i dont know if this is better or not suggestion
why not add new mobs in the game????
examples:: Afrits - a Arabic fire spirit (can be in netherland)description Afrit's appearance is like a fire golem like an iron golem but its on fire Naga - a water serpent more like "naga siren" in wcIII
Description:Naga is a half human and half snake she can be added to ender
i dont know about this but i think adding more mobs in the game is better right? feel free to correct me if i am wrong :3
Afrits description:
-Afrit is a legenadry beast of fire that fires fireball from his hands causing 3-4hearts damage to a player w/o armor
-Afrit lives at the nether as a boss that has 15hearts of health
-Afrit does burn damage or fire damage so, its weakness is a sword with a water essence
-Afrit is not agressive hostile he's just neutral like pigmen's
-he's form in the game is like a golem that set on fire "set of fire i mean like a Blazer"
drops:
fire charge
Naga's Description
-Naga is a water hostile that shots water arrows to a player causing 2-3hearts w/o wearing an armor
-Naga has 8 hearts "easy as a zombie"
-this hostile is aggresive with a range of 5blocks away
-Naga is a water serpent like "medusa from greek myth's"
-Naga is weak to normal attacks
Drops:
Arrow
Rare drop::
Bow with KnockbackI and Water essence III
First off, just a tip that is unrelated to the suggestion: Please use normal sized and colored text. The large text can get very annoying, and large or colored/styled text is supposed to be used to add emphasis to specific parts to show it is important (like I just did).
As for the suggestions, they are a good start but need a lot more detail. Also, I would avoid just calling a mob a reskin of another mob but slightly different. Like how the Afrits is an Iron Golem, just on fire. It's generic and only made sense to do on old hardware that couldn't hold a lot of data.
I like the Naga, but I don't think it should be added to the End, that's only for Endermen and the Ender Dragon. Other than that, just add more information like health, damage, spawn criteria, and drops. After all, hostile mobs should drop something good, otherwise why fight them?
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Holy crap. A new poster that posted, took feedback, and changed things based on that feedback?
Congratulations, you are better off than a lot of newcomers here. As for the suggestion, there are still some things I would change here and there, but otherwise very nicely done.
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'Very little suggestion?' Really? You should change the title to 'Nagas and afrits!' instead, since 'very little suggestion' implies to people that you're suggesting a control change or something small, like a tiny texture change to cobblestone or something.
Overall though, your mob ideas do sound good. Probably would be challenging to players without good gear, which is a good idea (Ever since 1.8-1.0 mobs have gotten easier to kill, back before that a zombie was a threat to you, even with an iron sword).
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why not add new mobs in the game????
examples::
Afrits - a Arabic fire spirit (can be in netherland) description Afrit's appearance is like a fire golem like an iron golem but its on fire
Naga - a water serpent more like "naga siren" in wcIII
Description:Naga is a half human and half snake she can be added to ender
i dont know about this but i think adding more mobs in the game is better right? feel free to correct me if i am wrong :3
Afrits description:
-Afrit is a legenadry beast of fire that fires fireball from his hands causing 3-4hearts damage to a player w/o armor
-Afrit lives at the nether as a boss that has 15hearts of health
-Afrit does burn damage or fire damage so, its weakness is a sword with a water essence
-Afrit is not agressive hostile he's just neutral like pigmen's
-he's form in the game is like a golem that set on fire "set of fire i mean like a Blazer"
drops:
fire charge
Naga's Description
-Naga is a water hostile that shots water arrows to a player causing 2-3hearts w/o wearing an armor
-Naga has 8 hearts "easy as a zombie"
-this hostile is aggresive with a range of 5blocks away
-Naga is a water serpent like "medusa from greek myth's"
-Naga is weak to normal attacks
Drops:
Arrow
Rare drop::
Bow with KnockbackI and Water essence III
Also, please go onto more details of these mobs.
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ModeratorAs for the suggestions, they are a good start but need a lot more detail. Also, I would avoid just calling a mob a reskin of another mob but slightly different. Like how the Afrits is an Iron Golem, just on fire. It's generic and only made sense to do on old hardware that couldn't hold a lot of data.
I like the Naga, but I don't think it should be added to the End, that's only for Endermen and the Ender Dragon. Other than that, just add more information like health, damage, spawn criteria, and drops. After all, hostile mobs should drop something good, otherwise why fight them?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
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ModeratorCongratulations, you are better off than a lot of newcomers here. As for the suggestion, there are still some things I would change here and there, but otherwise very nicely done.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Overall though, your mob ideas do sound good. Probably would be challenging to players without good gear, which is a good idea (Ever since 1.8-1.0 mobs have gotten easier to kill, back before that a zombie was a threat to you, even with an iron sword).