---------------------------------Enchants-----------------EVERYTHING EFFECTS PLAYERS (Mobs) TOO IN SMP
FISHING RODS
[spoiler]Efficiency on Fishing Rods to add more chance of catching a fish. Breaks The Fishing Rod Durability Faster!
[spoiler]Efficiency 1= 10% chance More To Catch A Fish.
Efficiency 2= 30% chance More To Catch A Fish.
Efficiency 3= 50% chance More To Catch A Fish.
Efficiency 4= 60% chance More To Catch A Fish.
Efficiency 5= 75% chance More To Catch A Fish.[/spoiler]
Fortune on Fishing Rods to have a chance of catching more fish.
[spoiler]Fortune 1= 5% chance Of Catching 2 Fish.
Fortune 2= 20% chance Of Catching 2 Fish. 1% Of Catching 3 Fish.
Fortune 3= 30% chance Of Catching 2 Fish. 5% Of Catching 3 Fish. 1% Of Catching 4 Fish.[/spoiler]
Fire Aspect on Fishing Rods to have a chance of catching a fish cooked. (Also burns mobs that gets thrown and hit from it)
[spoiler]Fire Aspect 1=5% chance Of Catching A Fish Cooked.
Fire Aspect 2=20% chance Of Catching A Fish Cooked.[/spoiler]
Looting on Fishing Rods to have a chance of breaking a block that touches it thrown. (Floater Thingy)
[spoiler]Looting 1=1% chance Of Breaking The Block That Touches It Thrown.
Looting 2=10% chance Of Breaking The Block That Touches It Thrown.
Looting 3=20% chance Of Breaking The Block That Touches It Thrown.[/spoiler][/spoiler] PICKAXE
[spoiler]Fire Aspect on a PickAxe to have a chance of mining ores smelted. (Iron Ore, Gold Ore etc.) (Also burns Mobs that gets hit from it)
[spoiler]Fire Aspect 1=10% chance Of Smelting The Ore Mined.
Fire Aspect 2=25% chance Of Smelting The Ore Mined.[/spoiler]
Flash (New Enchant Idea) on a PickAxe to have a chance of lighting the space around it when you mined a block for a short amount of time.
[spoiler]Flash 1=5% Of Lighting When You Mined A Block. Last 1 Second.
Flash 2=20% Of Lighting When You Mined A Block. Last 2 Seconds.
Flash 3=30% Of Lighting When You Mined A Block. Last 3 Seconds.[/spoiler]
SWORD
Flash (New Enchant Idea) on a Sword to have a chance of giving Mobs the Blindness Effect for a short amount of time.
[spoiler]Flash 1=5% chance Of Blindness Effect On Mobs For 5 Seconds.
Flash 2=15% chance Of Blindness Effect On Mobs For 5 Seconds. 5% Of Blindness Effect On Mobs For 10 Seconds.
Flash 3=30% chance Of Blindness Effect On Mobs For 5 Seconds. 10% Of Blindness Effect On Mobs For 10 Seconds. 1% chance Of Blindness Effect On Mobs For 20 Seconds.[/spoiler]
Thorns on a Sword to have a chance of getting critical hits without jumping.
[spoiler]Thorns 1=15% chance of getting a small critical hit. (1/4 more damage)
Thorns 2=30% chance of getting a small critical hit. (1/4 more damage) 5% of getting a critical hit.
Thorns 3=50% chance of getting a small critical hit. (1/4 more damage) 15% of getting a critical hit. 5% of getting a massive critical hit. (2x More Damage)[/spoiler]
AXES (More Enchant Ideas For Axes To Be Used More In Single Player)
[spoiler]Burn (New Enchant Idea) on a Axe to have a chance of burning the armor of Mobs and chance setting them on fire. (Leather Armor Takes 4x Damage to Armor Durability+20% More Chance To Be Set On Fire.)
[/spoiler]Burn 1=5% to do double damage to armor durability . 1% chance of setting Mob on fire.
Burn 2=20% to do double damage to armor durability . 10% chance of setting Mob on fire.
Burn 3=35% to do double damage to armor durability . 25% chance of setting Mob on fire.
Burn 4=50% to do double damage to armor durability . 40% chance of setting Mob on fire. 50% to do double damage to unarmored mobs.[/spoiler]
Spark (New Enchant Idea) on a Axe to have a chance of doing damage to Mobs without their armor protection on.
[spoiler]Spark 1=20% to do damage to Mobs without their armor protection on.
Spark 2=30% to do damage to Mobs without their armor protection on. 1% to do double damage to Mobs without their armor protection on.[/spoiler]
[/spoiler] ARMOR
Healing (New Enchant Idea) on Armor *BOOTS* to have a chance of healing while sprinting for a long time.
