Yes, I "borrowed"* the title from the Mo' Whatever mod series.
Yes, I'm sure many people have suggested their own new enchantment ideas, but all of them are different, including this one.
Anyway, we (almost) all know about enchanting. Few people don't. But you can only (legitimately) enchant the "breaking" tools, Swords, Armor, and Bows. I've got some ideas for some new enchantments for different items...
Note: Unless specified, the levels needed to get these would be hypothetically determined by Mojang.
Hoe Enchantments
Unbreaking I-III: acts the same as it does on anything else
Shears Enchantments
Unbreaking I-III: acts the same as it does on anything else
Looting (maybe Fortune) I-III: gives the chance to drop four, rarely five wool per sheep, or to drop up to two of any block it can exclusively mine (not affected by illegitimately higher levels)
Flint and Steel Enchantments
Unbreaking I-III: acts the same as it does on anything else
Fishing Rod Enchantments
Unbreaking I-III: acts the same as it does on anything else
Looting (maybe Fortune) I-II: gives the chance to drop up to two fish per throw, which makes no sense (not affected by illegitimately higher levels)
Ender Pearl Enchantments
Yes, Ender Pearl enchantments! Enchantments for only one are always 10 levels, but you can enchant a full stack at once with any enchantment for 50 levels! (subject to change from feedback)
Distance I: Makes it go half again farther than normal
Speed I: Makes it go twice as fast for fast teleportation, but it can be a bit sloppy.
Feather Falling I: Causes it to only take half a heart of damage, rarely one full heart. (works because teleportation damage counts as fall damage)
Pumpkin Enchantments...?
Yes, you read that right. If you enchant a Pumpkin, then when placed, it will glow like an enchanted item thanks to tile entity data (which wouldn't affect Pistons breaking them). The enchantments would be the names of potions effects, and when placed to make a Golem, would add the potion effects to that Golem for a very long time (60 minutes!). However, each of these would take 40-45 levels to enchant it. Below is how the enchantments would appear in the tooltip, and which ones would be enchantable:
Regeneration I: Causes the Golem to regenerate
Swiftness I: Causes the Golem to move fast
Fire Resistance I: Makes the Golem unable to burn. This allows Snow Golems to not melt for as long as the effect is.
Strength I: Makes the Golem stronger. This only has an effect on Iron Golems, making them insta-kill pretty much everything instead of mostly two hits depending on the mob.
Jump Boost I: Makes the Golem jump twice as high.
Resistance I: Makes the Golem, you know, more resistant.
Water Breathing I: Makes the Golem like "real" Mario: able to breath indefinitely underwater. Affects Snow Golems too, but doesn't stop them from dying in water.
Like, comment, subscribe. *If it's that much of a problem to the mods, I can change it, or you can of course remove it yourself.
That was an idea of mine that I scrapped because it was too OP and kinda useless. If there was no water in the first place, it would dehydrate. If there was water, then it'd hydrate anyway.
Hydration I-III: gives a higher and higher chance of auto-hydrating farmland, with III being almost all the time.
I could see how Looting would go wrong with shears.
*shaves sheep* *BOOM 18 wool*
But does it matter? after all, it IS just wool. by the time u have shears, u will have a bed and it is just for pixel art and paitings after that. And it would be more like 4-5 wool not 9001.
Yes, I'm sure many people have suggested their own new enchantment ideas, but all of them are different, including this one.
Anyway, we (almost) all know about enchanting. Few people don't. But you can only (legitimately) enchant the "breaking" tools, Swords, Armor, and Bows. I've got some ideas for some new enchantments for different items...
Note: Unless specified, the levels needed to get these would be hypothetically determined by Mojang.
Hoe Enchantments
Yes, Ender Pearl enchantments! Enchantments for only one are always 10 levels, but you can enchant a full stack at once with any enchantment for 50 levels! (subject to change from feedback)
Yes, you read that right. If you enchant a Pumpkin, then when placed, it will glow like an enchanted item thanks to tile entity data (which wouldn't affect Pistons breaking them). The enchantments would be the names of potions effects, and when placed to make a Golem, would add the potion effects to that Golem for a very long time (60 minutes!). However, each of these would take 40-45 levels to enchant it. Below is how the enchantments would appear in the tooltip, and which ones would be enchantable:
subscribe.*If it's that much of a problem to the mods, I can change it, or you can of course remove it yourself.
Hydration I-III: gives a higher and higher chance of auto-hydrating farmland, with III being almost all the time.
*shaves sheep* *BOOM 18 wool*
And no, that isn't a bug.
But all else, yeah
Though, ender pearls need to go up to IV on all types.
But does it matter? after all, it IS just wool. by the time u have shears, u will have a bed and it is just for pixel art and paitings after that. And it would be more like 4-5 wool not 9001.