I had an interesting idea for two new potions. The first, rage, would be brew-able through use of a new ingredient (or perhaps an item that already exists). Potion of loyalty, on the other hand, could be made by brewing the rage potion with a fermented spider eye.
Both would only be useful as splash potions.
Any mob affected by potion of rage would become hostile to any and all nearby mobs, prioritizing the closest. This is a good item for when there are a bunch of mobs in an area that you want to clear out but don't want to deal with yourself.
Potion of loyalty, on the other hand, makes any mob affected loyal to the thrower of the potion. The affected mob will follow the player around and attack any mobs that attack the player, or that the player attacks. Affected mobs will not teleport to follow the player, however, and if the player travels too far, they will start to wander aimlessly again. If the player returns to where they are before the potion has worn off, they will resume following them.
The duration and intensity of both potions are fixed, and they are not affected by redstone or glowstone. Both potions only last 1:30.
Since these potions are very powerful, I think the main ingredient for brewing should be pretty rare, as to discourage overuse.
I don't think it's possible to MAKE a player follow you or kill everything else.
If you mean "would it overide the player's control of their character and
turn them into a mob which kills everything/acts as a servant", I sure
hope not. That would be annoying.
I was ready to pounce on this suggestion with complete intent to shower it in negativity and hate like I do every other suggestion, but this one is interesting.
For the longest time I've wanted a potion to change the disposition of mobs. The rage potion can really turn the tables and make for some very interesting mob fights and dispenser traps. However, I think the loyalty potion idea should either be thrown out the window or watered down a bit. This loyality potion could turn a whole group of hostile mobs into your slaves, which defeats the purpose of acquiring wolves. It'd be better if that potion turned hostile mobs neutral.
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Rage is awesome. Loyalty though needs balancing. Loyalty w/extended time for splash should be, say, 1 minute. It should also not affect Withers or Enderdragons. Rage should also cap at 1 minute and also not effect Withers or Enderdragons.
However, I think the loyalty potion idea should either be thrown out the window or watered down a bit. This loyality potion could turn a whole group of hostile mobs into your slaves, which defeats the purpose of acquiring wolves. It'd be better if that potion turned hostile mobs neutral.
Remember, loyalty potion only works for a minute and a half, plus the ingredient will be rare enough that it would need to be used sparingly, so you wouldn't be able to amass a huge army to fight all of your battles for you, or at least not for very long.
Remember, loyalty potion only works for a minute and a half, plus the ingredient will be rare enough that it would need to be used sparingly, so you wouldn't be able to amass a huge army to fight all of your battles for you, or at least not for very long.
My bad. I forgot about the part where redstone and glowstone don't alter duration. I do see the potion as more balanced now, but can still be very overpowered depending on the situation. Are Creepers affected by this? Because if so, they could end up doing more damage than they would if they weren't "loyal".
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Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Both would only be useful as splash potions.
Any mob affected by potion of rage would become hostile to any and all nearby mobs, prioritizing the closest. This is a good item for when there are a bunch of mobs in an area that you want to clear out but don't want to deal with yourself.
Potion of loyalty, on the other hand, makes any mob affected loyal to the thrower of the potion. The affected mob will follow the player around and attack any mobs that attack the player, or that the player attacks. Affected mobs will not teleport to follow the player, however, and if the player travels too far, they will start to wander aimlessly again. If the player returns to where they are before the potion has worn off, they will resume following them.
The duration and intensity of both potions are fixed, and they are not affected by redstone or glowstone. Both potions only last 1:30.
Since these potions are very powerful, I think the main ingredient for brewing should be pretty rare, as to discourage overuse.
What do you think of this idea?
I don't think it's possible to MAKE a player follow you or kill everything else.
If you mean "would it overide the player's control of their character and
turn them into a mob which kills everything/acts as a servant", I sure
hope not. That would be annoying.
Wow, I really misread the title.
For the longest time I've wanted a potion to change the disposition of mobs. The rage potion can really turn the tables and make for some very interesting mob fights and dispenser traps. However, I think the loyalty potion idea should either be thrown out the window or watered down a bit. This loyality potion could turn a whole group of hostile mobs into your slaves, which defeats the purpose of acquiring wolves. It'd be better if that potion turned hostile mobs neutral.
Remember, loyalty potion only works for a minute and a half, plus the ingredient will be rare enough that it would need to be used sparingly, so you wouldn't be able to amass a huge army to fight all of your battles for you, or at least not for very long.
My bad. I forgot about the part where redstone and glowstone don't alter duration. I do see the potion as more balanced now, but can still be very overpowered depending on the situation. Are Creepers affected by this? Because if so, they could end up doing more damage than they would if they weren't "loyal".
Yes. That's one of the risks involved in using it.
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Retired StaffYou really made my day.
I support. Perhaps it could use an ore from the nether...
Potion of Loyalty - Throw it in a pit and kill it with fire.
Maybe instead brewing potion of rage with fermented spider eye creates potion of fear. Mobs hit by this will run away when you approach.
Or perhaps it starts as potion of fear, and using fermented spider eye will create potion of rage.