouldn't have polycarbonate arrows, and we would put marshmallows on the end of twigs to fire at enemies, since the ammo doesn't matter.
A valid concern, but keep in mind that even with different material types, they'd still all have to work pretty much the same way (when it comes to crafting) to avoid confusion.
So on the one hand you have a nimble elegant weapon, and on the other, you have a crude bolt thrower.
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
facepalm of the month- dra6o0n
yes, a normal arrow would just be
[stick]
[chicken feather]
and the top level would be something like
[diamond]
[ironwoodstick]
[albatross feather]
Just like you can use different materials for tools, you can use different materials for parts of the arrow.
In real life, a crossbow is MUCH slower than a bow, but also much easier to use. It takes years to train an archer, and weeks to train a crossbowman. The crossbow also is stronger, and has some armour-piercing capability, but the bow is a superior weapon in the hands of someone trained with it.
At first i thought you were referring to the firing rate, then i realized you were talking about the projectile velocity, Anyhow, I think that yes, crossbows would be considerably more powerful at a shorter range, however, they would only be able to fire every 15 seconds or so. Longbows would have mediocre damage (ammo dependent) over a much greater range with the ability to pretty much plaster anything.
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.