[spoiler]Healing 1=15% of healing 1 heart while sprinting for 30 seconds.
Healing 2=30% of healing 1 heart while sprinting for 20 seconds. 5% of healing 2 heart while sprinting for 20 seconds.
Healing 3=50% of healing 1 heart while sprinting for 10 seconds. 15% of healing 2 heart while sprinting for 10 seconds. 5% of healing 3 heart while sprinting for 10 seconds.[/spoiler]
Efficiency on Armor *ALL* to have a chance of blocking damage (hits) from Mobs but take a lot of damage to durability.
[spoiler]Efficiency 1= 10% to block a hit. 80% to lose double durability. 10% to lose 4x durability.
Efficiency 2= 25% to block a hit. 50% to lose double durability. 25% to lose 4x durability.
Efficiency 3= 35% to block a hit. 35% to lose double durability. 30% to lose 4x durability.
Efficiency 4= 50% to block a hit. 15% to lose double durability. 35% to lose 4x durability.
Efficiency 5= 60% to block a hit. 5% to lose double durability. 35% to lose 4x durability.[/spoiler]
Agility (New Enchant Idea) on Armor *ALL* to have a chance of giving Mobs hitting you Nausea Effect for a short time. Your Armor Takes *Double Damage* To Durability If You Get Hit By Mobs With Nausea Effect.
[spoiler]Agility 1=10% of giving Mobs hitting you Nausea Effect for 5 Seconds.
Agility 2=20% of giving Mobs hitting you Nausea Effect for 5 Seconds. 10% of giving Mobs hitting you Nausea Effect for 10 Seconds.
Agility 3=30% of giving Mobs hitting you Nausea Effect for 5 Seconds. 20% of giving Mobs hitting you Nausea Effect for 10 Seconds. 10% of giving Mobs hitting you Nausea Effect for 20 Seconds.[/spoiler]
IF MINECRAFT DON'T ADD THESE ENCHANTS ON THESE ITEMS, I MAY MAKE THIS A MOD!
[spoiler]Diamond Ore Suggestions-
♦ 1% Chance Of Generating Above Layer *16*.
♦ Generates In Caves More Often.
Emeralds Suggestions-
♦ Has 1% Of Dropping Double.
♦ 1% Chance Of Generating In Groups Or Clusters. (2-4)
♦ Can Be Made Into Armor. (A Little Stronger Than Diamonds Due To Low Clusters, 1)
Ruby Ore (New Ore Suggestion) ♦ Generates Below Layer 30 Or Less.
♦ Can Be Traded With Villagers. (Emeralds 2x More Valuable Than It Making Trading Double)
♦ Generates In Clusters Of 3-7
♦ Can Be Made Into Tools Or Armor (Stronger Than Iron, Weaker Than Diamonds)[/spoiler][/spoiler] -----------------------------------VILLAGERS IDEAS!-----------------------------
[spoiler]♦ You Can Trade Carrots Or Potatoes For Emeralds. (Like 32 Carrots for 1 Emerald or More)
♦ Shows how friendly you are to their village. (Building Houses will increase reputation for friendly while killing or hitting villagers or letting mobs destroy doors like zombies will decrease reputation for friendly.
Like Iron Golems will spawn if your reputation is lower into the enemy zone even if there's only 1-4 villagers in it every 10-30 min. They would have potion strength 2 effect and regeneration 2 effect forever due to golem farming. If you have high friendly reputation, villagers would likely lower trade costs and their chests in blacksmiths houses will be reset every few 15-45 min while your in their village.
If your in the enemy zone, Mobs will ignore you if your in the village unless you attack one of them, all of them will attack you.
♦ Shows a bar that shows your reputation once you enter a village.
♦ Shows "Village" In The F3 instead of Plains or Desert.[/spoiler]
---------------------------REDSTONE IDEAS!-------------------------------------
[spoiler]♦ If there is a stair between redstone, it'll go up like rails over it if there is another redstone ahead.
♦ Redstone connecting to along walls going up or down.
♦ Pressure plates that has a color. Showing how much weight you need to put on it. Like a red pressure plate would need 2 block weight on it like a player. Sand/Gravel should be able to go on top of it activating the pressure plate like it needs a amount of weight.[/spoiler]
MORE ENCHANTS IDEAS AND OTHER IDEAS WILL COME!!!!!
And that is a one word post. On-topic, yes this is a wishlist, and some of these features would be cool if Mojang were to balance them a little. I suggest renaming the topic to "more enchantments" and using less caps. Some of the enchantments are OP, like efficiency on fishing rods. I can see it if you're only increasing percent chance to catch fish by five. Also, if you want more enchantment effects, invent something new, as it might be interesting to see some of these things implemented.
