To some, the Wither is just a "gear check", to others (including me) thinks it's pretty fun to fight, the others don't even give a crap about it.
But, lets make him a bit harder.
Before anything else, I would like Wither skeletons to drop more W.S skulls, collecting skulls is just a pain in the rear.
The very first thing that comes to my mind is that the mobs will often ignore the player while the player will fight it, I think that is kind of wrong, the first remedy for this is that undead mobs will attack the player while he is battling the Wither. The undead mobs will also spawn faster within 28 blocks of the Wither, they will also receive an attack and armor boost, their eyes will turn into black to indicate that they are under the Wither's control, the mobs will also not drop items (Zombies won't drop rotten flesh, skeletons won't drop bones and arrows). They will also receive a (small) chance to inflict the "wither" effect on the player. Wither skeletons will also spawn alongside the undead mobs, they will always spawn with the undead mobs in pairs of two or they will just spawn alone.
Second is the Wither's method of attack, the only moment that the full potential of the Withers attack is in Hard mode, which is why I think the Wither skull (the projectile) will break blocks with 30 blast resistance or lower in normal difficulty or higher (endstone and obsidian are the only obtainable building blocks that can withstand damage). It will also ignore passive mobs and non-undead mobs (unless the mobs are attacking the Wither itself) and will always focus on the player until the player is defeated.
All of these will be activated in Hardcore.
The idea is greatly unfinished, so it is highly susceptible to change.
Constructive criticism will always be welcome.
Withers can bite (smack, whatever) whenever the players is within a distance with it. Withers will have an attack boost and summoning boost in the Nether.
Withers will obtain an armor and health boost to any idiot that throws a potion on instant damage.
I can't say I've even killed a wither skeleton yet, let alone fight the wither boss. :3. Priorities.....Anyway, perhaps a boost to him on hard mode? That's usually what these suggestions morph into, making him harder for the hardcore players.
I don't think they should go overboard with the Wither's difficulty. Some players will find him hard enough as is, and it can be a very lengthy battle due to the Wither's "health stealing" ability.
I don't think they should go overboard with the Wither's difficulty. Some players will find him hard enough as is, and it can be a very lengthy battle due to the Wither's "health stealing" ability.
We don't need to boost ONE mob/boss. We need to boost them all.
The Wither is in bigger need of it. The Enderdragon is an OK boss that could use a lot of improvements. The Wither is a sucky boss that needs an overhaul.
The Wither needs more attacks than just this, but I understand that this is a WIP. Ask me if you need any help later on.
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The Wither is in bigger need of it. The Enderdragon is an OK boss that could use a lot of improvements. The Wither is a sucky boss that needs an overhaul.
The Wither needs more attacks than just this, but I understand that this is a WIP. Ask me if you need any help later on.
I think combat in general needs an overhaul, when in most cases (as in, unless you're fighiing a swarm of zombie pigmen) you just hit the guy, he flies back, you hit him again, repeat, dead.
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But, lets make him a bit harder.
Before anything else, I would like Wither skeletons to drop more W.S skulls, collecting skulls is just a pain in the rear.
The very first thing that comes to my mind is that the mobs will often ignore the player while the player will fight it, I think that is kind of wrong, the first remedy for this is that undead mobs will attack the player while he is battling the Wither. The undead mobs will also spawn faster within 28 blocks of the Wither, they will also receive an attack and armor boost, their eyes will turn into black to indicate that they are under the Wither's control, the mobs will also not drop items (Zombies won't drop rotten flesh, skeletons won't drop bones and arrows). They will also receive a (small) chance to inflict the "wither" effect on the player. Wither skeletons will also spawn alongside the undead mobs, they will always spawn with the undead mobs in pairs of two or they will just spawn alone.
Second is the Wither's method of attack, the only moment that the full potential of the Withers attack is in Hard mode, which is why I think the Wither skull (the projectile) will break blocks with 30 blast resistance or lower in normal difficulty or higher (endstone and obsidian are the only obtainable building blocks that can withstand damage). It will also ignore passive mobs and non-undead mobs (unless the mobs are attacking the Wither itself) and will always focus on the player until the player is defeated.
All of these will be activated in Hardcore.
The idea is greatly unfinished, so it is highly susceptible to change.
Constructive criticism will always be welcome.
The Wither is in bigger need of it. The Enderdragon is an OK boss that could use a lot of improvements. The Wither is a sucky boss that needs an overhaul.
The Wither needs more attacks than just this, but I understand that this is a WIP. Ask me if you need any help later on.
Yes, you can even witness this when it attacks nearby mobs.
I think combat in general needs an overhaul, when in most cases (as in, unless you're fighiing a swarm of zombie pigmen) you just hit the guy, he flies back, you hit him again, repeat, dead.
Looking for user by the name of "luizinho". If someone finds him, PLEASE TELL ME.