Just a small suggestion that would have many uses... I think
CRAFTING: (Couldn't think of a good formula except to add the shell to the new item)
Note: I'm not sure whether the cost should be signicantly more than a Redstone Lamp due to the proper
ENTITY:
MECHANICS:
Placing the block is similar to placing Wood or Pistons. It requires Redstone Power to turn on and off. The Spotlight itself emits zero, to little light itself (0 in this picture... Maybe 4 or 7 Max at the face of the Block with the Texture itself almost fully lit). It would then light the 1st block it sees in front of it, applying a Level 14 Light Source and illuminating the surround area as if that block was a light source. In the picture you see the light isn't coming from the Block, but the block on ground that the spotlight is facing.
Summary:
Placement: Directional (Horizontal and Vertical)
Light Level: 14 [Same as Torch]
Max Distance: 24 Blocks [Distance before Maximum Light is applied]
THE DIFFERENCE:
But, Drac? Why not use a Lantern instead?
Using a 5x5 (3x3 Air) block house, placing a Lantern in the Ceiling and Powering it would apply sufficient lighting (15 - Source, 12 - Effective, 81 - sArea). Aesthetically, the issue is the source is coming from the Roof.
Using a 9x9 (8x8 Air) block house, and a single Redstone Lamp in the Ceiling, only the Ceiling lit effectively (15 - Source, 7 - Effective, 0 - sArea). A Spotlight would light the Floor (first block it finds) and applies a 14 Light to it, lighting the ground and surround blocks more effectively. (14 - Source, 14 - Effective, 169 - sArea).
Note: Sorry if my math seems off, I've noticed that Redstone Lamps don't give off alot of light below them and its clear in the picture.
USES:
Stylized In-Door Lighting (Such as High Ceilings, Large Rooms, etc)
Out-Door Lighting (Patio, High Overhang, Tall Structures, etc)
Let me know what you guys think or have questions. Things to discuss is the Crafting Recipe and the Max Distance before the Spotlight Light level degrades.
Then wait an hour and a half, you'll be in time for dawn. As for the suggestion, I think it is a great idea! I think the light should go through transparent blocks so you can have pistons facing the other way on a cobblestone wall and light will look like it's coming from nowhere.
Indeed, transparent blocks not affecting the beam is a good idea. This would include: Buttons, Fences, Glass, Glass Pane, Item Frames, Irons Bars, Levers, Nether Brick Fences, Redstone Torches, and Torches... (I think that's all).
HOWEVER... What if transparent blocks/entities that the beam passes through cause them to emit and Level 7 light and reduce the beams distance before full light hits? (With the exception of Glass/Glass Pane and has diminishing returns of course).
With the 24 Block range, one could come up with some pretty good 'invisible' lighting.
Yes absolutely. So in essence it casts an invisible, virtual torch against the first object in its line of sight? I think the spotlight itself should cast a weak light originating at itself as well.
there should be an option for tilting the beam 45 degress, so things like billboard ads are possible. Otherwise you'd have to have a light pole at equal height opposite the billboard.
This is a really great idea! I've often mourned that lights on high ceilings do nothing - this would fix that!
Full support from me. I'll be checking back to support this even more. This is honestly one of the best idea's I've seen in a while. Great pictures too.
One suggestion. After 24 blocks, the spotlight should still hit the block and make it produce light, but the light level that the block produces should degrade by one for every block after 24. So at 25 blocks away from the spotlight, it will be a light level of 13, at 26, 12, and so forth.
Good idea, low feasibility.
Namingly, the small problem of reworking the entire light engine, which currently doesn't support directional or mobile lighting.
Maybe if it did get reworked, then spotlights will come, but until then...
Good idea, low feasibility.
Namingly, the small problem of reworking the entire light engine, which currently doesn't support directional or mobile lighting.
Maybe if it did get reworked, then spotlights will come, but until then...
Spotlights wouldn't be directional or mobile, so no problem.
Good idea, low feasibility.
Namingly, the small problem of reworking the entire light engine, which currently doesn't support directional or mobile lighting.
Maybe if it did get reworked, then spotlights will come, but until then...
This isn't mobile, nor is it directional (in the sense that the game engine wouldn't support it).
Mobile: I don't know where you got this idea. The only way this would be mobile is if it was pushed with a piston, which can already happen with glowstone and the like. It doesn't move at all.
Directional: Yes, it does point in a certain direction, but that isn't really what happens. All the game has to do is check in a straight line the nearest solid block within 24 (or 37, if my suggestion gets in) blocks. Then, that block gives off light. And one side of a block can already give off light. Check what Dinnerbone did with furnaces already - it wouldn't be hard to do the same thing here.
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This isn't mobile, nor is it directional (in the sense that the game engine wouldn't support it).
Mobile: I don't know where you got this idea. The only way this would be mobile is if it was pushed with a piston, which can already happen with glowstone and the like. It doesn't move at all.
Directional: Yes, it does point in a certain direction, but that isn't really what happens. All the game has to do is check in a straight line the nearest solid block within 24 (or 37, if my suggestion gets in) blocks. Then, that block gives off light. And one side of a block can already give off light. Check what Dinnerbone did with furnaces already - it wouldn't be hard to do the same thing here.