FISHING RODS
[spoiler]Efficiency on Fishing Rods to add more chance of catching a fish. Breaks The Fishing Rod Durability Faster!
[spoiler]Efficiency 1= 10% chance More To Catch A Fish.
Efficiency 2= 30% chance More To Catch A Fish.
Efficiency 3= 50% chance More To Catch A Fish.
Efficiency 4= 60% chance More To Catch A Fish.
Efficiency 5= 75% chance More To Catch A Fish.[/spoiler]
Fortune on Fishing Rods to have a chance of catching more fish.
[spoiler]Fortune 1= 5% chance Of Catching 2 Fish.
Fortune 2= 20% chance Of Catching 2 Fish. 1% Of Catching 3 Fish.
Fortune 3= 30% chance Of Catching 2 Fish. 5% Of Catching 3 Fish. 1% Of Catching 4 Fish.[/spoiler]
Fire Aspect on Fishing Rods to have a chance of catching a fish cooked. (Also burns mobs that gets thrown and hit from it)
[spoiler]Fire Aspect 1=5% chance Of Catching A Fish Cooked.
Fire Aspect 2=20% chance Of Catching A Fish Cooked.[/spoiler]
Looting on Fishing Rods to have a chance of breaking a block that touches it thrown. (Floater Thingy)
[spoiler]Looting 1=1% chance Of Breaking The Block That Touches It Thrown.
Looting 2=10% chance Of Breaking The Block That Touches It Thrown.
Looting 3=20% chance Of Breaking The Block That Touches It Thrown.[/spoiler][/spoiler]
PICKAXE
[spoiler]Fire Aspect on a PickAxe to have a chance of mining ores smelted. (Iron Ore, Gold Ore etc.) (Also burns Mobs that gets hit from it)
[spoiler]Fire Aspect 1=10% chance Of Smelting The Ore Mined.
Fire Aspect 2=25% chance Of Smelting The Ore Mined.[/spoiler]
Flash (New Enchant Idea) on a PickAxe to have a chance of lighting the space around it when you mined a block for a short amount of time.
[spoiler]Flash 1=5% Of Lighting When You Mined A Block. Last 1 Second.
Flash 2=20% Of Lighting When You Mined A Block. Last 2 Seconds.
Flash 3=30% Of Lighting When You Mined A Block. Last 3 Seconds.[/spoiler]
SWORD
Flash (New Enchant Idea) on a Sword to have a chance of giving Mobs the Blindness Effect for a short amount of time.
[spoiler]Flash 1=5% chance Of Blindness Effect On Mobs For 5 Seconds.
Flash 2=15% chance Of Blindness Effect On Mobs For 5 Seconds. 5% Of Blindness Effect On Mobs For 10 Seconds.
Flash 3=30% chance Of Blindness Effect On Mobs For 5 Seconds. 10% Of Blindness Effect On Mobs For 10 Seconds. 1% chance Of Blindness Effect On Mobs For 20 Seconds.[/spoiler]
Thorns on a Sword to have a chance of getting critical hits without jumping.
[spoiler]Thorns 1=15% chance of getting a small critical hit. (1/4 more damage)
Thorns 2=30% chance of getting a small critical hit. (1/4 more damage) 5% of getting a critical hit.
Thorns 3=50% chance of getting a small critical hit. (1/4 more damage) 15% of getting a critical hit. 5% of getting a massive critical hit. (2x More Damage)[/spoiler]
AXES (More Enchant Ideas For Axes To Be Used More In Single Player)
[spoiler]Burn (New Enchant Idea) on a Axe to have a chance of burning the armor of Mobs and chance setting them on fire. (Leather Armor Takes 4x Damage to Armor Durability+20% More Chance To Be Set On Fire.)
[/spoiler]Burn 1=5% to do double damage to armor durability . 1% chance of setting Mob on fire.
Burn 2=20% to do double damage to armor durability . 10% chance of setting Mob on fire.
Burn 3=35% to do double damage to armor durability . 25% chance of setting Mob on fire.
Burn 4=50% to do double damage to armor durability . 40% chance of setting Mob on fire. 50% to do double damage to unarmored mobs.[/spoiler]
Spark (New Enchant Idea) on a Axe to have a chance of doing damage to Mobs without their armor protection on.
[spoiler]Spark 1=20% to do damage to Mobs without their armor protection on.
Spark 2=30% to do damage to Mobs without their armor protection on. 1% to do double damage to Mobs without their armor protection on.[/spoiler]
[/spoiler]
ARMOR
Healing (New Enchant Idea) on Armor *BOOTS* to have a chance of healing while sprinting for a long time.
[spoiler]Healing 1=15% of healing 1 heart while sprinting for 30 seconds.
Healing 2=30% of healing 1 heart while sprinting for 20 seconds. 5% of healing 2 heart while sprinting for 20 seconds.
