The redstone update has released its first snapshot, so I've decided to share some of my ideas for improving powered rails. Oh, and I realize that powered minecarts probably need more improvement than anything else, but that's for another topic.
Nowadays the strength of a redstone signal seems to be a large factor in redstone circuitry. This feature gave me a cool new idea for the powered rails. I think that the strength of a redstone signal should affect the strength of a boost from a powered rail. I'm not exactly sure how this would work, but I think it would be a useful feature that could improve minecart tracks.
This is how it would work. If the strength of a redstone signal is strong, then the powered rail will propel the minecart a large amount. However, if the strength of a redstone signal is weak, then the powered rail will only propel the minecart a small amount. This feature could be added to the current powered rails, but there could also be an entirely new type of powered rail if that would be better. I myself am not much of a redstone user, but I can some new possibilities for roller coasters and railway systems.
I apologize if this has been suggested before, but I searched around the forum and couldn't find anything similar to my idea.
Please comment and support if you like the idea. If you have any suggestions to improve on this idea, please give me any feedback you have.
I suppose it couldn't hurt, considering most people just plop redstone torches next to the rails anyway, and you're right, it'd add more possibilities to minecart mechanics... there is one thing I'd like to chage, though.
Instead of affecting the factor of acceleration, what if the signal strength determines the maximum velocity of the cart while it is on the rails?
That way to can keep the speed constant without making it go the cart's max velocity (which I believe is 8 blocks per second)
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"Never be haughty to the humble or humble to the haughty" -Jefferson Davis
I suppose it couldn't hurt, considering most people just plop redstone torches next to the rails anyway, and you're right, it'd add more possibilities to minecart mechanics... there is one thing I'd like to chage, though.
Instead of affecting the factor of acceleration, what if the signal strength determines the maximum velocity of the cart while it is on the rails?
That way to can keep the speed constant without making it go the cart's max velocity (which I believe is 8 blocks per second)
I reckon a seperate track should be made, but hey, fantastic suggestion.
OT: Doing this might mean that circuits(for variable speed)get rather large... This may also mean that to fix the problem would need a block that sends out variable signal strength, which then means that redstone would have to be turned into an analogue current electrical source... so perhaps a block(like a repeater) that simulates this effect(you would have to put it next to the rail)?
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Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
I suppose it couldn't hurt, considering most people just plop redstone torches next to the rails anyway, and you're right, it'd add more possibilities to minecart mechanics... there is one thing I'd like to chage, though.
Instead of affecting the factor of acceleration, what if the signal strength determines the maximum velocity of the cart while it is on the rails?
That way to can keep the speed constant without making it go the cart's max velocity (which I believe is 8 blocks per second)
Thanks for the reply! That's a really good suggestion, but I think there should be a separate rail for that.
I reckon a seperate track should be made, but hey, fantastic suggestion.
OT: Doing this might mean that circuits(for variable speed)get rather large... This may also mean that to fix the problem would need a block that sends out variable signal strength, which then means that redstone would have to be turned into an analogue current electrical source... so perhaps a block(like a repeater) that simulates this effect(you would have to put it next to the rail)?
I agree that a separate rail should be made.
I'm not that good with redstone, but I think I know what you're saying (forgive me if I'm just saying random gibberish that has nothing to do with your idea). I think that what you're saying can already be done with comparators, but a block that could simply be right-clicked to change the strength of the signal would be much more compact and effective.
Thanks for the reply! That's a really good suggestion, but I think there should be a separate rail for that.
I agree that a separate rail should be made.
I'm not that good with redstone, but I think I know what you're saying (forgive me if I'm just saying random gibberish that has nothing to do with your idea). I think that what you're saying can already be done with comparators, but a block that could simply be right-clicked to change the strength of the signal would be much more compact and effective.
No, not at all... you see, redstone only has 2 types: on And off. After 15 blocks it goes into the off state. So you can't have a block that changes how much voltage there is in a wire, because only has 2 voltages, 1 is on, 2 is off. If this were to change, it would break all redstone computers, and every redstone creation ever made. Also, due to the nature of computer programming, making a DIGITAL type wire(on and off state) is much easier than making an ANALOGUE type wire(having 1V, 2V, 3V, 4V etc etc.)
Anyway, thats the redstone lesson.
EDIT: Actually you may be right... how does that work? I'll have to install the snapshot.
EDIT EDIT: okay, i checked and by stronger signal, the wiki means if one is off and the other is on. So, what i said is still true.
EDIT EDIT EDIT: Nope, what you said is true...so yes, that what you said will certainly work.
No, not at all... you see, redstone only has 2 types: on And off. After 15 blocks it goes into the off state. So you can't have a block that changes how much voltage there is in a wire, because only has 2 voltages, 1 is on, 2 is off. If this were to change, it would break all redstone computers, and every redstone creation ever made. Also, due to the nature of computer programming, making a DIGITAL type wire(on and off state) is much easier than making an ANALOGUE type wire(having 1V, 2V, 3V, 4V etc etc.)
Anyway, thats the redstone lesson.
EDIT: Actually you may be right... how does that work? I'll have to install the snapshot.
EDIT EDIT: okay, i checked and by stronger signal, the wiki means if one is off and the other is on. So, what i said is still true.
EDIT EDIT EDIT: Nope, what you said is true...so yes, that what you said will certainly work.
Okay cool. I'm not too fond of the idea since it breaks redstone contraptions, but it allows more possibilities for new ones!
Rollback Post to RevisionRollBack
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Nowadays the strength of a redstone signal seems to be a large factor in redstone circuitry. This feature gave me a cool new idea for the powered rails. I think that the strength of a redstone signal should affect the strength of a boost from a powered rail. I'm not exactly sure how this would work, but I think it would be a useful feature that could improve minecart tracks.
This is how it would work. If the strength of a redstone signal is strong, then the powered rail will propel the minecart a large amount. However, if the strength of a redstone signal is weak, then the powered rail will only propel the minecart a small amount. This feature could be added to the current powered rails, but there could also be an entirely new type of powered rail if that would be better. I myself am not much of a redstone user, but I can some new possibilities for roller coasters and railway systems.
I apologize if this has been suggested before, but I searched around the forum and couldn't find anything similar to my idea.
Please comment and support if you like the idea. If you have any suggestions to improve on this idea, please give me any feedback you have.
Instead of affecting the factor of acceleration, what if the signal strength determines the maximum velocity of the cart while it is on the rails?
That way to can keep the speed constant without making it go the cart's max velocity (which I believe is 8 blocks per second)
I reckon a seperate track should be made, but hey, fantastic suggestion.
OT: Doing this might mean that circuits(for variable speed)get rather large... This may also mean that to fix the problem would need a block that sends out variable signal strength, which then means that redstone would have to be turned into an analogue current electrical source... so perhaps a block(like a repeater) that simulates this effect(you would have to put it next to the rail)?
Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
Thanks for the reply! That's a really good suggestion, but I think there should be a separate rail for that.
I agree that a separate rail should be made.
I'm not that good with redstone, but I think I know what you're saying (forgive me if I'm just saying random gibberish that has nothing to do with your idea). I think that what you're saying can already be done with comparators, but a block that could simply be right-clicked to change the strength of the signal would be much more compact and effective.
No, not at all... you see, redstone only has 2 types: on And off. After 15 blocks it goes into the off state. So you can't have a block that changes how much voltage there is in a wire, because only has 2 voltages, 1 is on, 2 is off. If this were to change, it would break all redstone computers, and every redstone creation ever made. Also, due to the nature of computer programming, making a DIGITAL type wire(on and off state) is much easier than making an ANALOGUE type wire(having 1V, 2V, 3V, 4V etc etc.)
Anyway, thats the redstone lesson.
EDIT: Actually you may be right... how does that work? I'll have to install the snapshot.
EDIT EDIT: okay, i checked and by stronger signal, the wiki means if one is off and the other is on. So, what i said is still true.
EDIT EDIT EDIT: Nope, what you said is true...so yes, that what you said will certainly work.
Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
Okay cool. I'm not too fond of the idea since it breaks redstone contraptions, but it allows more possibilities for new ones!