Wasn't that an example of the buggy, removed directional lighting system?
Wasn't that an example of the buggy, removed directional lighting system?
Buggy at the time, but it's being worked on and should be implemented in 1.5. It's an entire rendering system rewrite, and according to some of what I've seen it may even allow for (not necessarily implement) colored lighting, though I cannot confirm. http://www.minecraftwiki.net/wiki/Redstone_Update
Includes rewriting lighting engine
Lighting fixes similar to the ones first introduced in snapshots 12w39a/b (during 1.4 development)[1]
The features were:
Support for fancy lighting control[5]
Support for more realistic lighting, such as active furnaces only giving off light from their front surface[6][7
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Buggy at the time, but it's being worked on and should be implemented in 1.5. It's an entire rendering system rewrite, and according to some of what I've seen it may even allow for (not necessarily implement) colored lighting, though I cannot confirm. http://www.minecraft...Redstone_Update
This is an awesome idea and well presented, and should totally be implemented. I've always hated how I made these life size replicas of big buildings such as airports but had to resort to placing glowstone on the floor and not have the lamps be on the ceiling as in real life, just cause the roof is too high.
CRAFTING: (Couldn't think of a good formula except to add the shell to the new item)
Note: I'm not sure whether the cost should be signicantly more than a Redstone Lamp due to the proper
ENTITY:
MECHANICS:
Placing the block is similar to placing Wood or Pistons. It requires Redstone Power to turn on and off. The Spotlight itself emits zero, to little light itself (0 in this picture... Maybe 4 or 7 Max at the face of the Block with the Texture itself almost fully lit). It would then light the 1st block it sees in front of it, applying a Level 14 Light Source and illuminating the surround area as if that block was a light source. In the picture you see the light isn't coming from the Block, but the block on ground that the spotlight is facing.
Summary:
But, Drac? Why not use a Lantern instead?
Using a 5x5 (3x3 Air) block house, placing a Lantern in the Ceiling and Powering it would apply sufficient lighting (15 - Source, 12 - Effective, 81 - sArea). Aesthetically, the issue is the source is coming from the Roof.
Using a 9x9 (8x8 Air) block house, and a single Redstone Lamp in the Ceiling, only the Ceiling lit effectively (15 - Source, 7 - Effective, 0 - sArea). A Spotlight would light the Floor (first block it finds) and applies a 14 Light to it, lighting the ground and surround blocks more effectively. (14 - Source, 14 - Effective, 169 - sArea).
Note: Sorry if my math seems off, I've noticed that Redstone Lamps don't give off alot of light below them and its clear in the picture.
USES:
Support!
Suggestion for the crafting recipe: (red wool=redstone, yellow wool=redstone lamp)
I like that crafting idea... Very Nice
Indeed, transparent blocks not affecting the beam is a good idea. This would include: Buttons, Fences, Glass, Glass Pane, Item Frames, Irons Bars, Levers, Nether Brick Fences, Redstone Torches, and Torches... (I think that's all).
HOWEVER... What if transparent blocks/entities that the beam passes through cause them to emit and Level 7 light and reduce the beams distance before full light hits? (With the exception of Glass/Glass Pane and has diminishing returns of course).
With the 24 Block range, one could come up with some pretty good 'invisible' lighting.
Full support from me. I'll be checking back to support this even more. This is honestly one of the best idea's I've seen in a while. Great pictures too.
One suggestion. After 24 blocks, the spotlight should still hit the block and make it produce light, but the light level that the block produces should degrade by one for every block after 24. So at 25 blocks away from the spotlight, it will be a light level of 13, at 26, 12, and so forth.
Great idea!
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Namingly, the small problem of reworking the entire light engine, which currently doesn't support directional or mobile lighting.
Maybe if it did get reworked, then spotlights will come, but until then...
This isn't mobile, nor is it directional (in the sense that the game engine wouldn't support it).
Mobile: I don't know where you got this idea. The only way this would be mobile is if it was pushed with a piston, which can already happen with glowstone and the like. It doesn't move at all.
Directional: Yes, it does point in a certain direction, but that isn't really what happens. All the game has to do is check in a straight line the nearest solid block within 24 (or 37, if my suggestion gets in) blocks. Then, that block gives off light. And one side of a block can already give off light. Check what Dinnerbone did with furnaces already - it wouldn't be hard to do the same thing here.
If you want to see a great idea for Minecraft, click the banner! Over 400 supporters and counting!
Wasn't that an example of the buggy, removed directional lighting system?
Buggy at the time, but it's being worked on and should be implemented in 1.5. It's an entire rendering system rewrite, and according to some of what I've seen it may even allow for (not necessarily implement) colored lighting, though I cannot confirm.
http://www.minecraftwiki.net/wiki/Redstone_Update
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Ahh, I see. If so, then support.
This is an awesome idea and well presented, and should totally be implemented. I've always hated how I made these life size replicas of big buildings such as airports but had to resort to placing glowstone on the floor and not have the lamps be on the ceiling as in real life, just cause the roof is too high.
+Infinity to you good sir.