Healing 3=50% of healing 1 heart while sprinting for 10 seconds. 15% of healing 2 heart while sprinting for 10 seconds. 5% of healing 3 heart while sprinting for 10 seconds.[/spoiler]
Efficiency on Armor *ALL* to have a chance of blocking damage (hits) from Mobs but take a lot of damage to durability.
[spoiler]Efficiency 1= 10% to block a hit. 80% to lose double durability. 10% to lose 4x durability.
Efficiency 2= 25% to block a hit. 50% to lose double durability. 25% to lose 4x durability.
Efficiency 3= 35% to block a hit. 35% to lose double durability. 30% to lose 4x durability.
Efficiency 4= 50% to block a hit. 15% to lose double durability. 35% to lose 4x durability.
Efficiency 5= 60% to block a hit. 5% to lose double durability. 35% to lose 4x durability.[/spoiler]
Agility (New Enchant Idea) on Armor *ALL* to have a chance of giving Mobs hitting you Nausea Effect for a short time. Your Armor Takes *Double Damage* To Durability If You Get Hit By Mobs With Nausea Effect.
[spoiler]Agility 1=10% of giving Mobs hitting you Nausea Effect for 5 Seconds.
Agility 2=20% of giving Mobs hitting you Nausea Effect for 5 Seconds. 10% of giving Mobs hitting you Nausea Effect for 10 Seconds.
Agility 3=30% of giving Mobs hitting you Nausea Effect for 5 Seconds. 20% of giving Mobs hitting you Nausea Effect for 10 Seconds. 10% of giving Mobs hitting you Nausea Effect for 20 Seconds.[/spoiler]
IF MINECRAFT DON'T ADD THESE ENCHANTS ON THESE ITEMS, I MAY MAKE THIS A MOD!
-----------------------------------ORES IDEAS!------------------------------------
[spoiler]Diamond Ore Suggestions-
♦ 1% Chance Of Generating Above Layer *16*.
♦ Generates In Caves More Often.
Emeralds Suggestions-
♦ Has 1% Of Dropping Double.
♦ 1% Chance Of Generating In Groups Or Clusters. (2-4)
♦ Can Be Made Into Armor. (A Little Stronger Than Diamonds Due To Low Clusters, 1)
Ruby Ore (New Ore Suggestion)
♦ Generates Below Layer 30 Or Less.
♦ Can Be Traded With Villagers. (Emeralds 2x More Valuable Than It Making Trading Double)
♦ Generates In Clusters Of 3-7
♦ Can Be Made Into Tools Or Armor (Stronger Than Iron, Weaker Than Diamonds)[/spoiler][/spoiler]
-----------------------------------VILLAGERS IDEAS!-----------------------------
[spoiler]♦ You Can Trade Carrots Or Potatoes For Emeralds. (Like 32 Carrots for 1 Emerald or More)
♦ Shows how friendly you are to their village. (Building Houses will increase reputation for friendly while killing or hitting villagers or letting mobs destroy doors like zombies will decrease reputation for friendly.
Like Iron Golems will spawn if your reputation is lower into the enemy zone even if there's only 1-4 villagers in it every 10-30 min. They would have potion strength 2 effect and regeneration 2 effect forever due to golem farming. If you have high friendly reputation, villagers would likely lower trade costs and their chests in blacksmiths houses will be reset every few 15-45 min while your in their village.
If your in the enemy zone, Mobs will ignore you if your in the village unless you attack one of them, all of them will attack you.
♦ Shows a bar that shows your reputation once you enter a village.
♦ Shows "Village" In The F3 instead of Plains or Desert.[/spoiler]
---------------------------REDSTONE IDEAS!-------------------------------------
[spoiler]♦ If there is a stair between redstone, it'll go up like rails over it if there is another redstone ahead.
♦ Redstone connecting to along walls going up or down.
♦ Pressure plates that has a color. Showing how much weight you need to put on it. Like a red pressure plate would need 2 block weight on it like a player. Sand/Gravel should be able to go on top of it activating the pressure plate like it needs a amount of weight.[/spoiler]
MORE ENCHANTS IDEAS AND OTHER IDEAS WILL COME!!!!!
Adding this as a mod -- yes. =)
SPOILERS EVERYWHERE!
I might fix some enchants as well
I *Might* Make It A Mod If I Get Many Supports :I
And that is a one word post. On-topic, yes this is a wishlist, and some of these features would be cool if Mojang were to balance them a little. I suggest renaming the topic to "more enchantments" and using less caps. Some of the enchantments are OP, like efficiency on fishing rods. I can see it if you're only increasing percent chance to catch fish by five. Also, if you want more enchantment effects, invent something new, as it might be interesting to see some of these things implemented.
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO