First of all, I can't code or anything, so if you say this would be a pain to code, than I sort of have to agree with you, as I have no experience with coding.
Anyways, this idea has probably been brought up before, but what I don't get is that as time changes in Minecraft, only the days are shown visually. The game would be more interesting visually if eventually, after a lot of Minecraft days and weeks, you could see noticable differences in all of the biomes, or different "seasons."
Winter: Darker grass, less leaves (as they have fallen off trees), darker skies, longer nights and shorter days.
Spring: Bright grass, bright green leaves, more animals and plants, equal days and nights.
Summer: Lime green/almost yellow grass, bright blue skies, bigger sun and lighter clouds, longer days.
Fall: Orange/red/yellow/brown leaves, light green/brownish grass, equal days and nights.
Also, I'm not in any way saying that this would be in a version of the game, or even needed to be added on our thought about. I was thinking this could be a mod or plug-in, and although I can't personally code, I would just like to see if this has been done/is a good idea.
This idea is strictly for realism and visual purposes. If you think any of the ideas are bad/impossible, leave a comment below
By the way, I know this can be included in some texture packs (at least the leaf parts) but that is not my intention.
I mean, it's a good idea, but... I don't know. Maybe someone will help me here, but I feel like this had been suggested, and people don't like it for whatever reason.
I mean, it's a good idea, but... I don't know. Maybe someone will help me here, but I feel like this had been suggested, and people don't like it for whatever reason.
So I kinda half-support, I like the idea.
I believe that parts of it has been suggested seperately, like leaves changing colors. This puts tiny suggestions together in a realistic and logical way.
The Seasons Mod (originally by Nandonalt)
Most of it is already implemented, some of the others are planned/in-progress. I'm still expanding it to make it even better, and release versions fairly quickly. I'm also working on making tools so that others can make their own season mods.
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
I like the idea, but I personally feel that they should then focus on locations of biomes. Like put the snow biomes up north and way far south or whatever, and have deserts near the "equator" (though that could limit map size =\ ) I don't know how they would make that work but I like the idea. Maybe in the "world options" or something you could do that.
The Seasons Mod (originally by Nandonalt)
Most of it is already implemented, some of the others are planned/in-progress. I'm still expanding it to make it even better, and release versions fairly quickly. I'm also working on making tools so that others can make their own season mods.
I can't fathom why so many players want seasons. We already have biomes that reflect different types of climates. We already have winter, it's called a Taiga biome. Imagine the amount of programming needed for every biome to react differently to these four seasons. There's just no incentive to have it.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Who said they had to react differently:
Create four methods that take in the world and biome and have it spit out the new temperature based on original temperature, moisture ("rainfall"), and a guesstimate on volume of local water (based on min and max height settings - part of world generation variables). The more water (moisture, aka "rainfall", and guesstimate of nearby water blocks) in a biome, the steadier the temperature is, so it would have a smaller variation in temperature from Winter to Summer (such as the Ocean biome). On the other hand, if a biome has less water, it would have larger swings in temperature, due to the lower specific heat (aka thermal inertia) (such as the Desert biome. IRL, Deserts are classified as having low rainfall - not for how hot they are.)
The four methods are for each of the four seasons. The four are accessed from one central point (method) where any overrides would be put in place. (such as a biome not having a season, but instead has a double -or triple- duration of one of the others.)
This is what I'll be doing... once I figure out how world generation code works...
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
Anyways, this idea has probably been brought up before, but what I don't get is that as time changes in Minecraft, only the days are shown visually. The game would be more interesting visually if eventually, after a lot of Minecraft days and weeks, you could see noticable differences in all of the biomes, or different "seasons."
Winter: Darker grass, less leaves (as they have fallen off trees), darker skies, longer nights and shorter days.
Spring: Bright grass, bright green leaves, more animals and plants, equal days and nights.
Summer: Lime green/almost yellow grass, bright blue skies, bigger sun and lighter clouds, longer days.
Fall: Orange/red/yellow/brown leaves, light green/brownish grass, equal days and nights.
Also, I'm not in any way saying that this would be in a version of the game, or even needed to be added on our thought about. I was thinking this could be a mod or plug-in, and although I can't personally code, I would just like to see if this has been done/is a good idea.
This idea is strictly for realism and visual purposes. If you think any of the ideas are bad/impossible, leave a comment below
By the way, I know this can be included in some texture packs (at least the leaf parts) but that is not my intention.
So I kinda half-support, I like the idea.
I believe that parts of it has been suggested seperately, like leaves changing colors. This puts tiny suggestions together in a realistic and logical way.
True, that would probably be hard, but I feel like it would be do-able.
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Curse PremiumMost of it is already implemented, some of the others are planned/in-progress. I'm still expanding it to make it even better, and release versions fairly quickly. I'm also working on making tools so that others can make their own season mods.
I program
Ooo neat.
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Curse PremiumCreate four methods that take in the world and biome and have it spit out the new temperature based on original temperature, moisture ("rainfall"), and a guesstimate on volume of local water (based on min and max height settings - part of world generation variables). The more water (moisture, aka "rainfall", and guesstimate of nearby water blocks) in a biome, the steadier the temperature is, so it would have a smaller variation in temperature from Winter to Summer (such as the Ocean biome). On the other hand, if a biome has less water, it would have larger swings in temperature, due to the lower specific heat (aka thermal inertia) (such as the Desert biome. IRL, Deserts are classified as having low rainfall - not for how hot they are.)
The four methods are for each of the four seasons. The four are accessed from one central point (method) where any overrides would be put in place. (such as a biome not having a season, but instead has a double -or triple- duration of one of the others.)
This is what I'll be doing... once I figure out how world generation code works...
I program