I was thinking recently about tools that adventure map makers could really use, and I think I have a great idea!
The basic idea would be that once you name a chest you can use command blocks to teleport items into it.
I'm sure adventure map makers could find many uses for it.
The Way it Would Work
There would be a small text box above a chests inventory in which you could enter and save a name
You could enable or disable the option to name chests (in the options.txt or it's corresponding GUI)
When entering a name the test would be highlighted red if there is already a chest with that name ( but if you use command blocks to give something to a chest of that name it would give it to both)
Suggestions are welcome!
Downsides
Suggestions are welcome
Uses
This would be great for adventure map makers, just think about it, the ability to give items to a chest with command blocks!
But couldn't you give the items directly to the player(s)? The idea of giving items to chests may be good for adventure maps with guaranteed death, in which chests will run out of items. I'm not an adventure map player/maker though, don't count on my advice...
The chest naming idea is good, especially for organization and takes the task of making signs off.
But couldn't you give the items directly to the player(s)? The idea of giving items to chests may be good for adventure maps with guaranteed death, in which chests will run out of items. I'm not an adventure map player/maker though, don't count on my advice...
One idea I had for adventure maps (I don't make maps either) is you do something ( give item, fight voluntary bosses, etc.) and certain chests will have more loot
It's still an idea with a valid premise, and therefore can be posted to without punishment.
In fact, perhaps one could also specify a 'backdoor' name for the chest that identifies that chest only so we can have multiple chests of the same name. Furnaces too! And other containers.
It's still an idea with a valid premise, and therefore can be posted to without punishment.
In fact, perhaps one could also specify a 'backdoor' name for the chest that identifies that chest only so we can have multiple chests of the same name. Furnaces too! And other containers.
However, what if you want there to be a chest which you must defeat a mob to obtain the items. Or maybe a mini-game where one has to match the chests, having random levels.
However, what if you want there to be a chest which you must defeat a mob to obtain the items. Or maybe a mini-game where one has to match the chests, having random levels.
1. Spawn the chest after the player kills the mob.
2. SpawnPotentials tag in the spawner.
The basic idea would be that once you name a chest you can use command blocks to teleport items into it.
I'm sure adventure map makers could find many uses for it.
http://www.minecraft...er-new-hudfont/
The chest naming idea is good, especially for organization and takes the task of making signs off.
In conclusion: A good idea. I support
One idea I had for adventure maps (I don't make maps either) is you do something ( give item, fight voluntary bosses, etc.) and certain chests will have more loot
I think this is a great idea but who knows there may be a mod for it
Probably, but this would be for adventure maps, and vanilla maps are the big thing right now, especially after the Redston Update.
This would just be great.
This suggestion is now already in the game and is redundant.
should give chest 'Chest 1' 50 blocks of Quartz.
In fact, perhaps one could also specify a 'backdoor' name for the chest that identifies that chest only so we can have multiple chests of the same name. Furnaces too! And other containers.
It's not like multiple chests can be given the same CustomName value or anything, right? :/
And why would it give 50 blocks of quartz instead of 30?
Also, if you want to spawn a chest with items already in it, use a custom spawner.
Why was this 5-month-old redundant topic revived anyway? :/
1. Spawn the chest after the player kills the mob.
2. SpawnPotentials tag in the spawner.